Player Matchup

King Arthur
King Arthur
DA-zNoCry
King Arthur
Level 6
God Stats
5W - 1L
1,751 SR
Queue Stats
11W - 8L
1,434 Elo+
Solo
Nemesis
Nemesis
DoYouKnowCandice
Nemesis
Level 3
God Stats
5W - 0L
1,500 SR
Queue Stats
40W - 8L
1,409 Elo+
Solo
Heimdallr
Heimdallr
Leijean1
Heimdallr
Level 29
God Stats
21W - 22L
1,535 SR
Queue Stats
110W - 117L
1,458 Elo+
Solo
Sylvanus
Sylvanus
dyslexiia
Sylvanus
Level 29
God Stats
7W - 3L
1,761 SR
Queue Stats
40W - 31L
1,544 Elo+
Solo
Tiamat
Tiamat
simanori0212
Tiamat
Level 24
God Stats
7W - 13L
1,372 SR
Queue Stats
147W - 149L
1,572 Elo+
Solo
Team Averages
Level 18
1,584 SR
1,483 Elo+

VS

Team Averages
Level 27
1,635 SR
1,485 Elo+
Fenrir
Fenrir
LittleDummy
Fenrir
Level 29
God Stats
1W - 1L
1,864 SR
Queue Stats
55W - 54L
1,581 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
M0053yfate
Ah Muzen Cab
Level 29
God Stats
9W - 12L
1,503 SR
Queue Stats
35W - 46L
1,363 Elo+
Solo
Ra
Ra
MaxXUnlimit611
Ra
Level 23
God Stats
1W - 3L
1,768 SR
Queue Stats
20W - 22L
1,416 Elo+
Solo
Cerberus
Cerberus
Ratoncitho
Cerberus
Level 26
God Stats
3W - 5L
1,349 SR
Queue Stats
182W - 190L
1,521 Elo+
Solo
Artio
Artio
zyron554
Artio
Level 28
God Stats
3W - 1L
1,691 SR
Queue Stats
37W - 48L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DA-zNoCry
King Arthur
10
1 / 3 / 0
5,708
571
4,748
8,349
3,958
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
6 / 1 / 1
6,939
694
6,217
5,835
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Leijean1
Heimdallr
10
4 / 1 / 5
5,968
597
4,744
7,823
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
dyslexiia
Sylvanus
9
3 / 0 / 5
5,965
597
5,325
6,860
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
11
3 / 0 / 1
6,217
622
2,632
3,473
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 3 / 2
5,500
550
4,478
8,238
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
M0053yfate
Ah Muzen Cab
6
0 / 6 / 1
4,138
414
3,431
6,449
1,039
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 4 / 0
4,408
441
698
4,536
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Ratoncitho
Cerberus
8
1 / 3 / 1
5,621
562
3,524
8,828
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
zyron554
Artio
8
2 / 1 / 0
5,130
513
4,649
9,197
4,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
17
Kills
5
5
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DA-zNoCry
King Arthur
1
3
0
0.33
W
6
1
1
6.5
W
Heimdallr
Leijean1
Heimdallr
4
1
5
6.5
L
Fenrir
2
3
2
1
L
Ah Muzen Cab
M0053yfate
Ah Muzen Cab
0
6
1
0.08
L
0
4
0
0
L
Cerberus
Ratoncitho
Cerberus
1
3
1
0.5
W
Sylvanus
dyslexiia
Sylvanus
3
0
5
5.5
W
Tiamat
3
0
1
3.5
L
Artio
zyron554
Artio
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,666
Damage
16,780
32,340
Taken
37,248
15,266
Mitigated
11,808
15,380
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DA-zNoCry
King Arthur
4,748
371
0
2,179
8,349
3,958
0
4,367
3,982
0
28,212
W
6,217
3,784
0
2,719
5,835
2,307
0
727
5,024
0
42,124
W
Heimdallr
Leijean1
Heimdallr
4,744
2,288
0
2,172
7,823
2,758
184
1,943
5,755
0
28,154
L
Fenrir
4,478
2,213
0
1,336
8,238
2,638
0
1,973
6,187
0
20,535
L
Ah Muzen Cab
M0053yfate
Ah Muzen Cab
3,431
796
0
1,530
6,449
1,039
0
2,293
4,148
0
13,166
L
698
72
93
1,186
4,536
1,232
0
1,338
3,040
16,580
0
L
Cerberus
Ratoncitho
Cerberus
3,524
255
0
2,765
8,828
2,834
0
2,083
6,719
18,296
0
W
Sylvanus
dyslexiia
Sylvanus
5,325
1,328
2,835
4,394
6,860
4,384
659
1,248
5,387
23,775
0
W
Tiamat
2,632
276
0
1,081
3,473
1,859
1,452
414
2,971
28,356
0
L
Artio
zyron554
Artio
4,649
793
53
5,495
9,197
4,065
0
0
9,197
21,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,797
Gold Earned
24,797
335
Minions Killed
206
0
Camps Cleared
0
888,253
Distance Traveled
898,902
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,708
571
69
7
0
168,722
1
W
Nemesis
6,939
694
101
10
0
229,202
1
W
Heimdallr
5,968
597
52
5
0
164,138
4
L
Fenrir
5,500
550
42
4
0
203,023
0
L
Ah Muzen Cab
4,138
414
16
2
0
175,009
1
L
Ra
4,408
441
46
5
0
168,677
8
L
Cerberus
5,621
562
59
6
0
178,130
1
W
Sylvanus
5,965
597
52
5
0
144,472
2
W
Tiamat
6,217
622
61
6
0
181,719
5
L
Artio
5,130
513
43
4
0
174,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role