Player Matchup

Bacchus
Bacchus
Canetti___o_bom
Bacchus
Level 27
God Stats
7W - 4L
1,627 SR
Queue Stats
91W - 73L
1,510 Elo+
Solo
Anhur
Anhur
KooLHIPPO217
Anhur
Level 16
God Stats
0W - 3L
1,467 SR
Queue Stats
44W - 54L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
MisaelT02
Gilgamesh
Level 25
God Stats
29W - 23L
1,640 SR
Queue Stats
155W - 145L
1,563 Elo+
Solo
Scylla
Scylla
SlightlyMpl
Scylla
Level 28
God Stats
2W - 2L
1,506 SR
Queue Stats
83W - 88L
1,405 Elo+
Solo
Susano
Susano
Tonic l5396
Susano
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 84L
1,245 Elo+
Solo
Team Averages
Level 24
1,548 SR
1,458 Elo+

VS

Team Averages
Level 24
1,572 SR
1,448 Elo+
Hachiman
Hachiman
GMiranda2408
Hachiman
Level 26
God Stats
36W - 38L
1,500 SR
Queue Stats
322W - 326L
1,369 Elo+
Solo
Fenrir
Fenrir
HighTechPlayer
Fenrir
Level 9
God Stats
3W - 3L
1,338 SR
Queue Stats
8W - 7L
1,464 Elo+
Solo
Ymir
Ymir
Twin_Deity_PK
Ymir
Level 29
God Stats
13W - 7L
1,656 SR
Queue Stats
25W - 24L
1,358 Elo+
Solo
Gilgamesh
Gilgamesh
ZeUsThEmOoSe1324
Gilgamesh
Level 27
God Stats
17W - 9L
1,651 SR
Queue Stats
138W - 113L
1,659 Elo+
Solo
Nox
Nox
fer_de_lance32
Nox
Level 29
God Stats
1W - 1L
1,713 SR
Queue Stats
129W - 149L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,685
480
6,651
10,143
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 8 / 3
7,807
488
6,191
13,917
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
MisaelT02
Gilgamesh
12
3 / 4 / 3
7,906
494
7,219
10,199
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
12
0 / 4 / 3
7,266
454
4,970
8,908
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
11
3 / 10 / 0
6,996
437
2,710
10,052
3,107
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GMiranda2408
Hachiman
14
6 / 4 / 8
8,397
525
8,123
8,415
2,519
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 2 / 3
8,658
541
2,524
7,834
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 2 / 9
8,308
519
9,042
11,227
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
16
14 / 0 / 4
10,824
677
12,061
8,506
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 3 / 6
7,840
490
3,519
7,095
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
11
Kills
31
31
Deaths
11
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Hachiman
GMiranda2408
Hachiman
6
4
8
2.5
W
4
2
3
2.75
L
3
8
3
0.56
L
Gilgamesh
MisaelT02
Gilgamesh
3
4
3
1.13
L
Scylla
0
4
3
0.38
L
Susano
3
10
0
0.3
W
6
2
9
5.25
W
Gilgamesh
14
0
4
16
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,741
Damage
35,269
53,219
Taken
43,077
24,437
Mitigated
22,346
10,638
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,651
696
0
2,822
10,143
9,123
0
1,786
8,357
16,627
0
W
Hachiman
GMiranda2408
Hachiman
8,123
4,437
0
1,810
8,415
2,519
1,314
2,327
6,088
0
43,260
W
2,524
581
0
3,551
7,834
3,689
626
192
7,642
0
41,069
L
6,191
3,275
0
3,554
13,917
3,911
531
3,041
10,876
0
41,478
L
Gilgamesh
MisaelT02
Gilgamesh
7,219
2,313
0
1,509
10,199
5,794
494
1,588
8,611
0
41,561
L
Scylla
4,970
493
0
2,617
8,908
2,502
138
2,209
6,699
45,965
0
L
Susano
2,710
541
0
136
10,052
3,107
0
3,937
6,115
0
15,464
W
9,042
1,665
0
1,320
11,227
8,573
0
3,333
7,894
27,497
0
W
Gilgamesh
12,061
3,229
0
2,609
8,506
4,907
988
1,681
6,825
0
64,401
W
3,519
522
0
690
7,095
2,658
846
4,088
3,007
37,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
44,027
288
Minions Killed
379
0
Camps Cleared
0
1,328,190
Distance Traveled
1,473,370
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,685
480
22
1
0
298,557
4
W
Hachiman
8,397
525
78
5
0
263,530
3
W
Fenrir
8,658
541
94
6
0
301,851
0
L
Anhur
7,807
488
73
5
0
228,123
3
L
Gilgamesh
7,906
494
80
5
0
295,228
5
L
Scylla
7,266
454
87
5
0
253,177
2
L
Susano
6,996
437
26
2
0
253,105
0
W
Ymir
8,308
519
35
2
0
297,269
2
W
Gilgamesh
10,824
677
108
7
0
328,364
0
W
Nox
7,840
490
64
4
0
282,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role