Player Matchup

Da Ji
Da Ji
Bhayne
Da Ji
Level 64
God Stats
4W - 3L
1,556 SR
Queue Stats
349W - 315L
1,361 Elo+
Party 1
Danzaburou
Danzaburou
Sephywoot
Danzaburou
Level 14
God Stats
7W - 9L
1,558 SR
Queue Stats
253W - 149L
1,406 Elo+
Party 1
Cabrakan
Cabrakan
Spharai
Cabrakan
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 139L
1,406 Elo+
Party 1
Team Averages
Level 63
1,538 SR
1,391 Elo+

VS

Team Averages
Level 57
1,541 SR
1,395 Elo+
Ra
Ra
Shevi_ok
Ra
Level 18
God Stats
77W - 128L
1,389 SR
Queue Stats
105W - 168L
1,314 Elo+
Party 2
Kuzenbo
Kuzenbo
Tututata
Kuzenbo
Level 106
God Stats
51W - 50L
1,529 SR
Queue Stats
1,178W - 1,681L
1,447 Elo+
Solo
Mercury
Mercury
nico4rieti
Mercury
Level 47
God Stats
6W - 7L
1,706 SR
Queue Stats
242W - 336L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bhayne
Da Ji
18
13 / 6 / 2
15,689
682
20,323
17,939
10,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Sephywoot
Danzaburou
16
1 / 5 / 10
13,089
569
12,994
20,950
12,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Spharai
Cabrakan
17
1 / 5 / 12
13,480
586
10,510
26,604
37,567
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 5
13,194
574
7,108
10,763
2,844
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Tututata
Kuzenbo
20
8 / 2 / 8
17,281
751
20,820
23,325
32,034
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
nico4rieti
Mercury
19
8 / 5 / 3
15,825
688
17,614
18,373
8,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
15
Kills
16
16
Deaths
15
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Bhayne
Da Ji
13
6
2
2.33
L
Danzaburou
Sephywoot
Danzaburou
1
5
10
1.2
W
0
8
5
0.31
L
Cabrakan
Spharai
Cabrakan
1
5
12
1.4
W
Kuzenbo
Tututata
Kuzenbo
8
2
8
6
W
Mercury
nico4rieti
Mercury
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,827
Damage
45,542
65,493
Taken
52,461
61,169
Mitigated
43,082
15,151
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Bhayne
Da Ji
20,323
5,638
0
2,655
17,939
10,631
1,215
8,050
9,889
0
61,304
L
Danzaburou
Sephywoot
Danzaburou
12,994
7,317
1,005
6,126
20,950
12,971
1,459
9,244
11,706
0
61,104
W
7,108
209
4,212
1,365
10,763
2,844
52
613
10,150
64,165
0
L
Cabrakan
Spharai
Cabrakan
10,510
976
1,317
4,048
26,604
37,567
232
10,754
15,850
56,949
0
W
Kuzenbo
Tututata
Kuzenbo
20,820
4,706
0
4,747
23,325
32,034
361
4,896
18,429
58,048
0
W
Mercury
nico4rieti
Mercury
17,614
8,901
0
3,731
18,373
8,204
2,255
5,263
13,110
0
105,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,258
Gold Earned
46,300
218
Minions Killed
249
0
Camps Cleared
0
1,115,408
Distance Traveled
1,345,198
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
15,689
682
55
2
0
405,096
4
L
Danzaburou
13,089
569
89
4
0
336,485
6
W
Ra
13,194
574
90
4
0
411,565
3
L
Cabrakan
13,480
586
74
3
0
373,827
2
W
Kuzenbo
17,281
751
48
2
0
448,565
5
W
Mercury
15,825
688
111
5
0
485,068
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role