Player Matchup

Merlin
Merlin
IMCRIPPLED123
Merlin
Level 14
God Stats
2W - 1L
1,824 SR
Queue Stats
3W - 3L
1,661 Elo+
Solo
Fenrir
Fenrir
Thubbe
Fenrir
Level 38
God Stats
0W - 2L
1,319 SR
Queue Stats
4W - 7L
997 Elo+
Party 1
Cthulhu
Cthulhu
YerLocalDipstick
Cthulhu
Level 3
God Stats
1W - 2L
1,319 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Team Averages
Level 18
1,487 SR
1,386 Elo+

VS

Team Averages
Level 47
1,435 SR
1,502 Elo+
Odin
Odin
Arthoxs
Odin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
PsychoSteve0
Serqet
Level 29
God Stats
13W - 15L
1,343 SR
Queue Stats
180W - 178L
1,453 Elo+
Solo
He Bo
He Bo
ShoKapiKVoDKa
He Bo
Level 50
God Stats
4W - 2L
1,463 SR
Queue Stats
43W - 27L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 11 / 7
12,122
606
15,021
19,131
8,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Thubbe
Fenrir
16
7 / 10 / 4
14,401
720
9,809
20,790
9,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 4 / 7
11,842
592
11,594
24,089
32,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Arthoxs
Odin
15
4 / 3 / 16
13,337
667
8,697
17,973
17,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
16
9 / 5 / 11
14,167
708
21,238
16,576
6,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
12 / 4 / 9
14,454
723
26,375
15,817
7,145
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
12
Kills
25
25
Deaths
12
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Odin
Arthoxs
Odin
4
3
16
4
L
2
11
7
0.5
W
Serqet
9
5
11
2.9
W
12
4
9
4.13
L
Fenrir
Thubbe
Fenrir
7
10
4
0.9
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,424
Damage
56,310
64,010
Taken
50,366
50,008
Mitigated
30,487
4,722
Healing
15,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Arthoxs
Odin
8,697
1,644
741
4,893
17,973
17,057
956
7,822
10,151
0
39,837
L
15,021
1,042
0
3,421
19,131
8,304
283
9,407
9,178
61,584
0
W
Serqet
21,238
6,815
0
2,212
16,576
6,285
1,421
8,168
8,408
0
74,454
W
26,375
1,899
645
7,038
15,817
7,145
1,045
11,191
4,626
82,459
0
L
Fenrir
Thubbe
Fenrir
9,809
2,874
0
805
20,790
9,217
0
7,116
13,674
0
34,998
L
11,594
1,256
136
360
24,089
32,487
0
9,966
13,317
22,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,365
Gold Earned
41,958
165
Minions Killed
203
0
Camps Cleared
0
942,496
Distance Traveled
1,128,055
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
13,337
667
34
2
0
394,996
1
L
Merlin
12,122
606
90
5
0
277,857
4
W
Serqet
14,167
708
67
3
0
393,668
5
W
He Bo
14,454
723
102
5
0
339,391
2
L
Fenrir
14,401
720
43
2
0
318,352
4
L
Cthulhu
11,842
592
32
2
0
346,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role