Player Matchup

Ra
Ra
Bruhitschuy
Ra
Level 45
God Stats
19W - 24L
1,426 SR
Queue Stats
185W - 219L
1,365 Elo+
Party 1
Horus
Horus
Fallzival
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,117 Elo+
Party 1
Gilgamesh
Gilgamesh
Icerapta247
Gilgamesh
Level 17
God Stats
6W - 4L
1,166 SR
Queue Stats
16W - 16L
1,408 Elo+
Party 1
Anhur
Anhur
Jukketo
Anhur
Level 17
God Stats
2W - 2L
1,208 SR
Queue Stats
40W - 47L
1,377 Elo+
Solo
Agni
Agni
MickelFrickson
Agni
Level 10
God Stats
11W - 8L
1,509 SR
Queue Stats
20W - 27L
1,353 Elo+
Solo
Team Averages
Level 19
1,362 SR
1,324 Elo+

VS

Team Averages
Level 11
1,569 SR
1,454 Elo+
Ra
Ra
Fabiolitox
Ra
Level 5
God Stats
1W - 1L
1,701 SR
Queue Stats
2W - 7L
1,291 Elo+
Solo
Hel
Hel
Foxííí
Hel
Level 7
God Stats
5W - 4L
1,321 SR
Queue Stats
31W - 27L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
Loaned
Gilgamesh
Level 13
God Stats
49W - 41L
1,620 SR
Queue Stats
82W - 74L
1,345 Elo+
Party 2
Merlin
Merlin
SoloBrandon
Merlin
Level 7
God Stats
20W - 14L
1,701 SR
Queue Stats
42W - 35L
1,663 Elo+
Party 2
Jormungandr
Jormungandr
labytnangi
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 26
12,561
1,256
20,210
13,753
5,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Fallzival
Horus
17
2 / 5 / 18
10,203
1,020
5,120
15,019
8,994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Icerapta247
Gilgamesh
20
20 / 3 / 21
14,356
1,436
33,180
14,464
7,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
Jukketo
Anhur
18
10 / 2 / 21
11,901
1,190
14,557
9,698
6,305
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
8 / 2 / 17
11,921
1,192
14,062
7,104
2,763
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

223

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 13 / 13
10,689
1,069
11,022
17,544
7,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 7 / 10
10,813
1,081
8,415
16,722
6,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Loaned
Gilgamesh
17
7 / 10 / 9
11,908
1,191
19,856
24,231
15,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
16
3 / 8 / 8
10,440
1,044
9,619
17,029
6,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
labytnangi
Jormungandr
16
1 / 9 / 9
9,573
957
5,047
16,278
15,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
66
47
Kills
17
17
Deaths
47
103
Assists
49
Player
Kills
Deaths
Assists
KDA
W
7
5
26
4
L
2
13
13
0.65
W
Horus
Fallzival
Horus
2
5
18
2.2
L
4
7
10
1.29
W
Gilgamesh
Icerapta247
Gilgamesh
20
3
21
10.17
W
Anhur
Jukketo
Anhur
10
2
21
10.25
L
Gilgamesh
Loaned
Gilgamesh
7
10
9
1.15
W
8
2
17
8.25
L
Merlin
3
8
8
0.88
L
Jormungandr
labytnangi
Jormungandr
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,129
Damage
53,959
60,038
Taken
91,804
31,255
Mitigated
52,107
13,856
Healing
13,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,210
6,322
3,070
4,789
13,753
5,663
0
7,696
6,057
46,034
0
L
11,022
2,543
405
547
17,544
7,256
0
6,582
10,962
30,686
0
W
Horus
Fallzival
Horus
5,120
2,895
1,043
1,516
15,019
8,994
0
9,481
5,538
0
6,498
L
8,415
1,680
6,965
4,245
16,722
6,993
0
6,669
10,053
21,118
0
W
Gilgamesh
Icerapta247
Gilgamesh
33,180
11,135
0
1,726
14,464
7,530
0
7,369
7,095
0
53,887
W
Anhur
Jukketo
Anhur
14,557
7,303
0
1,104
9,698
6,305
0
5,677
4,021
0
27,455
L
Gilgamesh
Loaned
Gilgamesh
19,856
7,062
0
1,015
24,231
15,785
0
8,459
15,772
39
31,468
W
14,062
1,304
140
468
7,104
2,763
0
3,919
3,185
38,032
0
L
Merlin
9,619
2,102
0
0
17,029
6,713
0
4,848
12,181
34,280
0
L
Jormungandr
labytnangi
Jormungandr
5,047
1,590
0
13
16,278
15,360
0
7,714
8,564
21,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,942
Gold Earned
53,423
195
Minions Killed
170
8
Camps Cleared
3
766,577
Distance Traveled
821,359
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,561
1,256
59
6
2
146,482
1
L
Ra
10,689
1,069
44
4
1
146,115
0
W
Horus
10,203
1,020
3
0
0
104,540
2
L
Hel
10,813
1,081
23
2
0
192,886
0
W
Gilgamesh
14,356
1,436
40
4
4
187,313
0
W
Anhur
11,901
1,190
34
3
0
162,376
1
L
Gilgamesh
11,908
1,191
26
3
1
187,590
0
W
Agni
11,921
1,192
59
6
2
165,866
0
L
Merlin
10,440
1,044
48
5
1
163,365
0
L
Jormungandr
9,573
957
29
3
0
131,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role