Player Matchup

Athena
Athena
Silver II
CombatBagre
Athena
Silver II
Level 118
God Stats
2W - 3L
1,410 SR
Queue Stats
20W - 22L
1,413 MMR
Solo
Bastet
Bastet
Silver I
LiLGrumpy323
Bastet
Silver I
Level 118
God Stats
16W - 8L
1,975 SR
Queue Stats
112W - 123L
1,448 MMR
Party 1
Medusa
Medusa
Gold III
NachinWachin21
Medusa
Gold III
Level 119
God Stats
0W - 5L
1,720 SR
Queue Stats
110W - 118L
1,431 MMR
Solo
Hel
Hel
Gold III
Panthados
Hel
Gold III
Level 143
God Stats
1W - 2L
1,641 SR
Queue Stats
521W - 523L
1,432 MMR
Solo
Achilles
Achilles
Silver I
Sku11s1997
Achilles
Silver I
Level 88
God Stats
15W - 16L
1,549 SR
Queue Stats
135W - 162L
1,448 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,659 SR
1,434 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,720 SR
1,445 MMR
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
DrDrunkardMD
Ymir
Gold V
Level 62
God Stats
16W - 8L
1,731 SR
Queue Stats
56W - 55L
1,451 MMR
Solo
Chaac
Chaac
Silver IV
NIrbyWeTrust
Chaac
Silver IV
Level 123
God Stats
1W - 1L
1,746 SR
Queue Stats
23W - 29L
1,404 MMR
Solo
Izanami
Izanami
Gold IV
RoccOsMoDern5433
Izanami
Gold IV
Level 104
God Stats
12W - 5L
1,721 SR
Queue Stats
349W - 356L
1,439 MMR
Solo
Pele
Pele
Silver II
Spicy Dang
Pele
Silver II
Level 107
God Stats
15W - 12L
1,901 SR
Queue Stats
398W - 402L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 3 / 5
5,456
420
3,797
12,351
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
11
5 / 2 / 1
7,116
547
3,720
7,892
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 4 / 5
6,571
505
5,569
9,946
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 1
5,364
413
3,558
5,735
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Sku11s1997
Achilles
11
1 / 3 / 0
6,337
487
4,612
11,306
6,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatSetDanzaburouTsukuyomiKing Arthur

VS

Bans
Guan YuCupidApolloAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
7 / 1 / 0
8,315
640
7,169
4,398
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 6
6,788
522
4,239
9,834
7,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 1 / 0
7,521
579
6,919
8,089
7,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 2
7,063
543
6,013
7,712
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 2 / 4
7,534
580
7,993
11,074
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
7
Kills
16
16
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
1
0
7
L
Athena
0
3
5
0.83
W
2
2
6
2.5
L
Bastet
5
2
1
2.75
W
1
1
0
1
L
1
4
5
0.88
L
0
4
1
0.13
W
2
2
2
1.5
L
Achilles
Sku11s1997
Achilles
1
3
0
0.33
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,256
Damage
32,333
47,230
Taken
41,107
19,187
Mitigated
21,669
15,082
Healing
12,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,169
835
0
885
4,398
1,325
438
2,140
2,258
55,563
0
L
Athena
3,797
1,401
0
3,614
12,351
5,476
0
4,166
8,160
13,713
0
W
4,239
487
0
907
9,834
7,150
0
2,678
7,156
17,972
0
L
Bastet
3,720
1,153
0
2,424
7,892
2,470
0
1,348
6,519
0
34,121
W
6,919
2,071
0
2,950
8,089
7,208
558
378
7,711
0
46,498
L
5,569
2,972
0
3,477
9,946
2,857
974
1,271
8,675
0
39,071
L
3,558
195
929
1,575
5,735
2,025
0
3,714
2,021
21,876
0
W
6,013
3,387
0
3,786
7,712
2,224
1,207
1,088
6,624
0
47,693
L
Achilles
Sku11s1997
Achilles
4,612
1,395
0
3,063
11,306
6,359
0
909
9,972
0
27,425
W
7,993
2,310
0
3,622
11,074
3,762
1,115
1,071
10,003
0
44,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
37,221
258
Minions Killed
416
0
Camps Cleared
0
1,236,445
Distance Traveled
1,242,243
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,315
640
113
9
0
269,764
3
L
Athena
5,456
420
13
1
0
280,774
7
W
Ymir
6,788
522
26
2
0
245,052
5
L
Bastet
7,116
547
72
6
0
285,226
0
W
Chaac
7,521
579
110
8
0
229,369
1
L
Medusa
6,571
505
72
6
0
216,184
1
L
Hel
5,364
413
45
3
0
222,238
0
W
Izanami
7,063
543
90
7
0
222,113
5
L
Achilles
6,337
487
56
4
0
232,023
0
W
Pele
7,534
580
77
6
0
275,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role