Player Matchup

Merlin
Merlin
Astrye
Merlin
Level 25
God Stats
1W - 0L
1,809 SR
Queue Stats
59W - 26L
1,676 Elo+
Party 1
Ne Zha
Ne Zha
JohnBorn
Ne Zha
Level 142
God Stats
7W - 2L
1,812 SR
Queue Stats
86W - 58L
1,644 Elo+
Party 1
Danzaburou
Danzaburou
MamCzas
Danzaburou
Level 20
God Stats
33W - 15L
1,626 SR
Queue Stats
89W - 58L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
TarelkaPelmeney
Sun Wukong
Level 17
God Stats
7W - 2L
1,490 SR
Queue Stats
49W - 19L
1,609 Elo+
Party 1
Ares
Ares
TheSexierSeagull
Ares
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 84L
1,776 Elo+
Solo
Team Averages
Level 43
1,647 SR
1,657 Elo+

VS

Team Averages
Level 35
1,547 SR
1,702 Elo+
Hercules
Hercules
Anhur4Life
Hercules
Level 25
God Stats
4W - 6L
1,509 SR
Queue Stats
114W - 48L
1,773 Elo+
Solo
Anubis
Anubis
EleganteKLOK
Anubis
Level 10
God Stats
16W - 4L
2,055 SR
Queue Stats
35W - 22L
1,768 Elo+
Solo
Danzaburou
Danzaburou
MyTeamatesAreBad
Danzaburou
Level 18
God Stats
2W - 5L
1,339 SR
Queue Stats
68W - 43L
1,689 Elo+
Solo
Ymir
Ymir
TheGunnerzFC
Ymir
Level 119
God Stats
5W - 8L
1,334 SR
Queue Stats
227W - 191L
1,583 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheeTeaTime
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Astrye
Merlin
6
1 / 1 / 0
3,523
705
916
1,508
322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ne Zha
JohnBorn
Ne Zha
6
0 / 0 / 1
3,333
667
749
2,010
453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
MamCzas
Danzaburou
5
1 / 1 / 1
3,536
707
1,783
2,384
593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
TarelkaPelmeney
Sun Wukong
6
0 / 0 / 0
3,537
707
1,861
3,435
1,176
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
1 / 0 / 1
3,479
696
1,261
1,902
652
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Anhur4Life
Hercules
6
1 / 0 / 0
3,523
705
822
2,390
712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
6
1 / 1 / 0
3,547
709
1,143
1,913
728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
MyTeamatesAreBad
Danzaburou
1
0 / 1 / 0
2,527
505
251
672
82
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 1 / 0
3,007
601
352
2,768
953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
TheeTeaTime
Tsukuyomi
6
0 / 0 / 0
3,425
685
2,209
3,474
836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
2
2
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
Anhur4Life
Hercules
1
0
0
1
W
Merlin
Astrye
Merlin
1
1
0
1
L
Anubis
1
1
0
1
W
Ne Zha
JohnBorn
Ne Zha
0
0
1
0.5
W
Danzaburou
MamCzas
Danzaburou
1
1
1
1.5
L
Danzaburou
MyTeamatesAreBad
Danzaburou
0
1
0
0
W
Sun Wukong
TarelkaPelmeney
Sun Wukong
0
0
0
0
L
0
1
0
0
W
1
0
1
1.5
L
Tsukuyomi
TheeTeaTime
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,570
Damage
4,777
11,239
Taken
11,217
3,196
Mitigated
3,311
4,260
Healing
3,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Anhur4Life
Hercules
822
324
0
1,179
2,390
712
0
338
2,042
0
13,340
W
Merlin
Astrye
Merlin
916
31
0
290
1,508
322
0
982
526
9,945
0
L
Anubis
1,143
267
0
828
1,913
728
0
732
1,071
15,741
0
W
Ne Zha
JohnBorn
Ne Zha
749
98
0
1,118
2,010
453
0
161
1,849
0
9,686
W
Danzaburou
MamCzas
Danzaburou
1,783
952
0
949
2,384
593
52
106
2,278
0
12,669
L
Danzaburou
MyTeamatesAreBad
Danzaburou
251
251
0
38
672
82
0
233
439
0
1,240
W
Sun Wukong
TarelkaPelmeney
Sun Wukong
1,861
223
0
1,173
3,435
1,176
0
0
3,435
0
16,943
L
352
95
0
320
2,768
953
0
754
2,014
8,907
0
W
1,261
63
84
646
1,902
652
0
246
1,656
9,495
0
L
Tsukuyomi
TheeTeaTime
Tsukuyomi
2,209
797
0
1,320
3,474
836
0
0
3,474
0
16,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,408
Gold Earned
16,029
134
Minions Killed
133
0
Camps Cleared
0
466,014
Distance Traveled
393,496
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,523
705
42
8
0
102,240
0
W
Merlin
3,523
705
29
6
0
99,100
0
L
Anubis
3,547
709
37
7
0
78,468
1
W
Ne Zha
3,333
667
31
6
0
94,938
1
W
Danzaburou
3,536
707
22
4
0
78,775
2
L
Danzaburou
2,527
505
4
1
0
19,452
0
W
Sun Wukong
3,537
707
37
7
0
89,328
1
L
Ymir
3,007
601
15
3
0
95,743
2
W
Ares
3,479
696
15
3
0
103,873
2
L
Tsukuyomi
3,425
685
35
7
0
97,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role