Player Matchup

Danzaburou
Danzaburou
Cooor
Danzaburou
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 14L
1,490 Elo+
Party 4
Olorun
Olorun
LLItaxeta
Olorun
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,547 Elo+
Party 2
Loki
Loki
That_Guy_Flamara
Loki
Level 26
God Stats
5W - 3L
1,458 SR
Queue Stats
15W - 15L
1,490 Elo+
Party 2
Guan Yu
Guan Yu
lellmeister
Guan Yu
Level 104
God Stats
12W - 6L
1,651 SR
Queue Stats
210W - 145L
1,560 Elo+
Party 4
Fafnir
Fafnir
最爱卖队友
Fafnir
Level 24
God Stats
1W - 0L
1,305 SR
Queue Stats
13W - 14L
1,364 Elo+
Solo
Team Averages
Level 35
1,483 SR
1,490 Elo+

VS

Team Averages
Level 19
1,556 SR
1,423 Elo+
Anhur
Anhur
ElGibbor
Anhur
Level 20
God Stats
23W - 15L
1,631 SR
Queue Stats
65W - 50L
1,470 Elo+
Party 3
Thor
Thor
R3DL1M3PR0
Thor
Level 7
God Stats
2W - 4L
1,710 SR
Queue Stats
6W - 12L
1,411 Elo+
Party 1
Ymir
Ymir
Sithrasquee
Ymir
Level 31
God Stats
151W - 142L
1,529 SR
Queue Stats
241W - 260L
1,378 Elo+
Party 3
Merlin
Merlin
StreetSoulDC
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,411 Elo+
Party 1
The Morrigan
The Morrigan
YangSlayer
The Morrigan
Level 29
God Stats
9W - 12L
1,408 SR
Queue Stats
190W - 178L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cooor
Danzaburou
14
8 / 4 / 7
10,109
562
10,762
13,307
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
LLItaxeta
Olorun
17
6 / 1 / 5
10,324
574
11,612
14,108
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
5 / 1 / 10
10,110
562
8,159
10,114
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
lellmeister
Guan Yu
17
6 / 2 / 4
10,363
576
8,443
14,262
12,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 2 / 12
9,141
508
5,472
13,159
12,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ElGibbor
Anhur
14
2 / 3 / 3
8,476
471
5,965
9,688
3,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 7 / 3
7,785
433
7,624
12,476
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 7 / 4
8,323
462
8,917
19,206
14,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
13
1 / 7 / 0
7,689
427
9,079
9,184
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
YangSlayer
The Morrigan
14
3 / 4 / 2
9,075
504
8,279
7,056
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
28
Kills
10
10
Deaths
28
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cooor
Danzaburou
8
4
7
2.88
L
Anhur
ElGibbor
Anhur
2
3
3
1.17
W
Olorun
LLItaxeta
Olorun
6
1
5
8.5
L
1
7
3
0.36
L
3
7
4
0.71
L
Merlin
1
7
0
0.14
W
5
1
10
10
L
The Morrigan
YangSlayer
The Morrigan
3
4
2
1
W
Guan Yu
lellmeister
Guan Yu
6
2
4
4
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,448
Damage
39,864
64,950
Taken
57,610
39,062
Mitigated
25,789
28,925
Healing
6,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cooor
Danzaburou
10,762
4,107
0
4,688
13,307
4,770
766
4,088
9,173
0
45,445
L
Anhur
ElGibbor
Anhur
5,965
2,843
0
2,859
9,688
3,079
2,278
3,185
6,503
0
34,892
W
Olorun
LLItaxeta
Olorun
11,612
3,495
142
8,952
14,108
5,745
3,484
4,539
9,537
74,586
0
L
7,624
2,068
0
1,495
12,476
3,756
521
2,824
9,652
0
34,429
L
8,917
1,058
0
1,975
19,206
14,439
410
5,770
13,436
32,588
0
L
Merlin
9,079
700
0
0
9,184
2,134
435
1,846
7,338
38,519
0
W
8,159
1,800
0
4,585
10,114
3,599
0
2,696
7,284
0
65,104
L
The Morrigan
YangSlayer
The Morrigan
8,279
1,820
0
660
7,056
2,381
444
3,459
3,491
50,978
4,926
W
Guan Yu
lellmeister
Guan Yu
8,443
1,549
640
5,620
14,262
12,212
235
4,966
8,817
0
70,458
W
5,472
1,201
0
4,298
13,159
12,736
110
5,320
7,650
18,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,047
Gold Earned
41,348
455
Minions Killed
357
0
Camps Cleared
0
1,713,703
Distance Traveled
1,591,529
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,109
562
68
4
0
345,617
2
L
Anhur
8,476
471
85
5
0
305,033
3
W
Olorun
10,324
574
125
7
0
298,882
2
L
Thor
7,785
433
66
4
0
344,086
4
L
Ymir
8,323
462
36
2
0
314,328
7
L
Merlin
7,689
427
69
4
0
318,387
1
W
Loki
10,110
562
111
6
0
401,772
0
L
The Morrigan
9,075
504
101
6
0
309,695
10
W
Guan Yu
10,363
576
130
7
0
356,281
8
W
Fafnir
9,141
508
21
1
0
311,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role