Player Matchup

Cthulhu
Cthulhu
Davman42
Cthulhu
Level 32
God Stats
2W - 0L
1,771 SR
Queue Stats
24W - 1L
2,038 Elo+
Party 1
Achilles
Achilles
Fourth_Hokage876
Achilles
Level 54
God Stats
1W - 0L
1,470 SR
Queue Stats
4W - 3L
1,277 Elo+
Party 1
Danzaburou
Danzaburou
GhostSeducer
Danzaburou
Level 140
God Stats
7W - 0L
2,276 SR
Queue Stats
112W - 4L
2,192 Elo+
Party 1
Merlin
Merlin
Hamus11
Merlin
Level 135
God Stats
1W - 0L
1,769 SR
Queue Stats
113W - 6L
2,187 Elo+
Party 1
Ravana
Ravana
IloveJoePolhamus
Ravana
Level 117
God Stats
10W - 0L
2,005 SR
Queue Stats
112W - 6L
2,169 Elo+
Party 1
Team Averages
Level 96
1,858 SR
1,973 Elo+

VS

Team Averages
Level 120
1,568 SR
1,527 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MMXVI4L
Bacchus
Level 114
God Stats
37W - 30L
1,776 SR
Queue Stats
1,271W - 1,236L
1,501 Elo+
Solo
Sobek
Sobek
QueenViris
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
SoulBreakerDX
Eset
Level 148
God Stats
2W - 2L
1,512 SR
Queue Stats
682W - 631L
1,564 Elo+
Party 2
Anhur
Anhur
cracking-milk0
Anhur
Level 24
God Stats
3W - 4L
1,553 SR
Queue Stats
17W - 22L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Davman42
Cthulhu
18
7 / 0 / 9
11,900
915
22,172
16,949
13,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 5 / 8
10,325
794
9,372
14,114
11,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
GhostSeducer
Danzaburou
16
3 / 4 / 6
9,836
757
12,728
11,477
4,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Hamus11
Merlin
17
3 / 3 / 6
9,996
769
18,203
8,939
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 2 / 10
9,779
752
7,024
9,765
4,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 3 / 6
8,852
681
7,556
13,953
9,753
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
MMXVI4L
Bacchus
14
1 / 5 / 8
8,394
646
11,391
13,613
8,003
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
15
1 / 3 / 12
9,562
736
7,234
21,250
21,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 5 / 7
9,640
742
10,120
15,316
6,879
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 4
9,846
757
10,212
14,894
6,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
50
18
Kills
13
14
Deaths
18
39
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
6
1.67
W
Cthulhu
Davman42
Cthulhu
7
0
9
11.5
W
4
5
8
1.6
W
Danzaburou
GhostSeducer
Danzaburou
3
4
6
1.5
W
Merlin
Hamus11
Merlin
3
3
6
2
W
1
2
10
3
L
Bacchus
MMXVI4L
Bacchus
1
5
8
1
L
Sobek
1
3
12
2.33
L
5
5
7
1.7
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,499
Damage
46,513
61,244
Taken
79,026
37,760
Mitigated
52,350
18,630
Healing
16,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,556
1,176
0
101
13,953
9,753
0
6,039
7,864
3,112
22,346
W
Cthulhu
Davman42
Cthulhu
22,172
353
796
8,612
16,949
13,071
491
7,223
9,726
49,516
0
W
9,372
1,755
868
3,313
14,114
11,526
2,153
6,212
7,838
0
16,851
W
Danzaburou
GhostSeducer
Danzaburou
12,728
4,403
0
2,163
11,477
4,860
760
6,491
4,986
0
36,641
W
Merlin
Hamus11
Merlin
18,203
1,151
0
1,892
8,939
3,732
1,712
4,844
4,026
54,631
0
W
7,024
1,048
0
986
9,765
4,571
1,549
5,121
4,644
0
31,294
L
Bacchus
MMXVI4L
Bacchus
11,391
1,059
0
1,428
13,613
8,003
0
7,005
6,515
19,888
0
L
Sobek
7,234
426
0
6,150
21,250
21,453
0
11,466
9,617
20,476
0
L
10,120
780
1,466
4,480
15,316
6,879
1
8,883
6,358
31,947
0
L
10,212
4,963
0
2,591
14,894
6,262
1
7,347
7,447
0
38,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,836
Gold Earned
46,294
301
Minions Killed
233
12
Camps Cleared
4
1,310,209
Distance Traveled
1,162,528
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,852
681
44
3
0
189,613
2
W
Cthulhu
11,900
915
70
5
0
309,202
1
W
Achilles
10,325
794
24
2
0
253,598
0
W
Danzaburou
9,836
757
63
5
5
235,774
3
W
Merlin
9,996
769
98
8
3
231,867
1
W
Ravana
9,779
752
46
4
4
279,768
1
L
Bacchus
8,394
646
25
2
0
246,093
1
L
Sobek
9,562
736
21
2
0
277,843
2
L
Eset
9,640
742
65
5
2
220,694
3
L
Anhur
9,846
757
78
6
2
228,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role