Player Matchup

Pele
Pele
AAKS92
Pele
Level 29
God Stats
2W - 2L
1,564 SR
Queue Stats
171W - 167L
1,470 Elo+
Solo
Jing Wei
Jing Wei
Aphovsky
Jing Wei
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
I_Lost_The_Way
Awilix
Level 109
God Stats
1W - 3L
1,369 SR
Queue Stats
109W - 90L
1,473 Elo+
Solo
Merlin
Merlin
Ludaja
Merlin
Level 95
God Stats
5W - 13L
1,122 SR
Queue Stats
648W - 654L
1,407 Elo+
Solo
Khepri
Khepri
Paradisowski
Khepri
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 82
1,411 SR
1,470 Elo+

VS

Team Averages
Level 80
1,404 SR
1,437 Elo+
He Bo
He Bo
DrJahl
He Bo
Level 159
God Stats
2W - 6L
1,256 SR
Queue Stats
862W - 900L
1,424 Elo+
Party 1
Gilgamesh
Gilgamesh
Grävarn
Gilgamesh
Level 36
God Stats
1W - 0L
1,551 SR
Queue Stats
118W - 128L
1,458 Elo+
Party 1
Artio
Artio
Kattungenz
Artio
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
260W - 286L
1,397 Elo+
Party 1
Loki
Loki
Oznerol996
Loki
Level 66
God Stats
5W - 7L
1,416 SR
Queue Stats
86W - 86L
1,494 Elo+
Solo
Kukulkan
Kukulkan
kareem00
Kukulkan
Level 55
God Stats
4W - 1L
1,299 SR
Queue Stats
71W - 78L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AAKS92
Pele
16
4 / 6 / 8
9,757
813
10,011
13,616
13,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Aphovsky
Jing Wei
15
1 / 4 / 7
8,253
688
6,742
8,248
4,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 5 / 4
9,293
774
9,085
11,401
5,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Ludaja
Merlin
17
2 / 3 / 10
9,038
753
17,675
8,992
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
14
0 / 5 / 9
7,673
639
4,220
11,830
10,358
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DrJahl
He Bo
16
4 / 5 / 12
9,890
824
10,981
10,412
4,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Grävarn
Gilgamesh
17
5 / 4 / 14
9,900
825
18,855
15,917
9,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
15
3 / 3 / 15
9,260
772
4,466
14,250
12,985
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 1 / 11
9,934
828
4,141
7,064
3,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
kareem00
Kukulkan
19
5 / 2 / 10
10,487
874
11,981
10,072
4,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
85
15
Kills
23
23
Deaths
15
38
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Pele
AAKS92
Pele
4
6
8
1.33
L
Jing Wei
Aphovsky
Jing Wei
1
4
7
1.13
W
He Bo
DrJahl
He Bo
4
5
12
2
W
Gilgamesh
Grävarn
Gilgamesh
5
4
14
3
L
8
5
4
2
W
Artio
3
3
15
3.5
L
Merlin
Ludaja
Merlin
2
3
10
2.33
W
6
1
11
11.5
L
Khepri
0
5
9
0.9
W
Kukulkan
kareem00
Kukulkan
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,733
Damage
50,424
54,087
Taken
57,715
37,808
Mitigated
34,150
14,822
Healing
19,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
AAKS92
Pele
10,011
734
1,201
2,727
13,616
13,095
0
8,002
5,360
0
22,983
L
Jing Wei
Aphovsky
Jing Wei
6,742
6,193
513
171
8,248
4,106
306
2,878
5,336
0
18,366
W
He Bo
DrJahl
He Bo
10,981
1,349
2,024
1,993
10,412
4,152
1,117
2,884
7,528
19,769
0
W
Gilgamesh
Grävarn
Gilgamesh
18,855
4,370
3,465
1,881
15,917
9,124
658
7,332
8,585
0
24,501
L
9,085
3,780
1,344
2,367
11,401
5,692
0
4,962
6,265
0
15,264
W
Artio
4,466
633
1,298
1,903
14,250
12,985
579
5,479
8,771
6,794
0
L
Merlin
Ludaja
Merlin
17,675
1,398
1,496
1,502
8,992
4,557
150
6,010
2,866
37,650
0
W
4,141
1,173
1,270
1,089
7,064
3,037
786
2,465
4,599
0
13,768
L
Khepri
4,220
396
1,649
1,852
11,830
10,358
0
4,806
6,832
6,945
0
W
Kukulkan
kareem00
Kukulkan
11,981
1,435
2,180
2,400
10,072
4,852
1,486
3,735
6,337
44,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
49,471
124
Minions Killed
136
0
Camps Cleared
0
991,293
Distance Traveled
1,152,615
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,757
813
15
1
0
190,932
0
L
Jing Wei
8,253
688
29
2
0
204,398
0
W
He Bo
9,890
824
29
2
0
210,963
3
W
Gilgamesh
9,900
825
8
1
0
232,106
0
L
Awilix
9,293
774
16
1
0
193,375
2
W
Artio
9,260
772
13
1
0
236,973
0
L
Merlin
9,038
753
53
4
0
196,015
3
W
Loki
9,934
828
15
1
0
262,771
2
L
Khepri
7,673
639
11
1
0
206,573
1
W
Kukulkan
10,487
874
71
6
0
209,802
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role