Player Matchup

Scylla
Scylla
GodComplex-Tyler
Scylla
Level 7
God Stats
6W - 9L
1,456 SR
Queue Stats
16W - 14L
1,474 Elo+
Party 1
Ymir
Ymir
ShadowGamerC
Ymir
Level 28
God Stats
24W - 25L
1,608 SR
Queue Stats
195W - 195L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
ch1ck3n25
Gilgamesh
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 42L
1,494 Elo+
Party 1
Bellona
Bellona
darkwing0502
Bellona
Level 22
God Stats
6W - 6L
1,734 SR
Queue Stats
135W - 131L
1,328 Elo+
Solo
Cernunnos
Cernunnos
rural-sandll
Cernunnos
Level 19
God Stats
1W - 1L
1,731 SR
Queue Stats
57W - 63L
1,347 Elo+
Solo
Team Averages
Level 41
1,606 SR
1,431 Elo+

VS

Team Averages
Level 46
1,688 SR
1,547 Elo+
Danzaburou
Danzaburou
ImaN33dBout350
Danzaburou
Level 25
God Stats
56W - 46L
1,847 SR
Queue Stats
67W - 58L
1,796 Elo+
Party 2
Ares
Ares
InherDMs
Ares
Level 3
God Stats
6W - 4L
1,500 SR
Queue Stats
100W - 80L
1,500 Elo+
Party 2
Kali
Kali
JaquesSung
Kali
Level 25
God Stats
11W - 7L
1,558 SR
Queue Stats
39W - 50L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
OhSkies
Gilgamesh
Level 132
God Stats
11W - 8L
1,763 SR
Queue Stats
335W - 275L
1,558 Elo+
Party 2
Tiamat
Tiamat
oIRoosterIo
Tiamat
Level 46
God Stats
6W - 1L
1,772 SR
Queue Stats
120W - 101L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 3
8,522
406
10,697
9,531
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 6
8,586
409
6,473
20,712
11,530
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
ch1ck3n25
Gilgamesh
14
2 / 4 / 5
8,727
416
7,405
16,765
11,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
darkwing0502
Bellona
17
2 / 1 / 3
9,767
465
6,569
9,093
6,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
rural-sandll
Cernunnos
12
2 / 9 / 5
8,365
398
6,761
13,883
4,182
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImaN33dBout350
Danzaburou
15
2 / 2 / 1
10,238
488
4,455
11,041
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
13
0 / 7 / 9
9,296
443
5,737
15,993
14,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 0 / 4
11,151
531
4,502
11,388
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
OhSkies
Gilgamesh
19
10 / 3 / 6
12,570
599
14,229
17,934
11,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
18
10 / 2 / 8
11,795
562
21,861
14,149
10,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
12
Kills
25
26
Deaths
14
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
6
3
1.08
W
Danzaburou
ImaN33dBout350
Danzaburou
2
2
1
1.25
W
Ares
0
7
9
0.64
W
3
0
4
5
W
Gilgamesh
OhSkies
Gilgamesh
10
3
6
4.33
L
1
6
6
0.67
L
Gilgamesh
ch1ck3n25
Gilgamesh
2
4
5
1.13
L
Bellona
darkwing0502
Bellona
2
1
3
3.5
W
Tiamat
10
2
8
7
L
Cernunnos
rural-sandll
Cernunnos
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,905
Damage
50,784
69,984
Taken
70,505
35,961
Mitigated
46,073
9,265
Healing
19,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,697
254
0
1,061
9,531
2,657
0
4,989
4,268
34,518
0
W
Danzaburou
ImaN33dBout350
Danzaburou
4,455
2,365
0
5,521
11,041
4,409
1,639
3,052
7,933
0
62,897
W
Ares
5,737
483
0
2,136
15,993
14,464
664
3,703
12,155
23,310
0
W
4,502
1,743
0
2,653
11,388
5,822
3,823
2,902
8,390
0
56,712
W
Gilgamesh
OhSkies
Gilgamesh
14,229
4,477
0
4,909
17,934
11,191
600
2,396
15,434
0
98,201
L
6,473
1,531
0
1,666
20,712
11,530
0
7,574
12,868
27,424
0
L
Gilgamesh
ch1ck3n25
Gilgamesh
7,405
1,408
0
3,830
16,765
11,330
0
4,252
12,313
0
58,004
L
Bellona
darkwing0502
Bellona
6,569
528
0
586
9,093
6,262
133
2,379
6,658
0
51,814
W
Tiamat
21,861
1,869
0
4,059
14,149
10,187
762
4,525
9,423
78,615
0
L
Cernunnos
rural-sandll
Cernunnos
6,761
2,334
0
2,122
13,883
4,182
0
7,305
6,279
0
27,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,967
Gold Earned
55,050
343
Minions Killed
540
0
Camps Cleared
0
1,829,193
Distance Traveled
1,995,292
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,522
406
58
3
0
325,500
2
W
Danzaburou
10,238
488
116
6
0
339,968
0
W
Ares
9,296
443
33
2
0
383,209
5
W
Kali
11,151
531
115
5
0
424,687
0
W
Gilgamesh
12,570
599
152
7
0
432,103
6
L
Ymir
8,586
409
39
2
0
357,959
6
L
Gilgamesh
8,727
416
98
5
0
408,927
4
L
Bellona
9,767
465
102
5
0
440,350
3
W
Tiamat
11,795
562
124
6
0
415,325
3
L
Cernunnos
8,365
398
46
2
0
296,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role