Player Matchup

Ra
Ra
Osiris1757
Ra
Level 49
God Stats
8W - 9L
1,488 SR
Queue Stats
148W - 106L
1,539 Elo+
Party 1
Sobek
Sobek
Sad Boi Crim
Sobek
Level 129
God Stats
1W - 3L
1,721 SR
Queue Stats
209W - 163L
1,632 Elo+
Party 1
Ne Zha
Ne Zha
Sad Boi Ry
Ne Zha
Level 103
God Stats
3W - 2L
1,407 SR
Queue Stats
300W - 243L
1,581 Elo+
Party 1
Team Averages
Level 94
1,539 SR
1,584 Elo+

VS

Team Averages
Level 80
1,595 SR
1,496 Elo+
Medusa
Medusa
IamChrisRivera
Medusa
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,621 Elo+
Solo
Vamana
Vamana
JayJDub
Vamana
Level 109
God Stats
3W - 0L
1,786 SR
Queue Stats
12W - 13L
1,383 Elo+
Party 2
Osiris
Osiris
pahnee
Osiris
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 20L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 10
12,508
695
13,034
17,554
7,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 8 / 10
11,938
663
15,897
22,773
27,409
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Sad Boi Ry
Ne Zha
16
7 / 9 / 8
12,708
706
14,164
16,220
12,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 11
12,959
720
14,319
15,684
6,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
JayJDub
Vamana
17
7 / 5 / 8
13,177
732
12,034
22,567
14,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
pahnee
Osiris
14
9 / 10 / 5
13,245
736
18,911
19,664
14,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
46
20
Kills
22
22
Deaths
20
28
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
5
11
2.3
W
Vamana
JayJDub
Vamana
7
5
8
2.2
L
7
5
10
2.4
L
6
8
10
1.38
L
Ne Zha
Sad Boi Ry
Ne Zha
7
9
8
1.22
W
Osiris
pahnee
Osiris
9
10
5
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,095
Damage
45,264
56,547
Taken
57,915
48,038
Mitigated
34,443
12,020
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,319
6,593
0
1,756
15,684
6,350
1,606
7,414
8,270
0
50,831
W
Vamana
JayJDub
Vamana
12,034
5,349
0
4,447
22,567
14,064
1,512
11,382
11,185
0
49,813
L
13,034
564
2,377
4,625
17,554
7,739
804
90
17,464
49,424
0
L
15,897
1,499
0
3,624
22,773
27,409
918
401
22,372
37,720
0
L
Ne Zha
Sad Boi Ry
Ne Zha
14,164
6,363
0
1,394
16,220
12,890
788
693
15,527
0
52,174
W
Osiris
pahnee
Osiris
18,911
8,767
0
2,526
19,664
14,029
586
10,213
9,451
507
54,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,154
Gold Earned
39,381
164
Minions Killed
173
0
Camps Cleared
0
903,317
Distance Traveled
937,211
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,959
720
61
3
0
286,248
0
W
Vamana
13,177
732
65
4
0
341,527
0
L
Ra
12,508
695
69
4
0
295,354
1
L
Sobek
11,938
663
40
2
0
318,900
2
L
Ne Zha
12,708
706
55
3
0
289,063
3
W
Osiris
13,245
736
47
3
0
309,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role