Player Matchup

Loki
Loki
FruitDealers
Loki
Level 44
God Stats
5W - 6L
1,527 SR
Queue Stats
56W - 64L
1,415 Elo+
Party 2
Izanami
Izanami
Joozimak
Izanami
Level 47
God Stats
0W - 4L
1,380 SR
Queue Stats
6W - 15L
1,303 Elo+
Party 3
Horus
Horus
SaintOtter
Horus
Level 29
God Stats
2W - 6L
1,394 SR
Queue Stats
56W - 62L
1,416 Elo+
Party 2
Chang'e
Chang'e
ZoDizzle
Chang'e
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 41L
1,412 Elo+
Party 2
Anubis
Anubis
mhagenlarsen
Anubis
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Team Averages
Level 33
1,460 SR
1,409 Elo+

VS

Team Averages
Level 82
1,583 SR
1,535 Elo+
Nike
Nike
AnEpicPig
Nike
Level 130
God Stats
2W - 0L
1,699 SR
Queue Stats
214W - 183L
1,570 Elo+
Party 1
Neith
Neith
Pulse Region
Neith
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
Siekoow
Merlin
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 30L
1,395 Elo+
Party 1
Athena
Athena
chxtah
Athena
Level 89
God Stats
16W - 8L
1,425 SR
Queue Stats
53W - 43L
1,541 Elo+
Party 1
Bastet
Bastet
makafushigism
Bastet
Level 102
God Stats
7W - 4L
1,793 SR
Queue Stats
249W - 221L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
8,973
528
4,812
9,843
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Joozimak
Izanami
13
0 / 3 / 0
7,457
439
6,750
10,157
3,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
14
2 / 2 / 0
7,631
449
7,957
15,383
11,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chang'e
ZoDizzle
Chang'e
12
0 / 5 / 2
7,437
437
3,651
10,774
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
12
0 / 4 / 0
7,219
425
3,132
6,815
2,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
1 / 1 / 2
9,474
557
9,236
11,709
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
3 / 1 / 2
9,325
549
3,777
8,373
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Siekoow
Merlin
18
6 / 3 / 3
10,748
632
9,998
8,133
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
chxtah
Athena
11
0 / 0 / 6
7,232
425
3,620
9,573
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 0 / 1
8,993
529
8,640
7,578
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
16
16
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nike
1
1
2
2
L
3
2
2
2
L
Izanami
Joozimak
Izanami
0
3
0
0
W
3
1
2
4
L
Horus
2
2
0
1
W
Merlin
Siekoow
Merlin
6
3
3
2.5
L
Chang'e
ZoDizzle
Chang'e
0
5
2
0.2
W
Athena
chxtah
Athena
0
0
6
3
W
6
0
1
6.5
L
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,302
Damage
35,271
52,972
Taken
45,366
24,954
Mitigated
20,178
20,380
Healing
16,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
9,236
1,214
0
4,665
11,709
8,676
108
725
10,534
4,979
55,110
L
4,812
834
0
4,109
9,843
3,417
0
2,534
7,264
0
63,812
L
Izanami
Joozimak
Izanami
6,750
4,559
0
3,132
10,157
3,683
773
1,049
9,058
0
65,955
W
3,777
1,346
0
5,247
8,373
2,785
734
1,197
7,176
0
58,801
L
Horus
7,957
2,521
108
6,177
15,383
11,790
76
2,045
12,638
5,023
30,393
W
Merlin
Siekoow
Merlin
9,998
1,078
0
968
8,133
2,803
0
2,713
5,149
94,908
0
L
Chang'e
ZoDizzle
Chang'e
3,651
612
222
4,559
10,774
3,184
44
5,221
5,553
35,769
0
W
Athena
chxtah
Athena
3,620
1,528
0
2,773
9,573
3,441
0
1,887
7,610
16,901
0
W
8,640
3,136
0
3,077
7,578
2,473
0
1,118
6,352
0
45,502
L
Anubis
3,132
475
0
2,073
6,815
2,880
0
3,802
3,013
20,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,717
Gold Earned
45,772
452
Minions Killed
526
0
Camps Cleared
0
1,522,266
Distance Traveled
1,585,175
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,474
557
130
8
0
295,245
7
L
Loki
8,973
528
119
7
0
358,018
4
L
Izanami
7,457
439
142
8
0
280,834
2
W
Neith
9,325
549
114
7
0
260,427
2
L
Horus
7,631
449
67
4
0
326,925
3
W
Merlin
10,748
632
181
11
0
296,629
4
L
Chang'e
7,437
437
87
5
0
293,750
5
W
Athena
7,232
425
29
2
0
370,531
8
W
Bastet
8,993
529
72
4
0
362,343
1
L
Anubis
7,219
425
37
2
0
262,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role