Player Matchup

Kali
Kali
BackBenderSokka
Kali
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 22L
1,158 Elo+
Party 1
Artemis
Artemis
FiiTaa
Artemis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 23L
1,549 Elo+
Solo
Cthulhu
Cthulhu
KillZoneXxX
Cthulhu
Level 6
God Stats
1W - 4L
1,426 SR
Queue Stats
17W - 19L
1,483 Elo+
Solo
Vamana
Vamana
Safeump
Vamana
Level 8
God Stats
6W - 2L
1,355 SR
Queue Stats
20W - 18L
1,158 Elo+
Party 1
Mulan
Mulan
sultankaiser
Mulan
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,341 Elo+
Solo
Team Averages
Level 13
1,456 SR
1,338 Elo+

VS

Team Averages
Level 17
1,506 SR
1,419 Elo+
Ymir
Ymir
Frostbite12901
Ymir
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 9L
1,307 Elo+
Solo
Raijin
Raijin
Furkean
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,382 Elo+
Solo
Cupid
Cupid
HazzyFuzzy
Cupid
Level 25
God Stats
2W - 4L
1,574 SR
Queue Stats
17W - 16L
1,474 Elo+
Solo
Yemoja
Yemoja
MrCrabcore
Yemoja
Level 27
God Stats
1W - 1L
1,455 SR
Queue Stats
19W - 24L
1,431 Elo+
Solo
Thor
Thor
ZajcewPL
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
7,289
663
4,049
6,649
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
FiiTaa
Artemis
9
3 / 2 / 1
5,892
536
4,145
5,973
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
KillZoneXxX
Cthulhu
9
1 / 2 / 3
5,981
544
5,389
5,752
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
Safeump
Vamana
12
10 / 0 / 3
7,627
693
8,358
6,410
3,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
9 / 2 / 0
7,492
681
6,582
6,374
3,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 0
5,995
545
3,355
8,862
4,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Furkean
Raijin
6
0 / 7 / 0
4,539
413
2,840
7,000
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
9
0 / 4 / 1
5,048
459
1,934
6,810
1,972
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
MrCrabcore
Yemoja
9
3 / 1 / 1
5,972
543
3,585
6,507
3,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
7
0 / 9 / 0
4,641
422
2,091
8,263
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
28
Kills
5
6
Deaths
28
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Artemis
FiiTaa
Artemis
3
2
1
1.75
L
2
7
0
0.29
L
Raijin
Furkean
Raijin
0
7
0
0
L
Cupid
0
4
1
0.13
W
Cthulhu
KillZoneXxX
Cthulhu
1
2
3
1.25
L
Yemoja
MrCrabcore
Yemoja
3
1
1
3.5
W
Vamana
Safeump
Vamana
10
0
3
11.5
L
Thor
0
9
0
0
W
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,523
Damage
13,805
31,158
Taken
37,442
16,039
Mitigated
14,079
10,929
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,049
2,495
0
4,156
6,649
2,947
0
276
6,365
0
36,981
W
Artemis
FiiTaa
Artemis
4,145
1,685
123
1,724
5,973
1,817
526
1,697
4,276
0
22,908
L
3,355
1,089
0
460
8,862
4,346
312
0
8,554
16,326
435
L
Raijin
Furkean
Raijin
2,840
357
0
0
7,000
1,623
0
0
7,000
12,184
0
L
Cupid
1,934
673
41
1,285
6,810
1,972
0
1,736
5,074
0
24,817
W
Cthulhu
KillZoneXxX
Cthulhu
5,389
312
487
829
5,752
4,090
0
1,888
3,864
19,155
0
L
Yemoja
MrCrabcore
Yemoja
3,585
1,017
485
1,871
6,507
3,971
0
3,373
3,134
17,014
0
W
Vamana
Safeump
Vamana
8,358
4,692
0
2,392
6,410
3,380
461
2,662
3,336
0
35,626
L
Thor
2,091
846
0
270
8,263
2,167
0
280
7,887
0
13,779
W
6,582
2,004
0
1,218
6,374
3,805
1,416
2,707
3,667
0
29,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,281
Gold Earned
26,195
283
Minions Killed
171
0
Camps Cleared
0
1,069,877
Distance Traveled
967,946
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,289
663
76
7
0
257,261
1
W
Artemis
5,892
536
48
4
0
168,519
1
L
Ymir
5,995
545
37
3
0
208,511
2
L
Raijin
4,539
413
22
2
0
156,385
0
L
Cupid
5,048
459
55
5
0
207,198
4
W
Cthulhu
5,981
544
28
3
0
236,181
0
L
Yemoja
5,972
543
27
2
0
193,908
4
W
Vamana
7,627
693
66
6
0
227,430
0
L
Thor
4,641
422
30
3
0
201,944
1
W
Mulan
7,492
681
65
6
0
180,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role