Player Matchup

Artio
Artio
By-_-Viictor
Artio
Level 27
God Stats
4W - 2L
1,826 SR
Queue Stats
88W - 101L
1,440 Elo+
Solo
Zeus
Zeus
ErasmusFreak
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 192L
1,477 Elo+
Party 2
Sol
Sol
Hairyman619
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 269L
1,553 Elo+
Solo
Thor
Thor
PainFul-Fire27
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 33L
1,508 Elo+
Solo
Mercury
Mercury
travelbushes07
Mercury
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 28L
1,500 Elo+
Party 2
Team Averages
Level 27
1,565 SR
1,495 Elo+

VS

Team Averages
Level 30
1,490 SR
1,615 Elo+
Thor
Thor
Kxwaii-Chan
Thor
Level 27
God Stats
1W - 2L
1,288 SR
Queue Stats
106W - 78L
1,510 Elo+
Party 1
Medusa
Medusa
Suzan126
Medusa
Level 29
God Stats
21W - 13L
1,663 SR
Queue Stats
115W - 112L
1,548 Elo+
Party 1
Ra
Ra
Way2GOAT_GM_5818
Ra
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 9L
1,759 Elo+
Party 1
Fafnir
Fafnir
XaninaX99
Fafnir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 1L
1,758 Elo+
Party 1
Cthulhu
Cthulhu
axel_elian
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
8,020
401
2,935
19,626
10,570
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
7 / 9 / 2
10,626
531
8,291
13,337
4,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
6 / 6 / 3
10,548
527
13,684
16,475
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
6 / 4 / 2
10,003
500
9,044
13,891
7,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 5 / 4
8,825
441
3,287
10,147
4,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 6
11,959
598
15,144
13,864
6,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Suzan126
Medusa
16
1 / 4 / 3
10,002
500
3,394
12,737
4,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 2 / 4
12,580
629
21,958
12,368
5,650
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
XaninaX99
Fafnir
14
5 / 4 / 12
10,541
527
8,802
14,794
15,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
axel_elian
Cthulhu
9
0 / 11 / 1
6,618
331
1,082
14,419
5,753

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
22
Kills
32
32
Deaths
24
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
7
9
2
0.89
L
6
6
3
1.25
W
14
3
6
5.67
L
6
4
2
1.75
W
Medusa
Suzan126
Medusa
1
4
3
0.63
W
12
2
4
7
W
Fafnir
XaninaX99
Fafnir
5
4
12
2.75
W
Cthulhu
axel_elian
Cthulhu
0
11
1
0.05
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,241
Damage
50,380
73,476
Taken
68,182
31,667
Mitigated
37,942
14,036
Healing
17,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,935
310
311
2,207
19,626
10,570
104
11,746
7,394
27,016
0
L
8,291
966
0
1,881
13,337
4,098
0
5,280
7,923
40,432
0
L
13,684
3,918
0
7,299
16,475
5,536
1,008
5,607
10,848
77,257
0
W
15,144
3,631
0
3,988
13,864
6,718
734
4,383
9,481
0
82,919
L
9,044
1,601
0
2,338
13,891
7,456
0
5,674
7,832
0
51,220
W
Medusa
Suzan126
Medusa
3,394
1,639
0
2,754
12,737
4,547
775
5,899
6,838
0
66,565
W
21,958
1,567
1,194
6,004
12,368
5,650
540
4,844
7,524
101,622
0
W
Fafnir
XaninaX99
Fafnir
8,802
1,003
0
2,370
14,794
15,274
24
5,372
9,422
27,157
0
W
Cthulhu
axel_elian
Cthulhu
1,082
252
0
1,320
14,419
5,753
75
4,412
10,007
18,818
0
L
3,287
1,966
0
0
10,147
4,007
160
2,367
7,637
0
36,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,022
Gold Earned
51,700
384
Minions Killed
491
0
Camps Cleared
0
1,756,993
Distance Traveled
1,787,643
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,020
401
46
2
0
354,849
1
L
Zeus
10,626
531
77
4
0
321,083
0
L
Sol
10,548
527
112
6
0
327,434
6
W
Thor
11,959
598
130
7
0
392,018
0
L
Thor
10,003
500
79
4
0
326,641
2
W
Medusa
10,002
500
114
6
0
332,860
1
W
Ra
12,580
629
194
10
0
410,416
1
W
Fafnir
10,541
527
31
2
0
366,751
3
W
Cthulhu
6,618
331
22
1
0
285,598
4
L
Mercury
8,825
441
70
4
0
426,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role