Player Matchup

Anhur
Anhur
ABangGang
Anhur
Level 96
God Stats
9W - 6L
1,630 SR
Queue Stats
171W - 165L
1,596 Elo+
Party 2
Chang'e
Chang'e
BirbGoFloof
Chang'e
Level 148
God Stats
4W - 0L
1,919 SR
Queue Stats
50W - 61L
1,562 Elo+
Party 1
Medusa
Medusa
ReapersPledge
Medusa
Level 143
God Stats
1W - 1L
1,313 SR
Queue Stats
56W - 72L
1,535 Elo+
Party 1
Chaac
Chaac
Zavazula
Chaac
Level 99
God Stats
3W - 3L
1,707 SR
Queue Stats
148W - 143L
1,551 Elo+
Party 2
He Bo
He Bo
kaine14
He Bo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,439 Elo+
Party 2
Team Averages
Level 102
1,614 SR
1,537 Elo+

VS

Team Averages
Level 83
1,526 SR
1,496 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
C8bRyAnR69
Guan Yu
Level 103
God Stats
1W - 1L
1,417 SR
Queue Stats
37W - 39L
1,484 Elo+
Party 3
Chernobog
Chernobog
Elusiveobsession
Chernobog
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,613 Elo+
Party 3
Bacchus
Bacchus
KoolarroW323
Bacchus
Level 39
God Stats
0W - 1L
1,724 SR
Queue Stats
7W - 5L
1,445 Elo+
Party 3
Tiamat
Tiamat
Quykdeath
Tiamat
Level 88
God Stats
0W - 1L
1,491 SR
Queue Stats
10W - 11L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ABangGang
Anhur
19
7 / 1 / 9
13,134
821
16,238
14,644
5,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
BirbGoFloof
Chang'e
20
10 / 0 / 9
14,243
890
17,481
16,132
6,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
5 / 2 / 7
12,239
765
14,956
9,472
3,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Zavazula
Chaac
18
3 / 5 / 16
12,300
769
14,250
23,127
21,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

He Bo
kaine14
He Bo
16
0 / 7 / 11
10,291
643
8,139
10,976
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
3 / 6 / 7
11,437
715
12,240
15,648
7,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
C8bRyAnR69
Guan Yu
17
7 / 5 / 3
11,226
702
12,355
20,051
19,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Chernobog
18
2 / 4 / 6
10,930
683
9,302
16,257
6,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
KoolarroW323
Bacchus
15
1 / 6 / 7
9,371
586
10,422
17,084
17,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Quykdeath
Tiamat
16
1 / 4 / 5
9,463
591
13,115
15,841
10,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
42
25
Kills
14
15
Deaths
25
52
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
6
7
1.08
W
Anhur
ABangGang
Anhur
7
1
9
11.5
W
Chang'e
BirbGoFloof
Chang'e
10
0
9
14.5
L
Guan Yu
C8bRyAnR69
Guan Yu
7
5
3
1.7
L
Chernobog
2
4
6
1.25
L
Bacchus
KoolarroW323
Bacchus
1
6
7
0.75
L
Tiamat
Quykdeath
Tiamat
1
4
5
0.88
W
5
2
7
4.25
W
Chaac
Zavazula
Chaac
3
5
16
2.2
W
He Bo
kaine14
He Bo
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,064
Damage
57,434
74,351
Taken
84,881
40,708
Mitigated
62,882
34,082
Healing
12,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
12,240
2,009
0
698
15,648
7,575
1
5,341
10,037
0
61,220
W
Anhur
ABangGang
Anhur
16,238
7,842
0
3,417
14,644
5,538
2,015
5,929
8,329
0
48,760
W
Chang'e
BirbGoFloof
Chang'e
17,481
1,058
7,631
11,024
16,132
6,445
473
6,412
9,372
62,573
0
L
Guan Yu
C8bRyAnR69
Guan Yu
12,355
1,957
1,368
2,607
20,051
19,652
0
7,221
12,467
549
30,499
L
Chernobog
9,302
5,182
0
3,530
16,257
6,942
0
4,135
11,882
0
44,669
L
Bacchus
KoolarroW323
Bacchus
10,422
604
0
1,798
17,084
17,756
123
4,131
12,778
24,696
0
L
Tiamat
Quykdeath
Tiamat
13,115
970
0
2,654
15,841
10,957
0
4,731
10,969
38,726
0
W
14,956
5,929
0
2,467
9,472
3,876
2,803
2,496
6,844
0
61,327
W
Chaac
Zavazula
Chaac
14,250
2,341
0
8,499
23,127
21,374
593
5,096
17,810
429
42,091
W
He Bo
kaine14
He Bo
8,139
234
0
1,044
10,976
3,475
0
3,647
7,191
15,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,207
Gold Earned
52,427
389
Minions Killed
311
9
Camps Cleared
7
1,435,207
Distance Traveled
1,385,572
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,437
715
105
7
7
290,877
1
W
Anhur
13,134
821
74
5
1
283,878
3
W
Chang'e
14,243
890
109
7
4
318,650
2
L
Guan Yu
11,226
702
45
3
0
277,255
1
L
Chernobog
10,930
683
74
5
0
255,935
0
L
Bacchus
9,371
586
29
2
0
273,792
1
L
Tiamat
9,463
591
58
4
0
287,713
0
W
Medusa
12,239
765
124
8
0
278,037
2
W
Chaac
12,300
769
58
4
4
315,401
1
W
He Bo
10,291
643
24
2
0
239,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role