Player Matchup

Fafnir
Fafnir
Agranor1969
Fafnir
Level 29
God Stats
5W - 5L
1,515 SR
Queue Stats
44W - 54L
1,400 Elo+
Solo
Olorun
Olorun
Espincar
Olorun
Level 4
God Stats
6W - 9L
1,539 SR
Queue Stats
15W - 15L
1,472 Elo+
Solo
Odin
Odin
Russbecker13
Odin
Level 14
God Stats
5W - 1L
1,768 SR
Queue Stats
166W - 163L
1,572 Elo+
Solo
Merlin
Merlin
SaintAlston
Merlin
Level 26
God Stats
15W - 9L
1,627 SR
Queue Stats
134W - 144L
1,546 Elo+
Solo
King Arthur
King Arthur
WetWizardSleeves
King Arthur
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,295 Elo+
Solo
Team Averages
Level 20
1,590 SR
1,457 Elo+

VS

Team Averages
Level 15
1,394 SR
1,495 Elo+
Fenrir
Fenrir
 
Fenrir
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ATG Phoenix
Tsukuyomi
Level 8
God Stats
6W - 5L
1,500 SR
Queue Stats
73W - 61L
1,489 Elo+
Solo
Aphrodite
Aphrodite
OrbMastaB
Aphrodite
Level 25
God Stats
8W - 15L
1,237 SR
Queue Stats
270W - 297L
1,371 Elo+
Solo
Bellona
Bellona
XxXSh0tta1
Bellona
Level 29
God Stats
12W - 17L
1,231 SR
Queue Stats
267W - 256L
1,510 Elo+
Solo
Tiamat
Tiamat
noir-baindito
Tiamat
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 108L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 2 / 2
8,430
422
1,572
10,615
11,982
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
Espincar
Olorun
12
2 / 10 / 1
7,813
391
3,193
14,673
5,132
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 5 / 4
10,256
513
11,715
14,309
5,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
14
2 / 7 / 4
8,516
426
5,951
10,667
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
WetWizardSleeves
King Arthur
14
0 / 3 / 1
8,068
403
2,596
16,716
9,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 3 / 5
10,110
506
8,124
13,307
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
ATG Phoenix
Tsukuyomi
18
11 / 2 / 4
10,989
549
14,494
10,315
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
OrbMastaB
Aphrodite
14
0 / 3 / 9
9,115
456
3,063
7,350
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
XxXSh0tta1
Bellona
18
8 / 0 / 5
11,283
564
12,812
9,108
7,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
5 / 2 / 8
10,515
526
9,465
12,559
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
9
Kills
27
27
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
5
1.83
W
Tsukuyomi
ATG Phoenix
Tsukuyomi
11
2
4
6.5
L
Fafnir
0
2
2
0.5
L
Olorun
Espincar
Olorun
2
10
1
0.25
W
Aphrodite
OrbMastaB
Aphrodite
0
3
9
1.5
L
5
5
4
1.4
L
Merlin
2
7
4
0.57
L
King Arthur
WetWizardSleeves
King Arthur
0
3
1
0.17
W
Bellona
XxXSh0tta1
Bellona
8
0
5
10.5
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,027
Damage
47,958
66,980
Taken
52,639
35,544
Mitigated
27,937
13,232
Healing
20,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,124
2,977
0
2,756
13,307
6,899
800
1,093
12,142
0
78,196
W
Tsukuyomi
ATG Phoenix
Tsukuyomi
14,494
4,300
0
3,724
10,315
3,726
722
1,213
8,947
0
71,891
L
Fafnir
1,572
928
0
1,883
10,615
11,982
148
2,347
8,138
27,813
0
L
Olorun
Espincar
Olorun
3,193
1,460
0
2,408
14,673
5,132
2,077
4,027
10,390
35,135
0
W
Aphrodite
OrbMastaB
Aphrodite
3,063
660
2,866
3,018
7,350
3,535
1,595
2,102
5,062
29,845
0
L
11,715
1,980
0
458
14,309
5,874
0
2,704
11,434
0
78,702
L
Merlin
5,951
448
0
1,320
10,667
3,410
245
2,170
8,371
38,587
0
L
King Arthur
WetWizardSleeves
King Arthur
2,596
338
0
7,163
16,716
9,146
40
2,576
14,097
0
28,966
W
Bellona
XxXSh0tta1
Bellona
12,812
2,651
0
2,669
9,108
7,652
653
1,747
7,006
8,993
52,433
W
9,465
1,513
0
5,602
12,559
6,125
1,058
3,851
8,402
58,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,083
Gold Earned
52,012
410
Minions Killed
540
0
Camps Cleared
0
1,584,196
Distance Traveled
1,915,972
4
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,110
506
113
6
0
340,190
2
W
Tsukuyomi
10,989
549
106
5
0
423,175
3
L
Fafnir
8,430
422
45
2
0
296,128
3
L
Olorun
7,813
391
69
3
0
279,114
0
W
Aphrodite
9,115
456
68
3
0
337,395
9
L
Odin
10,256
513
131
7
0
358,538
1
L
Merlin
8,516
426
96
5
0
329,399
0
L
King Arthur
8,068
403
69
3
0
321,017
0
W
Bellona
11,283
564
123
6
0
450,089
5
W
Tiamat
10,515
526
130
7
0
365,123
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role