Player Matchup

Anhur
Anhur
Alptraumk
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Chuquee
Chang'e
Level 99
God Stats
36W - 33L
1,479 SR
Queue Stats
580W - 554L
1,527 Elo+
Solo
Ah Puch
Ah Puch
WilliamByers
Ah Puch
Level 123
God Stats
2W - 3L
1,638 SR
Queue Stats
169W - 161L
1,498 Elo+
Party 2
Horus
Horus
sebasgamer222
Horus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 102L
1,569 Elo+
Party 2
Fenrir
Fenrir
upefrOMG
Fenrir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 112
1,523 SR
1,519 Elo+

VS

Team Averages
Level 68
1,477 SR
1,452 Elo+
Horus
Horus
Lingaling
Horus
Level 80
God Stats
2W - 0L
1,555 SR
Queue Stats
13W - 10L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
TylerSnapcast
Danzaburou
Level 100
God Stats
2W - 2L
1,568 SR
Queue Stats
118W - 94L
1,419 Elo+
Party 1
Nemesis
Nemesis
UAaron
Nemesis
Level 35
God Stats
3W - 4L
1,267 SR
Queue Stats
5W - 5L
1,415 Elo+
Party 1
Baba Yaga
Baba Yaga
XxZ0MB13DuckxX
Baba Yaga
Level 54
God Stats
3W - 2L
1,495 SR
Queue Stats
451W - 484L
1,513 Elo+
Solo
Odin
Odin
Zapatoskr
Odin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alptraumk
Anhur
14
2 / 1 / 2
8,048
537
4,750
8,693
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Chuquee
Chang'e
12
4 / 5 / 1
7,792
519
6,391
9,832
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
WilliamByers
Ah Puch
12
3 / 7 / 2
7,371
491
8,506
11,051
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 2
6,306
420
5,359
12,038
4,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
upefrOMG
Fenrir
11
3 / 6 / 1
7,465
498
5,770
11,412
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lingaling
Horus
12
1 / 1 / 4
7,529
502
2,002
11,711
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TylerSnapcast
Danzaburou
12
3 / 5 / 3
8,135
542
7,320
10,041
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
UAaron
Nemesis
14
9 / 1 / 1
8,787
586
5,618
8,309
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
XxZ0MB13DuckxX
Baba Yaga
13
5 / 6 / 5
8,364
558
10,544
11,252
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
14
4 / 1 / 6
8,619
575
8,847
7,319
3,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
14
Kills
22
24
Deaths
14
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
Alptraumk
Anhur
2
1
2
3
L
Chang'e
Chuquee
Chang'e
4
5
1
0.9
W
Horus
Lingaling
Horus
1
1
4
3
W
Danzaburou
TylerSnapcast
Danzaburou
3
5
3
0.9
W
Nemesis
UAaron
Nemesis
9
1
1
9.5
L
Ah Puch
WilliamByers
Ah Puch
3
7
2
0.57
W
Baba Yaga
XxZ0MB13DuckxX
Baba Yaga
5
6
5
1.25
W
Odin
4
1
6
7
L
2
5
2
0.6
L
Fenrir
upefrOMG
Fenrir
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,776
Damage
34,331
53,026
Taken
48,632
17,942
Mitigated
21,227
15,911
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Alptraumk
Anhur
4,750
1,895
0
5,000
8,693
3,033
0
0
8,693
0
60,665
L
Chang'e
Chuquee
Chang'e
6,391
416
354
2,306
9,832
3,128
0
3,173
6,485
33,532
0
W
Horus
Lingaling
Horus
2,002
1,022
1,269
6,933
11,711
7,725
279
2,393
9,280
0
14,620
W
Danzaburou
TylerSnapcast
Danzaburou
7,320
3,160
0
2,659
10,041
2,580
806
1,121
8,920
0
51,639
W
Nemesis
UAaron
Nemesis
5,618
3,018
0
475
8,309
3,675
501
2,376
5,853
0
43,387
L
Ah Puch
WilliamByers
Ah Puch
8,506
616
0
2,806
11,051
3,100
392
2,803
8,092
47,219
0
W
Baba Yaga
XxZ0MB13DuckxX
Baba Yaga
10,544
102
0
1,159
11,252
4,200
773
6,100
4,803
39,482
0
W
Odin
8,847
1,907
0
2,781
7,319
3,047
0
2,400
4,879
0
42,563
L
5,359
2,792
416
2,343
12,038
4,540
0
902
11,064
0
25,551
L
Fenrir
upefrOMG
Fenrir
5,770
1,099
0
2,686
11,412
4,141
0
2,968
8,148
0
29,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,982
Gold Earned
41,434
357
Minions Killed
323
0
Camps Cleared
0
1,347,420
Distance Traveled
1,536,286
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,048
537
101
7
0
234,350
5
L
Chang'e
7,792
519
61
4
0
266,239
3
W
Horus
7,529
502
31
2
0
315,925
1
W
Danzaburou
8,135
542
73
5
0
261,671
1
W
Nemesis
8,787
586
74
5
0
364,557
1
L
Ah Puch
7,371
491
91
6
0
259,914
0
W
Baba Yaga
8,364
558
64
4
0
271,203
1
W
Odin
8,619
575
81
5
0
322,930
2
L
Horus
6,306
420
50
3
0
296,295
0
L
Fenrir
7,465
498
54
4
0
290,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role