Player Matchup

Agni
Agni
DeviLofNumb
Agni
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 55L
1,407 Elo+
Solo
Horus
Horus
GeorgesBush
Horus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,373 Elo+
Solo
Ymir
Ymir
GorgeFloyd
Ymir
Level 16
God Stats
3W - 3L
1,730 SR
Queue Stats
37W - 50L
1,378 Elo+
Party 2
Set
Set
Jahhdan
Set
Level 23
God Stats
0W - 3L
1,269 SR
Queue Stats
74W - 79L
1,422 Elo+
Party 2
Artemis
Artemis
KICH99
Artemis
Level 29
God Stats
15W - 10L
1,549 SR
Queue Stats
219W - 252L
1,451 Elo+
Solo
Team Averages
Level 18
1,510 SR
1,406 Elo+

VS

Team Averages
Level 26
1,498 SR
1,454 Elo+
Neith
Neith
Gargolaa
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Killerracer159
Bellona
Level 28
God Stats
36W - 36L
1,380 SR
Queue Stats
187W - 194L
1,428 Elo+
Party 1
Horus
Horus
KitsuneKas
Horus
Level 29
God Stats
6W - 3L
1,653 SR
Queue Stats
79W - 91L
1,437 Elo+
Solo
Janus
Janus
Lebrun69
Janus
Level 14
God Stats
2W - 1L
1,402 SR
Queue Stats
32W - 23L
1,438 Elo+
Solo
Tsukuyomi
Tsukuyomi
SK8ER7312
Tsukuyomi
Level 29
God Stats
32W - 27L
1,553 SR
Queue Stats
211W - 215L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 0
3,919
560
471
3,127
872
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

6
0 / 2 / 0
3,685
526
728
3,411
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 1 / 0
3,665
524
1,324
4,205
1,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
6
0 / 1 / 0
3,553
508
1,247
3,286
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
KICH99
Artemis
3
0 / 1 / 0
3,204
458
53
1,808
242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gargolaa
Neith
8
0 / 0 / 3
4,643
663
3,936
2,550
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 0 / 0
5,246
749
1,001
3,043
1,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
7
2 / 0 / 0
4,810
687
1,624
2,751
1,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Lebrun69
Janus
9
3 / 1 / 1
5,042
720
1,456
2,941
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
SK8ER7312
Tsukuyomi
8
2 / 0 / 1
4,742
677
1,387
3,730
910
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
9
9
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Neith
Gargolaa
Neith
0
0
3
1.5
L
0
2
0
0
L
0
1
0
0
L
Set
0
1
0
0
L
Artemis
KICH99
Artemis
0
1
0
0
W
2
0
0
2
W
Horus
2
0
0
2
W
Janus
Lebrun69
Janus
3
1
1
3.5
W
Tsukuyomi
SK8ER7312
Tsukuyomi
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,823
Damage
9,404
15,837
Taken
15,015
5,218
Mitigated
5,147
1,993
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
471
166
0
369
3,127
872
0
987
2,056
11,761
0
W
Neith
Gargolaa
Neith
3,936
2,055
0
1,009
2,550
817
567
561
1,989
0
23,421
L
728
339
0
597
3,411
1,449
82
0
3,411
0
8,716
L
1,324
567
0
346
4,205
1,627
0
0
4,205
7,675
0
L
Set
1,247
539
0
548
3,286
1,028
0
367
2,901
0
9,817
L
Artemis
KICH99
Artemis
53
53
0
133
1,808
242
0
0
1,808
0
3,637
W
1,001
484
0
1,592
3,043
1,646
414
0
3,043
0
22,957
W
Horus
1,624
847
156
460
2,751
1,176
0
763
1,988
0
6,466
W
Janus
Lebrun69
Janus
1,456
41
0
750
2,941
598
195
174
2,733
22,861
0
W
Tsukuyomi
SK8ER7312
Tsukuyomi
1,387
295
0
2,848
3,730
910
105
249
3,467
0
19,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,026
Gold Earned
24,483
82
Minions Killed
221
0
Camps Cleared
0
480,045
Distance Traveled
695,121
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,919
560
20
3
0
74,361
0
W
Neith
4,643
663
45
6
0
124,552
2
L
Horus
3,685
526
15
2
0
89,871
0
L
Ymir
3,665
524
19
3
0
110,654
0
L
Set
3,553
508
21
3
0
138,675
1
L
Artemis
3,204
458
7
1
0
66,484
0
W
Bellona
5,246
749
58
8
0
134,359
0
W
Horus
4,810
687
15
2
0
135,937
4
W
Janus
5,042
720
50
7
0
144,799
4
W
Tsukuyomi
4,742
677
53
8
0
155,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role