Player Matchup

Cerberus
Cerberus
Dragonslyer700
Cerberus
Level 153
God Stats
1W - 2L
1,533 SR
Queue Stats
153W - 147L
1,536 Elo+
Party 3
Chang'e
Chang'e
LiL_Di_K
Chang'e
Level 33
God Stats
2W - 3L
1,476 SR
Queue Stats
86W - 68L
1,265 Elo+
Party 2
Arachne
Arachne
WN_J4keDuhhSnake
Arachne
Level 29
God Stats
18W - 12L
1,539 SR
Queue Stats
72W - 60L
1,535 Elo+
Party 2
Artio
Artio
bemol_severo
Artio
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 26L
1,292 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
harry_KND
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,430 SR
Queue Stats
125W - 105L
1,484 Elo+
Party 3
Team Averages
Level 70
1,496 SR
1,423 Elo+

VS

Team Averages
Level 46
1,452 SR
1,467 Elo+
Medusa
Medusa
Coop2Breezy
Medusa
Level 55
God Stats
28W - 25L
1,682 SR
Queue Stats
224W - 272L
1,379 Elo+
Party 1
Ymir
Ymir
HybridRudiments
Ymir
Level 14
God Stats
8W - 9L
1,396 SR
Queue Stats
10W - 9L
1,519 Elo+
Party 1
Sol
Sol
TheRealZ3Gaming2
Sol
Level 21
God Stats
11W - 8L
1,642 SR
Queue Stats
31W - 39L
1,383 Elo+
Party 1
Hercules
Hercules
sp0ukTV
Hercules
Level 82
God Stats
2W - 6L
1,306 SR
Queue Stats
268W - 283L
1,494 Elo+
Party 1
Mercury
Mercury
xHammah
Mercury
Level 60
God Stats
0W - 3L
1,236 SR
Queue Stats
368W - 340L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
2 / 0 / 6
6,241
567
2,990
5,168
2,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
LiL_Di_K
Chang'e
11
4 / 0 / 2
6,821
620
3,839
7,186
2,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
8 / 0 / 1
7,421
675
8,006
7,595
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 0 / 1
6,796
618
8,044
10,846
6,163
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
harry_KND
Ah Muzen Cab
11
1 / 1 / 4
6,359
578
3,065
4,906
1,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 2 / 0
5,776
525
2,502
4,089
1,175
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 0
4,839
440
1,419
7,220
3,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 5 / 0
5,285
480
4,413
7,202
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
sp0ukTV
Hercules
9
0 / 3 / 0
5,478
498
6,576
12,442
6,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
xHammah
Mercury
9
0 / 4 / 0
5,233
476
3,956
8,817
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
18
Kills
1
1
Deaths
18
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
0
0.5
W
Cerberus
2
0
6
5
L
0
4
0
0
W
Chang'e
LiL_Di_K
Chang'e
4
0
2
5
L
0
5
0
0
W
8
0
1
8.5
W
3
0
1
3.5
W
Ah Muzen Cab
harry_KND
Ah Muzen Cab
1
1
4
3
L
Hercules
sp0ukTV
Hercules
0
3
0
0
L
Mercury
xHammah
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,944
Damage
18,866
35,701
Taken
39,770
15,950
Mitigated
15,348
20,940
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,502
1,141
0
1,060
4,089
1,175
0
447
3,642
0
28,379
W
Cerberus
2,990
321
0
1,465
5,168
2,472
0
682
4,486
23,883
0
L
1,419
620
0
482
7,220
3,342
0
1,426
5,794
14,590
0
W
Chang'e
LiL_Di_K
Chang'e
3,839
585
925
4,854
7,186
2,411
410
2,676
4,510
35,308
0
L
4,413
1,198
0
1,769
7,202
2,122
0
4,277
2,925
28,136
0
W
8,006
5,838
0
3,718
7,595
3,424
308
1,233
6,362
0
41,352
W
8,044
896
38
7,659
10,846
6,163
0
553
10,293
34,917
0
W
Ah Muzen Cab
harry_KND
Ah Muzen Cab
3,065
1,059
0
2,281
4,906
1,480
0
688
4,218
0
38,889
L
Hercules
sp0ukTV
Hercules
6,576
3,862
0
4,477
12,442
6,019
0
5,622
6,820
0
28,973
L
Mercury
xHammah
Mercury
3,956
1,814
0
1,589
8,817
2,690
0
3,101
5,716
0
29,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,638
Gold Earned
26,611
333
Minions Killed
288
0
Camps Cleared
0
1,152,970
Distance Traveled
1,013,706
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,776
525
78
7
0
195,455
0
W
Cerberus
6,241
567
56
5
0
225,120
2
L
Ymir
4,839
440
30
3
0
184,013
0
W
Chang'e
6,821
620
66
6
0
224,964
0
L
Sol
5,285
480
55
5
0
193,541
1
W
Arachne
7,421
675
77
7
0
256,652
3
W
Artio
6,796
618
65
6
0
234,572
0
W
Ah Muzen Cab
6,359
578
69
6
0
211,662
1
L
Hercules
5,478
498
66
6
0
200,706
0
L
Mercury
5,233
476
59
5
0
239,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role