Player Matchup

Zeus
Zeus
Diamond V
LaStackz
Zeus
Diamond V
Level 160
God Stats
22W - 17L
1,604 SR
Queue Stats
846W - 858L
2,020 MMR
Solo
Hun Batz
Hun Batz
Diamond V
MVP_ASSASS1N_76
Hun Batz
Diamond V
Level 154
God Stats
0W - 1L
1,272 SR
Queue Stats
168W - 160L
2,016 MMR
Solo
Danzaburou
Danzaburou
Diamond V
V1RUS CAMPS
Danzaburou
Diamond V
Level 160
God Stats
19W - 27L
1,569 SR
Queue Stats
834W - 817L
2,032 MMR
Solo
Khepri
Khepri
Platinum IV
iheartjakeee
Khepri
Platinum IV
Level 36
God Stats
4W - 2L
1,846 SR
Queue Stats
26W - 18L
2,022 MMR
Solo
Hercules
Hercules
Diamond IV
xXDaBawseXx307
Hercules
Diamond IV
Level 160
God Stats
38W - 24L
1,618 SR
Queue Stats
331W - 296L
2,002 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,582 SR
2,018 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,608 SR
2,021 MMR
Jing Wei
Jing Wei
Diamond V
CreamyChesser
Jing Wei
Diamond V
Level 146
God Stats
2W - 4L
1,312 SR
Queue Stats
48W - 37L
2,124 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum IV
Jadedzx
Ao Kuang
Platinum IV
Level 78
God Stats
1W - 1L
1,330 SR
Queue Stats
51W - 30L
1,991 MMR
Solo
Sylvanus
Sylvanus
Platinum V
PabloFreshhcobar
Sylvanus
Platinum V
Level 157
God Stats
7W - 2L
1,870 SR
Queue Stats
27W - 20L
1,893 MMR
Party 2
King Arthur
King Arthur
Platinum IV
Ragnot9608
King Arthur
Platinum IV
Level 124
God Stats
12W - 9L
1,685 SR
Queue Stats
217W - 200L
1,976 MMR
Party 1
Scylla
Scylla
Diamond V
xNaldo06x
Scylla
Diamond V
Level 145
God Stats
31W - 21L
1,844 SR
Queue Stats
179W - 162L
2,121 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
2 / 7 / 0
11,545
444
19,452
14,559
4,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
16
1 / 10 / 2
10,520
405
10,925
22,228
7,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
V1RUS CAMPS
Danzaburou
16
2 / 4 / 1
11,466
441
17,950
18,646
6,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
15
1 / 3 / 1
10,005
385
6,527
13,813
12,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
19
1 / 2 / 2
11,930
459
13,509
31,100
43,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SetTiamatAthenaGuan YuApollo

VS

Bans
PersephoneTsukuyomiSobekNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CreamyChesser
Jing Wei
20
5 / 1 / 9
16,265
626
14,721
25,694
11,296
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Jadedzx
Ao Kuang
20
10 / 2 / 8
15,963
614
25,894
31,728
16,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
1 / 2 / 15
15,013
577
7,547
24,244
22,549
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Ragnot9608
King Arthur
20
1 / 1 / 9
15,137
582
14,365
31,133
31,542
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
xNaldo06x
Scylla
20
9 / 1 / 6
15,819
608
19,107
11,707
5,132
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
7
Kills
26
26
Deaths
7
6
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
CreamyChesser
Jing Wei
5
1
9
9.5
W
Ao Kuang
Jadedzx
Ao Kuang
10
2
8
7
L
Zeus
2
7
0
0.29
L
Hun Batz
1
10
2
0.2
W
1
2
15
4.25
W
King Arthur
Ragnot9608
King Arthur
1
1
9
5.5
L
Danzaburou
V1RUS CAMPS
Danzaburou
2
4
1
0.63
L
Khepri
1
3
1
0.5
W
Scylla
xNaldo06x
Scylla
9
1
6
12
L
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,363
Damage
81,634
100,346
Taken
124,506
74,031
Mitigated
86,566
29,982
Healing
69,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
CreamyChesser
Jing Wei
14,721
13,089
0
15,858
25,694
11,296
10,057
4,353
21,224
0
152,619
W
Ao Kuang
Jadedzx
Ao Kuang
25,894
6,763
0
18,560
31,728
16,047
918
5,118
25,242
139,542
14,904
L
Zeus
19,452
1,506
0
829
14,559
4,700
0
9,537
4,878
108,578
0
L
Hun Batz
10,925
3,217
0
5,141
22,228
7,212
0
13,433
8,611
0
82,050
W
7,547
1,291
6,575
12,506
24,244
22,549
751
9,267
12,555
36,729
0
W
King Arthur
Ragnot9608
King Arthur
14,365
1,675
0
13,011
31,133
31,542
52
5,204
24,829
0
102,372
L
Danzaburou
V1RUS CAMPS
Danzaburou
17,950
8,726
0
5,345
18,646
6,547
79
9,410
9,102
0
75,378
L
Khepri
6,527
470
0
2,201
13,813
12,266
0
6,906
6,778
32,126
0
W
Scylla
xNaldo06x
Scylla
19,107
2,594
48
3,148
11,707
5,132
3,891
3,703
7,856
123,668
0
L
Hercules
13,509
5,710
0
16,466
31,100
43,306
0
12,030
19,059
0
91,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,466
Gold Earned
78,197
688
Minions Killed
833
0
Camps Cleared
0
2,184,909
Distance Traveled
2,487,860
40
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
16,265
626
219
8
0
474,261
9
W
Ao Kuang
15,963
614
165
6
0
510,682
2
L
Zeus
11,545
444
195
8
0
414,417
11
L
Hun Batz
10,520
405
120
5
0
382,686
7
W
Sylvanus
15,013
577
54
2
0
475,205
9
W
King Arthur
15,137
582
185
7
0
532,451
5
L
Danzaburou
11,466
441
134
5
0
415,763
8
L
Khepri
10,005
385
60
2
0
514,417
10
W
Scylla
15,819
608
210
8
0
495,261
11
L
Hercules
11,930
459
179
7
0
457,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role