Player Matchup

Vulcan
Vulcan
ITonyStarkI
Vulcan
Level 137
God Stats
2W - 2L
1,682 SR
Queue Stats
13W - 28L
1,331 Elo+
Party 2
Cthulhu
Cthulhu
Lontra Sebosa22
Cthulhu
Level 16
God Stats
0W - 3L
1,137 SR
Queue Stats
5W - 8L
1,350 Elo+
Party 3
Sun Wukong
Sun Wukong
OpeningRogue319
Sun Wukong
Level 7
God Stats
0W - 2L
1,074 SR
Queue Stats
0W - 4L
1,140 Elo+
Party 3
Bastet
Bastet
rrzampieri
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,451 Elo+
Party 3
Neith
Neith
xlyns
Neith
Level 7
God Stats
10W - 19L
1,230 SR
Queue Stats
14W - 27L
1,333 Elo+
Party 2
Team Averages
Level 37
1,325 SR
1,321 Elo+

VS

Team Averages
Level 27
1,643 SR
1,497 Elo+
Ganesha
Ganesha
Aluartista
Ganesha
Level 24
God Stats
5W - 1L
1,858 SR
Queue Stats
53W - 52L
1,502 Elo+
Party 1
Tiamat
Tiamat
CrazyMagus
Tiamat
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
63W - 74L
1,467 Elo+
Party 1
Fenrir
Fenrir
GH003
Fenrir
Level 38
God Stats
4W - 2L
1,632 SR
Queue Stats
146W - 131L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
Myrtax
Kukulkan
Level 18
God Stats
9W - 7L
1,885 SR
Queue Stats
53W - 45L
1,550 Elo+
Party 1
Da Ji
Da Ji
WinkyDynk
Da Ji
Level 26
God Stats
7W - 9L
1,343 SR
Queue Stats
58W - 60L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
5 / 6 / 3
13,052
1,088
25,596
17,890
5,990
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 9 / 3
10,555
880
11,599
25,084
21,083
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sun Wukong
OpeningRogue319
Sun Wukong
16
1 / 15 / 1
10,093
841
6,742
26,622
21,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
rrzampieri
Bastet
16
2 / 7 / 3
10,542
879
4,330
15,305
5,715
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
xlyns
Neith
16
1 / 8 / 2
10,162
847
8,611
19,620
6,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aluartista
Ganesha
20
0 / 3 / 35
12,933
1,078
6,638
16,820
17,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
CrazyMagus
Tiamat
19
6 / 2 / 27
12,674
1,056
16,276
11,254
8,371
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
GH003
Fenrir
20
25 / 1 / 14
16,014
1,335
29,196
16,267
9,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Kukulkan
Myrtax
Kukulkan
19
9 / 1 / 22
12,948
1,079
34,438
7,580
2,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
WinkyDynk
Da Ji
18
5 / 3 / 20
11,691
974
12,098
13,459
6,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
163
10
Kills
45
45
Deaths
10
12
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Aluartista
Ganesha
0
3
35
5.83
W
Tiamat
CrazyMagus
Tiamat
6
2
27
9.75
W
Fenrir
GH003
Fenrir
25
1
14
32
L
Vulcan
5
6
3
1.08
L
1
9
3
0.28
W
Kukulkan
Myrtax
Kukulkan
9
1
22
20
L
Sun Wukong
OpeningRogue319
Sun Wukong
1
15
1
0.1
W
Da Ji
WinkyDynk
Da Ji
5
3
20
5
L
Bastet
rrzampieri
Bastet
2
7
3
0.5
L
Neith
xlyns
Neith
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,878
Damage
98,646
104,521
Taken
65,380
60,813
Mitigated
44,802
1,319
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Aluartista
Ganesha
6,638
705
0
1,377
16,820
17,252
0
10,265
6,505
10,040
0
W
Tiamat
CrazyMagus
Tiamat
16,276
751
0
3,296
11,254
8,371
0
7,077
4,147
37,011
0
W
Fenrir
GH003
Fenrir
29,196
9,181
0
3,054
16,267
9,979
0
8,257
7,985
0
49,690
L
Vulcan
25,596
9,666
0
0
17,890
5,990
0
9,194
8,696
56,219
0
L
11,599
1,710
139
0
25,084
21,083
0
16,922
8,162
30,352
0
W
Kukulkan
Myrtax
Kukulkan
34,438
1,986
0
0
7,580
2,855
0
5,660
1,920
66,166
0
L
Sun Wukong
OpeningRogue319
Sun Wukong
6,742
2,507
0
0
26,622
21,958
0
14,139
12,483
0
15,119
W
Da Ji
WinkyDynk
Da Ji
12,098
2,356
0
392
13,459
6,345
0
5,936
7,402
0
26,823
L
Bastet
rrzampieri
Bastet
4,330
1,401
0
25
15,305
5,715
0
6,691
8,614
0
11,622
L
Neith
xlyns
Neith
8,611
4,843
0
1,155
19,620
6,067
0
10,406
9,214
0
25,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,404
Gold Earned
66,260
171
Minions Killed
227
3
Camps Cleared
11
1,086,456
Distance Traveled
1,185,140
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,933
1,078
0
0
0
228,812
0
W
Tiamat
12,674
1,056
53
4
1
217,613
0
W
Fenrir
16,014
1,335
39
3
7
273,514
0
L
Vulcan
13,052
1,088
75
6
1
243,181
0
L
Cthulhu
10,555
880
35
3
0
235,494
0
W
Kukulkan
12,948
1,079
93
8
1
237,707
0
L
Sun Wukong
10,093
841
12
1
0
193,998
0
W
Da Ji
11,691
974
42
4
2
227,494
0
L
Bastet
10,542
879
13
1
0
222,873
1
L
Neith
10,162
847
36
3
2
190,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role