Player Matchup

Sobek
Sobek
Dinkleberg
Sobek
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 11L
1,653 Elo+
Party 1
Sol
Sol
IThinkItsMatt
Sol
Level 68
God Stats
3W - 3L
1,561 SR
Queue Stats
18W - 26L
1,663 Elo+
Party 1
Tiamat
Tiamat
Mutabix
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,416 Elo+
Party 3
Artemis
Artemis
YoKDNegative
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,674 Elo+
Party 3
Thor
Thor
gadnukb0w
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,653 Elo+
Party 1
Team Averages
Level 23
1,512 SR
1,612 Elo+

VS

Team Averages
Level 25
1,459 SR
1,522 Elo+
Scylla
Scylla
Sticks24
Scylla
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
196W - 237L
1,427 Elo+
Party 2
Loki
Loki
WellDressedWeeb
Loki
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
222W - 271L
1,397 Elo+
Party 2
Freya
Freya
kicksart1992
Freya
Level 24
God Stats
1W - 0L
1,295 SR
Queue Stats
32W - 25L
1,500 Elo+
Solo
King Arthur
King Arthur
nnixolais
King Arthur
Level 18
God Stats
8W - 4L
1,500 SR
Queue Stats
28W - 20L
1,787 Elo+
Solo
Achilles
Achilles
pressfknf6
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
0 / 4 / 2
4,576
458
1,204
5,809
3,879
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
2 / 4 / 0
5,020
502
3,989
4,156
1,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Mutabix
Tiamat
4
0 / 6 / 0
3,908
391
1,201
5,640
1,546
Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
YoKDNegative
Artemis
5
0 / 7 / 0
4,285
429
525
6,186
1,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
6
0 / 6 / 0
4,297
430
1,299
6,627
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Sticks24
Scylla
10
4 / 0 / 6
6,189
619
4,192
2,567
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
9 / 0 / 3
6,680
668
4,048
4,844
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 1 / 1
5,513
551
2,582
4,699
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
nnixolais
King Arthur
11
10 / 0 / 2
6,785
679
7,652
7,859
4,050
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
pressfknf6
Achilles
9
0 / 1 / 4
4,988
499
2,072
4,856
3,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
27
27
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
4
2
0.25
L
2
4
0
0.5
L
Tiamat
Mutabix
Tiamat
0
6
0
0
W
Scylla
Sticks24
Scylla
4
0
6
7
W
9
0
3
10.5
L
Artemis
YoKDNegative
Artemis
0
7
0
0
L
Thor
0
6
0
0
W
4
1
1
4.5
W
King Arthur
nnixolais
King Arthur
10
0
2
11
W
Achilles
pressfknf6
Achilles
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,218
Damage
20,546
28,418
Taken
24,825
9,963
Mitigated
10,344
2,710
Healing
10,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
1,204
138
94
844
5,809
3,879
0
1,912
3,853
6,829
0
L
3,989
1,765
0
510
4,156
1,241
0
1,545
2,599
22,599
2,387
L
Tiamat
Mutabix
Tiamat
1,201
631
0
377
5,640
1,546
175
1,854
3,646
10,211
0
W
Scylla
Sticks24
Scylla
4,192
804
0
500
2,567
710
680
909
1,658
23,972
0
W
4,048
2,052
0
2,317
4,844
1,372
76
1,118
3,726
0
22,581
L
Artemis
YoKDNegative
Artemis
525
525
0
0
6,186
1,494
90
1,167
4,919
0
4,292
L
Thor
1,299
361
0
885
6,627
1,803
0
0
6,627
0
13,717
W
2,582
878
0
2,730
4,699
1,090
1,092
1,585
3,114
22,602
0
W
King Arthur
nnixolais
King Arthur
7,652
1,403
0
2,409
7,859
4,050
0
625
7,234
0
36,420
W
Achilles
pressfknf6
Achilles
2,072
588
0
2,579
4,856
3,122
733
1,870
2,986
0
12,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,086
Gold Earned
30,155
121
Minions Killed
243
0
Camps Cleared
0
761,589
Distance Traveled
869,741
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,576
458
12
1
0
147,593
0
L
Sol
5,020
502
48
5
0
171,021
0
L
Tiamat
3,908
391
14
1
0
125,188
0
W
Scylla
6,189
619
52
5
0
151,484
0
W
Loki
6,680
668
53
5
0
202,620
0
L
Artemis
4,285
429
8
1
0
144,075
0
L
Thor
4,297
430
39
4
0
173,712
1
W
Freya
5,513
551
44
4
0
136,638
1
W
King Arthur
6,785
679
67
7
0
201,097
1
W
Achilles
4,988
499
27
3
0
177,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role