Player Matchup

Fenrir
Fenrir
Cinsha
Fenrir
Level 28
God Stats
39W - 43L
1,264 SR
Queue Stats
274W - 340L
1,323 Elo+
Party 2
Heimdallr
Heimdallr
JabootheGreat
Heimdallr
Level 49
God Stats
3W - 5L
1,083 SR
Queue Stats
16W - 19L
1,203 Elo+
Party 3
Sobek
Sobek
SeeL0w
Sobek
Level 86
God Stats
1W - 2L
1,322 SR
Queue Stats
30W - 32L
1,439 Elo+
Party 3
Sun Wukong
Sun Wukong
Xaleus
Sun Wukong
Level 48
God Stats
1W - 4L
1,434 SR
Queue Stats
273W - 329L
1,308 Elo+
Party 2
Chang'e
Chang'e
howlinglunartic
Chang'e
Level 37
God Stats
7W - 7L
1,655 SR
Queue Stats
71W - 110L
1,290 Elo+
Party 2
Team Averages
Level 50
1,352 SR
1,313 Elo+

VS

Team Averages
Level 84
1,829 SR
1,683 Elo+
Awilix
Awilix
JiggyBweh
Awilix
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,316 Elo+
Solo
Cthulhu
Cthulhu
KEVYG99
Cthulhu
Level 105
God Stats
14W - 4L
1,908 SR
Queue Stats
89W - 52L
1,735 Elo+
Party 1
Apollo
Apollo
batoto19
Apollo
Level 101
God Stats
4W - 0L
1,903 SR
Queue Stats
43W - 20L
1,743 Elo+
Party 1
Baron Samedi
Baron Samedi
fryanryan
Baron Samedi
Level 151
God Stats
6W - 2L
1,922 SR
Queue Stats
74W - 44L
1,735 Elo+
Party 1
Athena
Athena
tpgBruh
Athena
Level 27
God Stats
20W - 5L
1,911 SR
Queue Stats
33W - 9L
1,884 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cinsha
Fenrir
14
2 / 4 / 2
8,982
391
7,599
14,994
6,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
JabootheGreat
Heimdallr
16
0 / 4 / 1
10,395
452
8,680
15,173
5,901
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
SeeL0w
Sobek
15
3 / 6 / 1
10,077
438
8,121
25,859
23,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Xaleus
Sun Wukong
16
2 / 6 / 2
10,156
442
9,728
21,389
12,907
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 8 / 0
9,341
406
9,419
17,906
5,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
JiggyBweh
Awilix
16
1 / 5 / 9
10,742
467
3,396
16,115
5,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
KEVYG99
Cthulhu
20
2 / 1 / 7
12,982
564
11,124
14,427
14,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
batoto19
Apollo
20
6 / 1 / 4
14,024
610
14,936
18,159
8,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
fryanryan
Baron Samedi
20
18 / 1 / 5
14,610
635
33,467
13,820
7,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
tpgBruh
Athena
15
1 / 1 / 16
10,198
443
9,695
16,869
13,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
8
Kills
28
28
Deaths
9
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cinsha
Fenrir
2
4
2
0.75
L
Heimdallr
JabootheGreat
Heimdallr
0
4
1
0.13
W
Awilix
JiggyBweh
Awilix
1
5
9
1.1
W
Cthulhu
KEVYG99
Cthulhu
2
1
7
5.5
L
Sobek
SeeL0w
Sobek
3
6
1
0.58
L
Sun Wukong
Xaleus
Sun Wukong
2
6
2
0.5
W
Apollo
batoto19
Apollo
6
1
4
8
W
Baron Samedi
fryanryan
Baron Samedi
18
1
5
20.5
L
1
8
0
0.13
W
Athena
tpgBruh
Athena
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,547
Damage
72,618
95,321
Taken
79,390
54,506
Mitigated
48,352
26,918
Healing
33,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cinsha
Fenrir
7,599
1,704
640
2,748
14,994
6,340
0
7,459
7,317
0
48,824
L
Heimdallr
JabootheGreat
Heimdallr
8,680
5,577
0
4,790
15,173
5,901
0
3,199
11,949
0
74,417
W
Awilix
JiggyBweh
Awilix
3,396
1,692
0
4,721
16,115
5,624
0
2,282
13,723
0
58,868
W
Cthulhu
KEVYG99
Cthulhu
11,124
846
0
7,986
14,427
14,102
1,076
1,929
12,386
92,200
0
L
Sobek
SeeL0w
Sobek
8,121
720
0
8,698
25,859
23,847
0
13,340
12,212
37,890
0
L
Sun Wukong
Xaleus
Sun Wukong
9,728
2,599
0
2,936
21,389
12,907
312
15,459
5,181
0
57,216
W
Apollo
batoto19
Apollo
14,936
10,160
0
10,418
18,159
8,112
3,354
2,475
15,666
0
135,633
W
Baron Samedi
fryanryan
Baron Samedi
33,467
4,499
2,539
6,235
13,820
7,267
1,883
5,420
8,112
115,123
0
L
9,419
1,094
1,307
5,799
17,906
5,511
125
13,000
4,376
51,348
0
W
Athena
tpgBruh
Athena
9,695
2,232
657
1,014
16,869
13,247
801
4,790
11,963
22,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,951
Gold Earned
62,556
498
Minions Killed
714
0
Camps Cleared
0
2,108,579
Distance Traveled
2,368,787
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,982
391
72
3
0
462,012
0
L
Heimdallr
10,395
452
161
7
0
399,493
2
W
Awilix
10,742
467
90
4
0
469,479
1
W
Cthulhu
12,982
564
192
8
0
466,545
3
L
Sobek
10,077
438
44
2
0
442,857
8
L
Sun Wukong
10,156
442
117
5
0
429,765
2
W
Apollo
14,024
610
200
9
0
441,769
3
W
Baron Samedi
14,610
635
198
9
0
467,371
9
L
Chang'e
9,341
406
104
5
0
374,452
2
W
Athena
10,198
443
34
1
0
523,623
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role