Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Donqie
Kuzenbo
Level 111
God Stats
13W - 11L
1,537 SR
Queue Stats
277W - 295L
1,452 Elo+
Party 1
Chernobog
Chernobog
Enlightless
Chernobog
Level 109
God Stats
3W - 4L
1,481 SR
Queue Stats
265W - 281L
1,438 Elo+
Party 1
Fenrir
Fenrir
Trollyface
Fenrir
Level 97
God Stats
5W - 5L
1,236 SR
Queue Stats
292W - 284L
1,461 Elo+
Solo
Anubis
Anubis
Urdanni
Anubis
Level 77
God Stats
2W - 2L
1,753 SR
Queue Stats
61W - 63L
1,400 Elo+
Party 1
Team Averages
Level 99
1,501 SR
1,450 Elo+

VS

Team Averages
Level 124
1,454 SR
1,448 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
EmptyDiverse
Ravana
Level 120
God Stats
3W - 2L
1,335 SR
Queue Stats
857W - 836L
1,472 Elo+
Solo
Cupid
Cupid
Giovas03
Cupid
Level 87
God Stats
10W - 7L
1,494 SR
Queue Stats
175W - 164L
1,452 Elo+
Party 2
Scylla
Scylla
JoshandTom
Scylla
Level 154
God Stats
2W - 3L
1,544 SR
Queue Stats
253W - 283L
1,423 Elo+
Solo
Kuzenbo
Kuzenbo
RockyXTundraLove
Kuzenbo
Level 97
God Stats
30W - 43L
1,399 SR
Queue Stats
517W - 512L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 4 / 0
7,904
494
8,325
10,051
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Donqie
Kuzenbo
11
3 / 2 / 3
7,711
482
5,530
9,240
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
Enlightless
Chernobog
13
3 / 2 / 3
8,147
509
8,678
8,248
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Trollyface
Fenrir
9
0 / 1 / 3
6,264
392
3,576
4,805
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Urdanni
Anubis
13
2 / 1 / 1
7,577
474
5,136
5,204
2,766
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 2 / 3
8,577
536
9,136
13,729
8,011
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
13
4 / 2 / 2
8,296
519
3,742
5,745
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cupid
Giovas03
Cupid
13
3 / 3 / 2
8,288
518
4,326
11,912
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
JoshandTom
Scylla
13
1 / 3 / 0
8,231
514
1,517
8,205
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 3
6,626
414
4,577
9,138
7,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
11
Kills
10
10
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
4
0
0.75
W
Cthulhu
 
Cthulhu
2
2
3
1.75
L
Kuzenbo
Donqie
Kuzenbo
3
2
3
2.25
W
Ravana
4
2
2
2.5
L
Chernobog
Enlightless
Chernobog
3
2
3
2.25
W
Cupid
Giovas03
Cupid
3
3
2
1.33
W
Scylla
JoshandTom
Scylla
1
3
0
0.33
W
0
2
3
0.75
L
Fenrir
Trollyface
Fenrir
0
1
3
1.5
L
Anubis
Urdanni
Anubis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,245
Damage
23,298
37,548
Taken
48,729
16,440
Mitigated
23,496
12,676
Healing
17,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,325
2,806
0
2,198
10,051
3,300
632
4,850
5,201
50,401
0
W
Cthulhu
 
Cthulhu
9,136
531
235
6,158
13,729
8,011
627
7,038
6,691
50,273
0
L
Kuzenbo
Donqie
Kuzenbo
5,530
1,975
279
2,272
9,240
6,402
372
3,783
5,383
18,677
0
W
Ravana
3,742
982
0
2,403
5,745
2,098
0
2,476
3,269
0
40,181
L
Chernobog
Enlightless
Chernobog
8,678
5,615
0
3,003
8,248
2,512
639
2,755
5,493
0
46,620
W
Cupid
Giovas03
Cupid
4,326
2,643
467
4,965
11,912
3,586
235
3,446
8,466
0
49,836
W
Scylla
JoshandTom
Scylla
1,517
209
0
1,602
8,205
2,501
252
1,499
6,706
48,883
0
W
4,577
1,427
282
1,038
9,138
7,300
144
4,532
4,606
25,616
0
L
Fenrir
Trollyface
Fenrir
3,576
866
0
2,236
4,805
1,460
0
1,074
3,731
0
18,960
L
Anubis
Urdanni
Anubis
5,136
67
0
2,688
5,204
2,766
432
2,616
2,510
41,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,603
Gold Earned
40,018
340
Minions Killed
410
0
Camps Cleared
0
1,273,913
Distance Traveled
1,442,326
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,904
494
82
5
0
251,490
4
W
Cthulhu
8,577
536
87
5
0
307,061
1
L
Kuzenbo
7,711
482
12
1
0
270,930
4
W
Ravana
8,296
519
74
5
0
288,556
0
L
Chernobog
8,147
509
104
7
0
270,819
3
W
Cupid
8,288
518
99
6
0
257,345
2
W
Scylla
8,231
514
112
7
0
279,994
1
W
Kuzenbo
6,626
414
38
2
0
309,370
2
L
Fenrir
6,264
392
46
3
0
187,709
2
L
Anubis
7,577
474
96
6
0
292,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role