Player Matchup

Hercules
Hercules
Fentriox
Hercules
Level 107
God Stats
9W - 15L
1,499 SR
Queue Stats
107W - 109L
1,543 Elo+
Party 1
Ares
Ares
InWinOne
Ares
Level 14
God Stats
1W - 2L
1,703 SR
Queue Stats
12W - 18L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
Sajtam
Gilgamesh
Level 107
God Stats
2W - 6L
1,414 SR
Queue Stats
101W - 107L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
Sjunne
Kukulkan
Level 29
God Stats
6W - 7L
1,478 SR
Queue Stats
45W - 58L
1,460 Elo+
Party 1
Apollo
Apollo
sajmong
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,341 Elo+
Party 1
Team Averages
Level 54
1,519 SR
1,473 Elo+

VS

Team Averages
Level 99
1,526 SR
1,477 Elo+
Merlin
Merlin
MiGueLoKii
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Nizky
Jing Wei
Level 43
God Stats
11W - 12L
1,488 SR
Queue Stats
59W - 59L
1,415 Elo+
Solo
Athena
Athena
SerMM17
Athena
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
entedarknes
Nemesis
Level 17
God Stats
4W - 3L
1,513 SR
Queue Stats
15W - 13L
1,405 Elo+
Party 2
King Arthur
King Arthur
jaydervlc
King Arthur
Level 157
God Stats
30W - 25L
1,631 SR
Queue Stats
452W - 425L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fentriox
Hercules
12
4 / 5 / 0
8,200
456
11,512
20,032
15,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
9
1 / 7 / 0
7,060
392
3,986
13,621
9,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sajtam
Gilgamesh
14
3 / 4 / 2
8,721
485
8,014
15,145
7,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Sjunne
Kukulkan
12
0 / 7 / 2
7,574
421
6,120
9,344
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
sajmong
Apollo
10
0 / 10 / 1
6,495
361
2,499
9,859
2,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MiGueLoKii
Merlin
19
8 / 2 / 11
12,049
669
18,603
10,899
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Nizky
Jing Wei
19
10 / 2 / 3
12,971
721
14,255
8,860
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
SerMM17
Athena
14
3 / 0 / 15
10,589
588
5,927
14,573
14,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
entedarknes
Nemesis
17
8 / 0 / 3
10,989
611
5,813
12,316
7,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
jaydervlc
King Arthur
16
4 / 4 / 6
10,199
567
11,310
19,243
11,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
8
Kills
33
33
Deaths
8
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hercules
Fentriox
Hercules
4
5
0
0.8
L
Ares
1
7
0
0.14
W
Merlin
MiGueLoKii
Merlin
8
2
11
6.75
W
Jing Wei
Nizky
Jing Wei
10
2
3
5.75
L
Gilgamesh
Sajtam
Gilgamesh
3
4
2
1
W
Athena
SerMM17
Athena
3
0
15
10.5
L
Kukulkan
Sjunne
Kukulkan
0
7
2
0.14
W
Nemesis
entedarknes
Nemesis
8
0
3
9.5
W
King Arthur
jaydervlc
King Arthur
4
4
6
1.75
L
Apollo
sajmong
Apollo
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,131
Damage
55,908
68,001
Taken
65,891
37,608
Mitigated
42,679
10,162
Healing
18,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Fentriox
Hercules
11,512
5,046
0
5,717
20,032
15,452
0
3,394
16,527
0
41,049
L
Ares
3,986
151
0
1,561
13,621
9,288
0
5,024
8,523
23,147
0
W
Merlin
MiGueLoKii
Merlin
18,603
1,474
232
4,135
10,899
5,768
354
3,022
7,641
84,673
0
W
Jing Wei
Nizky
Jing Wei
14,255
12,664
0
846
8,860
3,723
5,933
1,447
7,413
0
92,083
L
Gilgamesh
Sajtam
Gilgamesh
8,014
2,385
0
1,976
15,145
7,532
0
5,656
9,300
0
48,094
W
Athena
SerMM17
Athena
5,927
1,632
0
3,522
14,573
14,778
249
1,842
12,611
29,947
0
L
Kukulkan
Sjunne
Kukulkan
6,120
612
0
778
9,344
3,246
0
7,377
1,592
39,783
0
W
Nemesis
entedarknes
Nemesis
5,813
2,276
0
1,592
12,316
7,182
920
1,104
11,138
20
74,546
W
King Arthur
jaydervlc
King Arthur
11,310
1,405
723
7,584
19,243
11,228
243
2,192
16,982
0
53,633
L
Apollo
sajmong
Apollo
2,499
536
0
130
9,859
2,090
0
2,278
7,509
0
20,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,050
Gold Earned
56,797
301
Minions Killed
577
0
Camps Cleared
0
1,455,169
Distance Traveled
1,839,717
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,200
456
71
4
0
292,591
3
L
Ares
7,060
392
23
1
0
290,907
6
W
Merlin
12,049
669
176
10
0
326,634
3
W
Jing Wei
12,971
721
161
9
0
328,659
6
L
Gilgamesh
8,721
485
86
5
0
321,233
6
W
Athena
10,589
588
37
2
0
397,763
9
L
Kukulkan
7,574
421
84
5
0
296,127
3
W
Nemesis
10,989
611
124
7
0
424,822
4
W
King Arthur
10,199
567
79
4
0
361,839
1
L
Apollo
6,495
361
37
2
0
254,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role