Player Matchup

Chaac
Chaac
Silver III
IWEARM4GNUMZ
Chaac
Silver III
Level 149
God Stats
5W - 0L
1,932 SR
Queue Stats
26W - 30L
1,274 MMR
Solo
Merlin
Merlin
Silver II
King_Gstone
Merlin
Silver II
Level 69
God Stats
5W - 7L
1,500 SR
Queue Stats
286W - 288L
1,080 MMR
Party 1
He Bo
He Bo
Silver I
SX_Aioros
He Bo
Silver I
Level 142
God Stats
10W - 9L
1,716 SR
Queue Stats
500W - 506L
1,300 MMR
Solo
Apollo
Apollo
Silver III
exiledAsher
Apollo
Silver III
Level 127
God Stats
19W - 15L
1,465 SR
Queue Stats
63W - 52L
1,317 MMR
Solo
Aphrodite
Aphrodite
Bronze III
stealthsniper683
Aphrodite
Bronze III
Level 63
God Stats
3W - 4L
1,706 SR
Queue Stats
48W - 55L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,664 SR
1,294 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,427 SR
1,297 MMR
Kuzenbo
Kuzenbo
Silver I
Donqie
Kuzenbo
Silver I
Level 110
God Stats
2W - 4L
1,538 SR
Queue Stats
204W - 196L
1,284 MMR
Party 3
Loki
Loki
Gold V
Enlightless
Loki
Gold V
Level 109
God Stats
26W - 22L
1,577 SR
Queue Stats
203W - 195L
1,284 MMR
Party 3
Artemis
Artemis
Silver III
GotClappedByKoka
Artemis
Silver III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 97L
1,402 MMR
Party 2
Thoth
Thoth
Bronze III
Premiums1ze
Thoth
Bronze III
Level 126
God Stats
4W - 3L
1,216 SR
Queue Stats
59W - 78L
1,255 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
k1vg Lock
Guan Yu
Bronze III
Level 68
God Stats
0W - 2L
1,302 SR
Queue Stats
6W - 19L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,136
510
5,441
8,390
6,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
14
4 / 2 / 1
7,988
571
4,503
6,182
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
SX_Aioros
He Bo
13
3 / 0 / 3
7,491
535
4,657
7,250
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
2 / 1 / 4
6,955
497
6,071
11,181
4,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
12
1 / 0 / 6
7,311
522
4,299
6,275
2,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AgniDanzaburouTiamatCu ChulainnSet

VS

Bans
ScyllaAchillesTsukuyomiCthulhuHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Donqie
Kuzenbo
13
0 / 0 / 0
6,876
491
6,048
9,302
8,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 1
6,573
470
4,262
8,611
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 2 / 0
5,674
405
4,492
6,501
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 1 / 2
6,722
480
2,914
5,017
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
k1vg Lock
Guan Yu
7
1 / 3 / 1
5,258
376
3,041
8,238
2,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
3
3
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Donqie
Kuzenbo
0
0
0
0
L
2
4
1
0.63
L
0
2
0
0
W
0
0
0
0
W
Merlin
4
2
1
2.25
L
0
1
2
1
W
He Bo
SX_Aioros
He Bo
3
0
3
4.5
W
Apollo
2
1
4
4
L
Guan Yu
k1vg Lock
Guan Yu
1
3
1
0.5
W
Aphrodite
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,971
Damage
20,757
39,278
Taken
37,669
17,485
Mitigated
17,475
25,427
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Donqie
Kuzenbo
6,048
2,321
0
3,944
9,302
8,125
0
1,648
7,164
39,750
0
L
4,262
1,383
0
2,980
8,611
2,869
0
2,829
5,634
0
33,203
L
4,492
1,101
0
1,554
6,501
2,164
0
1,371
5,130
0
29,927
W
5,441
618
0
5,989
8,390
6,070
0
4,536
3,854
0
47,077
W
Merlin
4,503
128
0
1,201
6,182
1,946
266
1,453
4,491
49,936
0
L
2,914
60
0
1,500
5,017
1,598
450
4,106
683
39,211
0
W
He Bo
SX_Aioros
He Bo
4,657
175
0
5,248
7,250
2,161
214
1,607
5,631
41,765
0
W
Apollo
6,071
3,481
0
3,225
11,181
4,643
755
0
11,181
0
47,900
L
Guan Yu
k1vg Lock
Guan Yu
3,041
926
290
779
8,238
2,719
0
3,086
5,084
0
7,391
W
Aphrodite
4,299
548
5,303
4,461
6,275
2,665
471
1,018
5,159
30,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,881
Gold Earned
31,103
432
Minions Killed
306
0
Camps Cleared
0
1,278,839
Distance Traveled
1,185,859
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,876
491
72
5
0
235,306
2
L
Loki
6,573
470
76
5
0
265,011
4
L
Artemis
5,674
405
56
4
0
197,439
0
W
Chaac
7,136
510
103
7
0
269,936
3
W
Merlin
7,988
571
95
7
0
246,697
0
L
Thoth
6,722
480
91
7
0
250,314
0
W
He Bo
7,491
535
88
6
0
253,531
1
W
Apollo
6,955
497
91
7
0
238,737
2
L
Guan Yu
5,258
376
11
1
0
237,789
0
W
Aphrodite
7,311
522
55
4
0
269,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role