Player Matchup

Pele
Pele
CrackFamilyAlpha
Pele
Level 100
God Stats
2W - 2L
1,866 SR
Queue Stats
15W - 15L
1,529 Elo+
Solo
Merlin
Merlin
CreepyRabbit7
Merlin
Level 124
God Stats
0W - 2L
1,256 SR
Queue Stats
674W - 650L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
LordOfSanguis
Baron Samedi
Level 108
God Stats
13W - 9L
1,732 SR
Queue Stats
728W - 728L
1,597 Elo+
Solo
Chiron
Chiron
LumpiaKid
Chiron
Level 98
God Stats
30W - 29L
1,507 SR
Queue Stats
432W - 402L
1,601 Elo+
Solo
Cthulhu
Cthulhu
swylus
Cthulhu
Level 121
God Stats
5W - 8L
1,479 SR
Queue Stats
141W - 118L
1,528 Elo+
Solo
Team Averages
Level 110
1,568 SR
1,567 Elo+

VS

Team Averages
Level 106
1,501 SR
1,573 Elo+
Olorun
Olorun
Ashes209
Olorun
Level 145
God Stats
1W - 0L
1,232 SR
Queue Stats
297W - 271L
1,545 Elo+
Party 1
Vamana
Vamana
Cynecx
Vamana
Level 85
God Stats
8W - 5L
1,139 SR
Queue Stats
544W - 472L
1,595 Elo+
Party 2
Cabrakan
Cabrakan
KONTRYBT
Cabrakan
Level 140
God Stats
188W - 112L
1,677 SR
Queue Stats
653W - 584L
1,571 Elo+
Solo
Arachne
Arachne
Pilliez
Arachne
Level 89
God Stats
179W - 108L
1,653 SR
Queue Stats
532W - 515L
1,584 Elo+
Party 1
Artemis
Artemis
rnacg
Artemis
Level 69
God Stats
4W - 1L
1,803 SR
Queue Stats
235W - 220L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
9,649
482
10,467
19,658
7,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 0
8,219
411
7,621
8,927
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
LordOfSanguis
Baron Samedi
15
2 / 3 / 3
9,424
471
14,172
14,362
7,191
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
LumpiaKid
Chiron
15
5 / 5 / 4
9,505
475
11,258
17,806
6,173
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
swylus
Cthulhu
13
1 / 6 / 6
8,254
413
12,714
22,756
14,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ashes209
Olorun
16
2 / 2 / 9
9,958
498
10,013
11,625
5,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vamana
Cynecx
Vamana
19
7 / 0 / 4
11,939
597
16,257
19,465
19,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
KONTRYBT
Cabrakan
16
6 / 5 / 12
10,970
549
14,064
21,051
24,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Pilliez
Arachne
19
4 / 1 / 9
11,346
567
10,632
19,621
10,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
rnacg
Artemis
16
3 / 3 / 6
10,479
524
10,394
12,812
4,665
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
11
Kills
22
22
Deaths
11
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Olorun
Ashes209
Olorun
2
2
9
3.25
L
3
5
3
0.9
L
0
3
0
0
W
Vamana
Cynecx
Vamana
7
0
4
9
W
Cabrakan
KONTRYBT
Cabrakan
6
5
12
2.4
L
Baron Samedi
LordOfSanguis
Baron Samedi
2
3
3
1.17
L
Chiron
LumpiaKid
Chiron
5
5
4
1.4
W
Arachne
Pilliez
Arachne
4
1
9
8.5
W
Artemis
rnacg
Artemis
3
3
6
2
L
Cthulhu
swylus
Cthulhu
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,232
Damage
61,360
83,509
Taken
84,574
38,540
Mitigated
64,204
38,544
Healing
36,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Ashes209
Olorun
10,013
4,497
1,815
6,480
11,625
5,143
2,433
4,806
6,719
69,573
0
L
10,467
2,055
0
6,920
19,658
7,962
609
4,520
15,138
0
73,470
L
7,621
1,019
0
2,823
8,927
3,187
0
1,158
7,769
56,013
0
W
Vamana
Cynecx
Vamana
16,257
6,244
0
7,660
19,465
19,266
546
8,840
10,576
0
92,524
W
Cabrakan
KONTRYBT
Cabrakan
14,064
2,039
0
5,806
21,051
24,664
168
9,030
11,685
39,067
0
L
Baron Samedi
LordOfSanguis
Baron Samedi
14,172
274
3,316
7,827
14,362
7,191
0
5,125
9,237
65,318
0
L
Chiron
LumpiaKid
Chiron
11,258
6,696
646
7,589
17,806
6,173
980
4,966
12,810
0
60,576
W
Arachne
Pilliez
Arachne
10,632
6,570
0
10,051
19,621
10,466
173
6,677
12,826
0
97,193
W
Artemis
rnacg
Artemis
10,394
4,997
0
4,913
12,812
4,665
840
4,427
8,261
0
63,156
L
Cthulhu
swylus
Cthulhu
12,714
496
999
8,424
22,756
14,027
68
8,308
14,448
39,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,051
Gold Earned
54,692
545
Minions Killed
585
0
Camps Cleared
0
1,734,814
Distance Traveled
1,975,674
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,958
498
128
6
0
365,015
7
L
Pele
9,649
482
132
7
0
368,715
7
L
Merlin
8,219
411
102
5
0
277,727
3
W
Vamana
11,939
597
164
8
0
426,877
9
W
Cabrakan
10,970
549
41
2
0
382,575
1
L
Baron Samedi
9,424
471
143
7
0
347,109
6
L
Chiron
9,505
475
117
6
0
396,980
3
W
Arachne
11,346
567
153
8
0
432,414
2
W
Artemis
10,479
524
99
5
0
368,793
4
L
Cthulhu
8,254
413
51
3
0
344,283
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role