Player Matchup

Hachiman
Hachiman
Kitinnn2
Hachiman
Level 26
God Stats
2W - 1L
1,776 SR
Queue Stats
44W - 36L
1,677 Elo+
Party 1
Fenrir
Fenrir
MarlboraRED
Fenrir
Level 8
God Stats
1W - 1L
1,695 SR
Queue Stats
5W - 7L
1,482 Elo+
Party 3
Gilgamesh
Gilgamesh
Them5v
Gilgamesh
Level 23
God Stats
3W - 1L
1,795 SR
Queue Stats
34W - 38L
1,489 Elo+
Party 3
Aphrodite
Aphrodite
Tutupi
Aphrodite
Level 33
God Stats
24W - 19L
1,677 SR
Queue Stats
42W - 34L
1,704 Elo+
Party 1
Tiamat
Tiamat
w0lrath
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,482 Elo+
Party 3
Team Averages
Level 26
1,689 SR
1,567 Elo+

VS

Team Averages
Level 21
1,597 SR
1,541 Elo+
Kuzenbo
Kuzenbo
BigBoyTomato
Kuzenbo
Level 28
God Stats
18W - 14L
1,714 SR
Queue Stats
100W - 97L
1,618 Elo+
Party 2
Medusa
Medusa
Bobitek
Medusa
Level 15
God Stats
16W - 16L
1,599 SR
Queue Stats
25W - 28L
1,194 Elo+
Solo
Raijin
Raijin
QwijobYeong
Raijin
Level 30
God Stats
26W - 28L
1,520 SR
Queue Stats
215W - 215L
1,598 Elo+
Solo
Anhur
Anhur
TUBALIBRE123
Anhur
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
434W - 373L
1,645 Elo+
Party 2
Gilgamesh
Gilgamesh
xX1337killerxX69
Gilgamesh
Level 24
God Stats
18W - 13L
1,650 SR
Queue Stats
69W - 56L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kitinnn2
Hachiman
16
5 / 8 / 1
10,081
458
17,348
25,117
7,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
15
1 / 10 / 6
10,316
469
7,805
19,740
8,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Them5v
Gilgamesh
17
4 / 8 / 3
11,324
515
9,444
17,922
11,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
Tutupi
Aphrodite
14
1 / 10 / 1
8,892
404
2,859
15,928
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
w0lrath
Tiamat
14
2 / 10 / 1
9,041
411
8,744
15,763
7,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigBoyTomato
Kuzenbo
18
4 / 3 / 18
12,559
571
8,277
17,180
18,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Bobitek
Medusa
19
5 / 4 / 8
13,184
599
10,990
18,642
7,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
20
14 / 1 / 7
15,682
713
18,088
11,886
5,708
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 1 / 14
13,557
616
18,892
17,286
6,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
20
15 / 4 / 9
15,540
706
16,601
20,540
14,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
102
13
Kills
46
46
Deaths
13
12
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BigBoyTomato
Kuzenbo
4
3
18
4.33
W
Medusa
Bobitek
Medusa
5
4
8
2.25
L
Hachiman
Kitinnn2
Hachiman
5
8
1
0.69
L
Fenrir
1
10
6
0.4
W
Raijin
14
1
7
17.5
W
8
1
14
15
L
Gilgamesh
Them5v
Gilgamesh
4
8
3
0.69
L
Aphrodite
Tutupi
Aphrodite
1
10
1
0.15
L
Tiamat
w0lrath
Tiamat
2
10
1
0.25
W
Gilgamesh
15
4
9
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,200
Damage
72,848
94,470
Taken
85,534
47,641
Mitigated
53,356
22,825
Healing
30,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BigBoyTomato
Kuzenbo
8,277
2,462
0
3,167
17,180
18,546
410
1,902
13,742
34,956
0
W
Medusa
Bobitek
Medusa
10,990
5,217
0
8,241
18,642
7,788
3,826
2,438
16,204
0
94,743
L
Hachiman
Kitinnn2
Hachiman
17,348
8,859
0
7,463
25,117
7,836
84
7,340
17,669
0
81,561
L
Fenrir
7,805
2,495
0
4,000
19,740
8,579
575
4,174
15,402
0
50,367
W
Raijin
18,088
1,248
160
4,366
11,886
5,708
1,523
4,146
7,740
125,132
0
W
18,892
12,066
0
9,019
17,286
6,649
4,546
796
16,490
0
91,300
L
Gilgamesh
Them5v
Gilgamesh
9,444
2,573
0
716
17,922
11,806
1,517
2,120
15,694
0
51,438
L
Aphrodite
Tutupi
Aphrodite
2,859
768
3,720
4,590
15,928
11,771
0
5,901
9,777
27,310
0
L
Tiamat
w0lrath
Tiamat
8,744
2,242
0
2,336
15,763
7,649
638
6,127
9,362
32,372
0
W
Gilgamesh
16,601
6,110
0
5,788
20,540
14,665
2,504
3,761
15,219
0
98,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,654
Gold Earned
70,522
424
Minions Killed
662
0
Camps Cleared
0
1,893,074
Distance Traveled
2,194,282
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,559
571
33
2
0
438,221
4
W
Medusa
13,184
599
128
6
0
418,792
0
L
Hachiman
10,081
458
129
6
0
331,780
0
L
Fenrir
10,316
469
93
4
0
436,056
1
W
Raijin
15,682
713
227
10
0
418,067
3
W
Anhur
13,557
616
132
6
0
407,659
6
L
Gilgamesh
11,324
515
101
5
0
398,872
0
L
Aphrodite
8,892
404
56
3
0
361,498
0
L
Tiamat
9,041
411
45
2
0
364,868
0
W
Gilgamesh
15,540
706
142
6
0
511,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role