Player Matchup

Tiamat
Tiamat
BrobaFett94
Tiamat
Level 16
God Stats
1W - 4L
1,658 SR
Queue Stats
3W - 6L
1,574 Elo+
Party 1
Zhong Kui
Zhong Kui
DeemusWorthy
Zhong Kui
Level 27
God Stats
2W - 5L
1,397 SR
Queue Stats
155W - 132L
1,593 Elo+
Solo
Anhur
Anhur
ExilesSolace
Anhur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,739 Elo+
Party 1
Bakasura
Bakasura
binkoslots
Bakasura
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,763 Elo+
Party 1
Guan Yu
Guan Yu
greysonpetter
Guan Yu
Level 27
God Stats
0W - 2L
1,674 SR
Queue Stats
55W - 56L
1,583 Elo+
Solo
Team Averages
Level 27
1,546 SR
1,650 Elo+

VS

Team Averages
Level 23
1,497 SR
1,583 Elo+
Da Ji
Da Ji
Aguirre1179277
Da Ji
Level 29
God Stats
6W - 7L
1,462 SR
Queue Stats
228W - 234L
1,586 Elo+
Solo
Neith
Neith
Limxtz
Neith
Level 22
God Stats
4W - 6L
1,353 SR
Queue Stats
129W - 118L
1,508 Elo+
Solo
Bacchus
Bacchus
Tdawg233
Bacchus
Level 28
God Stats
4W - 2L
1,452 SR
Queue Stats
10W - 9L
1,490 Elo+
Solo
Athena
Athena
crusadingsolder
Athena
Level 23
God Stats
6W - 4L
1,720 SR
Queue Stats
12W - 14L
1,485 Elo+
Solo
Ra
Ra
notseanquix
Ra
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
37W - 14L
1,847 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 9 / 3
7,137
446
4,476
10,694
4,235
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
DeemusWorthy
Zhong Kui
13
3 / 10 / 1
7,790
487
11,907
15,131
8,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 4 / 4
7,889
493
9,316
11,011
3,224
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
binkoslots
Bakasura
13
4 / 7 / 3
7,962
498
5,729
12,474
5,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
12
2 / 5 / 2
7,510
469
7,824
20,459
12,584
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,915
557
7,386
11,425
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Limxtz
Neith
15
12 / 4 / 9
9,650
603
16,749
11,518
3,293
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Tdawg233
Bacchus
13
6 / 2 / 14
9,388
587
9,497
16,111
14,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 3 / 8
8,410
526
10,137
13,160
11,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
9 / 3 / 6
9,592
600
10,643
9,268
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
15
Kills
35
35
Deaths
15
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
Tiamat
2
9
3
0.39
L
Zhong Kui
DeemusWorthy
Zhong Kui
3
10
1
0.35
L
4
4
4
1.5
W
Neith
Limxtz
Neith
12
4
9
4.13
W
Bacchus
Tdawg233
Bacchus
6
2
14
6.5
L
Bakasura
binkoslots
Bakasura
4
7
3
0.79
W
5
3
8
3
L
Guan Yu
2
5
2
0.6
W
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,252
Damage
54,412
69,769
Taken
61,482
33,739
Mitigated
36,668
15,165
Healing
20,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,386
1,550
0
4,184
11,425
3,741
0
1,087
10,004
0
61,335
L
Tiamat
4,476
930
0
1,272
10,694
4,235
315
4,666
5,845
17,389
0
L
Zhong Kui
DeemusWorthy
Zhong Kui
11,907
1,047
0
2,313
15,131
8,174
0
8,100
6,650
47,769
0
L
9,316
5,051
0
2,472
11,011
3,224
0
4,409
6,461
0
29,678
W
Neith
Limxtz
Neith
16,749
9,490
0
3,398
11,518
3,293
1,097
3,071
8,289
0
48,879
W
Bacchus
Tdawg233
Bacchus
9,497
1,786
0
4,665
16,111
14,696
112
6,886
8,853
27,919
0
L
Bakasura
binkoslots
Bakasura
5,729
4,366
0
2,869
12,474
5,522
108
3,726
8,560
0
37,139
W
10,137
2,804
0
3,755
13,160
11,306
734
2,448
10,580
37,870
0
L
Guan Yu
7,824
1,324
255
5,984
20,459
12,584
0
7,958
11,976
0
33,186
W
10,643
1,647
1,522
3,435
9,268
3,632
1,240
2,316
6,860
58,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
45,955
296
Minions Killed
378
0
Camps Cleared
0
1,464,859
Distance Traveled
1,522,835
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,915
557
106
7
0
299,075
4
L
Tiamat
7,137
446
32
2
0
294,303
2
L
Zhong Kui
7,790
487
92
6
0
239,106
5
L
Anhur
7,889
493
40
3
0
301,734
3
W
Neith
9,650
603
67
4
0
296,799
1
W
Bacchus
9,388
587
29
2
0
344,009
7
L
Bakasura
7,962
498
81
5
0
332,896
3
W
Athena
8,410
526
73
5
0
303,040
0
L
Guan Yu
7,510
469
51
3
0
296,820
2
W
Ra
9,592
600
103
6
0
279,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role