Player Matchup

Cerberus
Cerberus
CERBDOGG
Cerberus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mercury
Mercury
KitsuneKas
Mercury
Level 29
God Stats
2W - 2L
1,470 SR
Queue Stats
79W - 91L
1,448 Elo+
Solo
Cthulhu
Cthulhu
Parthin42
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nike
Nike
Wdrnarf
Nike
Level 20
God Stats
17W - 10L
1,675 SR
Queue Stats
25W - 28L
1,340 Elo+
Solo
Artemis
Artemis
Wischo20
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 11
1,529 SR
1,458 Elo+

VS

Team Averages
Level 13
1,445 SR
1,464 Elo+
Gilgamesh
Gilgamesh
Damicarter
Gilgamesh
Level 29
God Stats
30W - 29L
1,481 SR
Queue Stats
166W - 245L
1,319 Elo+
Solo
Ymir
Ymir
NastyGoogle
Ymir
Level 27
God Stats
0W - 4L
1,227 SR
Queue Stats
159W - 178L
1,503 Elo+
Solo
Ra
Ra
SugarDadyChofes
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
lilGhetti
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 55L
1,500 Elo+
Solo
Izanami
Izanami
xG3N3S1Sx
Izanami
Level 5
God Stats
0W - 1L
1,516 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CERBDOGG
Cerberus
6
1 / 1 / 1
4,584
417
694
3,161
845
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
KitsuneKas
Mercury
11
4 / 2 / 2
6,549
595
3,300
7,449
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Parthin42
Cthulhu
10
2 / 0 / 0
5,654
514
3,707
4,032
2,255
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
Wdrnarf
Nike
12
4 / 1 / 2
6,704
609
3,870
7,428
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Wischo20
Artemis
9
1 / 3 / 2
5,362
487
2,313
4,248
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Damicarter
Gilgamesh
11
4 / 4 / 0
6,659
605
6,116
8,021
3,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 0
6,232
567
2,605
9,025
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

6
0 / 2 / 1
4,438
403
1,145
2,343
440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
lilGhetti
Fenrir
4
0 / 5 / 0
4,047
368
0
4,323
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
xG3N3S1Sx
Izanami
8
1 / 3 / 1
5,235
476
1,613
3,990
1,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
12
Kills
6
7
Deaths
16
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CERBDOGG
Cerberus
1
1
1
1.5
L
Gilgamesh
Damicarter
Gilgamesh
4
4
0
1
W
Mercury
KitsuneKas
Mercury
4
2
2
2.5
L
1
2
0
0.5
W
Cthulhu
Parthin42
Cthulhu
2
0
0
2
L
0
2
1
0.25
W
Nike
Wdrnarf
Nike
4
1
2
5
W
Artemis
Wischo20
Artemis
1
3
2
0.67
L
Fenrir
lilGhetti
Fenrir
0
5
0
0
L
Izanami
xG3N3S1Sx
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,884
Damage
11,479
26,318
Taken
27,702
10,985
Mitigated
10,218
4,809
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CERBDOGG
Cerberus
694
156
0
68
3,161
845
138
0
3,161
3,872
0
L
Gilgamesh
Damicarter
Gilgamesh
6,116
1,089
0
756
8,021
3,432
110
694
7,302
0
28,610
W
Mercury
KitsuneKas
Mercury
3,300
1,473
0
1,307
7,449
2,493
30
232
7,189
0
37,963
L
2,605
1,529
0
2,589
9,025
4,287
908
3,707
5,318
28,005
0
W
Cthulhu
Parthin42
Cthulhu
3,707
831
0
545
4,032
2,255
0
2,429
1,603
16,944
0
L
1,145
186
0
749
2,343
440
0
0
2,118
7,267
0
W
Nike
Wdrnarf
Nike
3,870
124
0
2,389
7,428
3,862
676
813
6,367
0
37,288
W
Artemis
Wischo20
Artemis
2,313
1,505
0
500
4,248
1,530
734
0
4,248
0
14,795
L
Fenrir
lilGhetti
Fenrir
0
0
0
808
4,323
918
0
0
4,323
0
8,652
L
Izanami
xG3N3S1Sx
Izanami
1,613
999
0
54
3,990
1,141
0
0
3,865
0
13,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,853
Gold Earned
26,611
233
Minions Killed
184
0
Camps Cleared
0
901,949
Distance Traveled
616,375
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,584
417
8
1
0
127,960
0
L
Gilgamesh
6,659
605
56
5
0
157,865
1
W
Mercury
6,549
595
82
7
0
225,515
0
L
Ymir
6,232
567
68
6
0
180,014
2
W
Cthulhu
5,654
514
38
3
0
202,516
0
L
Ra
4,438
403
20
2
0
76,363
0
W
Nike
6,704
609
67
6
0
191,333
4
W
Artemis
5,362
487
38
3
0
154,625
1
L
Fenrir
4,047
368
18
2
0
80,741
1
L
Izanami
5,235
476
22
2
0
121,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role