Player Matchup

Sylvanus
Sylvanus
MikeBreezy24
Sylvanus
Level 152
God Stats
17W - 11L
1,652 SR
Queue Stats
387W - 315L
1,579 Elo+
Party 2
Xing Tian
Xing Tian
Slime0kay
Xing Tian
Level 26
God Stats
1W - 1L
1,721 SR
Queue Stats
119W - 50L
1,736 Elo+
Party 2
Bacchus
Bacchus
iCame4War
Bacchus
Level 74
God Stats
9W - 11L
1,777 SR
Queue Stats
330W - 303L
1,616 Elo+
Party 2
Anhur
Anhur
jklirion
Anhur
Level 35
God Stats
17W - 9L
1,466 SR
Queue Stats
125W - 102L
1,738 Elo+
Solo
Ne Zha
Ne Zha
xII PLaGuE IIx
Ne Zha
Level 79
God Stats
10W - 9L
1,541 SR
Queue Stats
281W - 269L
1,564 Elo+
Party 2
Team Averages
Level 73
1,631 SR
1,646 Elo+

VS

Team Averages
Level 72
1,562 SR
1,721 Elo+
Tiamat
Tiamat
BathwaterBandit
Tiamat
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 14L
2,016 Elo+
Party 3
Rama
Rama
BearRiky
Rama
Level 114
God Stats
13W - 10L
1,575 SR
Queue Stats
893W - 843L
1,573 Elo+
Party 1
Apollo
Apollo
Echleon5250
Apollo
Level 17
God Stats
9W - 7L
1,475 SR
Queue Stats
32W - 21L
1,560 Elo+
Party 1
Fenrir
Fenrir
EpicEggo
Fenrir
Level 160
God Stats
8W - 2L
1,660 SR
Queue Stats
250W - 64L
1,928 Elo+
Party 3
Terra
Terra
Suddenflame
Terra
Level 43
God Stats
23W - 13L
1,599 SR
Queue Stats
96W - 117L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MikeBreezy24
Sylvanus
12
1 / 0 / 0
5,889
491
2,457
5,829
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xing Tian
Slime0kay
Xing Tian
11
0 / 3 / 0
6,240
520
6,455
11,303
9,716
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
iCame4War
Bacchus
8
0 / 3 / 0
5,011
418
4,063
8,142
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
jklirion
Anhur
9
1 / 3 / 0
5,543
462
6,111
7,984
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,378
448
1,554
7,213
2,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,885
657
4,906
4,103
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
12
3 / 0 / 3
7,191
599
4,130
8,242
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
13
0 / 1 / 3
7,248
604
5,067
8,032
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
EpicEggo
Fenrir
14
7 / 0 / 2
8,099
675
7,920
6,855
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 1 / 4
6,170
514
2,876
5,883
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
13
13
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Rama
3
0
3
4.5
W
Apollo
0
1
3
1.5
W
Fenrir
EpicEggo
Fenrir
7
0
2
8
L
Sylvanus
MikeBreezy24
Sylvanus
1
0
0
1
L
Xing Tian
Slime0kay
Xing Tian
0
3
0
0
W
0
1
4
2
L
Bacchus
iCame4War
Bacchus
0
3
0
0
L
Anhur
jklirion
Anhur
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,640
Damage
24,899
40,471
Taken
33,115
21,561
Mitigated
12,205
10,680
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,906
881
0
2,354
4,103
2,052
112
1,862
2,241
54,136
0
W
Rama
4,130
2,923
0
1,652
8,242
1,928
0
1,210
7,032
0
41,164
W
Apollo
5,067
3,991
0
2,803
8,032
2,773
0
6,125
1,763
0
46,199
W
Fenrir
EpicEggo
Fenrir
7,920
1,973
0
1,114
6,855
2,665
0
1,940
4,901
0
58,464
L
Sylvanus
MikeBreezy24
Sylvanus
2,457
446
350
2,860
5,829
2,744
0
1,961
3,690
30,948
4,299
L
Xing Tian
Slime0kay
Xing Tian
6,455
598
0
2,988
11,303
9,716
0
0
11,303
38,732
0
W
2,876
194
844
2,539
5,883
2,787
256
1,607
4,276
13,415
0
L
Bacchus
iCame4War
Bacchus
4,063
713
0
2,466
8,142
5,318
0
3,173
4,871
16,686
0
L
Anhur
jklirion
Anhur
6,111
2,410
0
1,499
7,984
1,741
0
1,094
6,890
0
29,757
L
1,554
385
0
517
7,213
2,042
0
1,236
5,935
0
26,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,061
Gold Earned
36,593
293
Minions Killed
422
0
Camps Cleared
0
1,115,729
Distance Traveled
1,232,828
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,885
657
125
10
0
251,045
2
W
Rama
7,191
599
73
6
0
234,743
2
W
Apollo
7,248
604
99
8
0
223,613
5
W
Fenrir
8,099
675
107
9
0
274,490
2
L
Sylvanus
5,889
491
76
6
0
217,470
4
L
Xing Tian
6,240
520
83
7
0
231,235
2
W
Terra
6,170
514
18
2
0
248,937
3
L
Bacchus
5,011
418
24
2
0
219,680
0
L
Anhur
5,543
462
41
3
0
209,744
0
L
Ne Zha
5,378
448
69
6
0
237,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role