Player Matchup

Izanami
Izanami
Alucard IxI
Izanami
Level 18
God Stats
72W - 14L
1,852 SR
Queue Stats
337W - 66L
2,042 Elo+
Party 2
Kuzenbo
Kuzenbo
Boldmadgun
Kuzenbo
Level 138
God Stats
14W - 5L
1,944 SR
Queue Stats
438W - 226L
1,709 Elo+
Party 2
Nu Wa
Nu Wa
MKenpachi-
Nu Wa
Level 28
God Stats
5W - 6L
1,465 SR
Queue Stats
127W - 137L
1,483 Elo+
Solo
Team Averages
Level 61
1,753 SR
1,745 Elo+

VS

Team Averages
Level 94
1,470 SR
1,466 Elo+
Tiamat
Tiamat
BTA_VeNoM
Tiamat
Level 128
God Stats
3W - 4L
1,878 SR
Queue Stats
113W - 112L
1,478 Elo+
Party 1
Mulan
Mulan
Dungeon_Seeker
Mulan
Level 126
God Stats
1W - 6L
1,222 SR
Queue Stats
83W - 91L
1,460 Elo+
Party 1
Chaac
Chaac
Yikua
Chaac
Level 27
God Stats
2W - 5L
1,309 SR
Queue Stats
13W - 10L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alucard IxI
Izanami
20
11 / 6 / 4
15,489
738
18,723
20,654
9,572
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Boldmadgun
Kuzenbo
16
2 / 2 / 11
13,340
635
9,798
16,977
24,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
16
3 / 5 / 11
13,911
662
12,918
7,458
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BTA_VeNoM
Tiamat
16
4 / 6 / 8
13,222
630
13,248
17,396
21,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 6 / 10
13,836
659
11,652
21,903
16,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Yikua
Chaac
17
6 / 4 / 5
14,004
667
14,305
23,244
24,600
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
16
Kills
13
13
Deaths
16
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alucard IxI
Izanami
11
6
4
2.17
L
Tiamat
BTA_VeNoM
Tiamat
4
6
8
1.33
W
Kuzenbo
Boldmadgun
Kuzenbo
2
2
11
3.75
L
3
6
10
1.33
W
Nu Wa
3
5
11
1.7
L
Chaac
Yikua
Chaac
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,439
Damage
39,205
45,089
Taken
62,543
36,618
Mitigated
62,427
10,725
Healing
16,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alucard IxI
Izanami
18,723
13,357
0
7,789
20,654
9,572
2,312
5,159
15,245
0
114,857
L
Tiamat
BTA_VeNoM
Tiamat
13,248
1,156
0
3,871
17,396
21,778
416
6,881
10,057
66,149
0
W
Kuzenbo
Boldmadgun
Kuzenbo
9,798
4,020
0
1,967
16,977
24,797
239
5,014
11,699
21,688
0
L
11,652
1,964
508
5,850
21,903
16,049
0
8,028
13,407
0
72,547
W
Nu Wa
12,918
3,870
103
866
7,458
2,249
152
3,261
4,172
49,114
0
L
Chaac
Yikua
Chaac
14,305
1,673
820
5,292
23,244
24,600
211
6,918
15,973
208
63,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,740
Gold Earned
41,062
235
Minions Killed
279
0
Camps Cleared
0
1,146,404
Distance Traveled
1,135,122
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,489
738
171
8
0
339,123
0
L
Tiamat
13,222
630
92
4
0
346,311
0
W
Kuzenbo
13,340
635
21
1
0
428,988
1
L
Mulan
13,836
659
100
5
0
370,315
0
W
Nu Wa
13,911
662
43
2
0
378,293
0
L
Chaac
14,004
667
87
4
0
418,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role