Player Matchup

Cthulhu
Cthulhu
OpSnack
Cthulhu
Level 42
God Stats
3W - 5L
1,500 SR
Queue Stats
447W - 540L
1,603 Elo+
Solo
Sol
Sol
Penferno
Sol
Level 94
God Stats
33W - 14L
1,854 SR
Queue Stats
89W - 92L
1,703 Elo+
Party 2
Fenrir
Fenrir
Vlezx
Fenrir
Level 3
God Stats
6W - 3L
1,302 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Team Averages
Level 46
1,552 SR
1,602 Elo+

VS

Team Averages
Level 53
1,581 SR
1,387 Elo+
Gilgamesh
Gilgamesh
StickyRandom
Gilgamesh
Level 141
God Stats
8W - 9L
1,742 SR
Queue Stats
229W - 239L
1,578 Elo+
Party 1
Anhur
Anhur
XJABIERX
Anhur
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,324 Elo+
Solo
Sylvanus
Sylvanus
swindle16
Sylvanus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OpSnack
Cthulhu
13
3 / 0 / 12
9,995
714
5,123
7,586
5,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 4 / 8
10,135
724
14,859
12,964
4,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Vlezx
Fenrir
13
6 / 6 / 7
10,633
760
5,226
10,766
5,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
StickyRandom
Gilgamesh
14
5 / 5 / 4
10,051
718
11,876
13,867
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
XJABIERX
Anhur
10
2 / 4 / 2
8,574
612
3,459
9,064
3,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
swindle16
Sylvanus
12
2 / 6 / 5
8,748
625
6,022
11,710
10,301
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
14
Kills
9
10
Deaths
15
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
OpSnack
Cthulhu
3
0
12
9
W
5
4
8
2.25
L
Gilgamesh
StickyRandom
Gilgamesh
5
5
4
1.4
W
Fenrir
Vlezx
Fenrir
6
6
7
1.58
L
Anhur
XJABIERX
Anhur
2
4
2
0.75
L
Sylvanus
swindle16
Sylvanus
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,208
Damage
21,357
31,316
Taken
34,641
15,296
Mitigated
24,358
7,555
Healing
4,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
OpSnack
Cthulhu
5,123
652
394
461
7,586
5,871
215
1,455
5,971
29,470
0
W
14,859
4,715
0
6,034
12,964
4,061
2,479
2,206
10,608
52,018
0
L
Gilgamesh
StickyRandom
Gilgamesh
11,876
4,443
0
1,643
13,867
10,820
0
7,334
6,533
0
39,707
W
Fenrir
Vlezx
Fenrir
5,226
2,272
0
666
10,766
5,364
193
2,467
8,174
0
12,810
L
Anhur
XJABIERX
Anhur
3,459
1,510
0
920
9,064
3,237
0
5,944
3,120
0
24,550
L
Sylvanus
swindle16
Sylvanus
6,022
2,113
739
1,506
11,710
10,301
15
6,813
4,897
17,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,763
Gold Earned
27,373
131
Minions Killed
121
0
Camps Cleared
0
727,412
Distance Traveled
579,871
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,995
714
33
2
0
274,032
2
W
Sol
10,135
724
86
6
0
233,603
2
L
Gilgamesh
10,051
718
58
4
0
233,107
2
W
Fenrir
10,633
760
12
1
0
219,777
5
L
Anhur
8,574
612
39
3
0
146,888
2
L
Sylvanus
8,748
625
24
2
0
199,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role