Player Matchup

Osiris
Osiris
DR_Flatline_
Osiris
Level 144
God Stats
2W - 5L
1,477 SR
Queue Stats
110W - 104L
1,478 Elo+
Party 3
Anhur
Anhur
JahWasTaken
Anhur
Level 41
God Stats
53W - 20L
1,552 SR
Queue Stats
387W - 240L
1,588 Elo+
Party 1
Sobek
Sobek
JewPug
Sobek
Level 60
God Stats
6W - 6L
1,453 SR
Queue Stats
262W - 303L
1,442 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Shikanorii
Tsukuyomi
Level 49
God Stats
73W - 38L
1,627 SR
Queue Stats
485W - 366L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
phatjesus12
Baron Samedi
Level 37
God Stats
8W - 4L
1,546 SR
Queue Stats
106W - 133L
1,464 Elo+
Party 3
Team Averages
Level 66
1,531 SR
1,500 Elo+

VS

Team Averages
Level 60
1,479 SR
1,630 Elo+
Artemis
Artemis
ChurchHouse
Artemis
Level 21
God Stats
2W - 1L
1,266 SR
Queue Stats
91W - 24L
1,956 Elo+
Party 2
Ymir
Ymir
HybridRudiments
Ymir
Level 13
God Stats
8W - 9L
1,338 SR
Queue Stats
10W - 9L
1,481 Elo+
Party 4
Ne Zha
Ne Zha
mrbobz
Ne Zha
Level 123
God Stats
5W - 4L
1,500 SR
Queue Stats
548W - 448L
1,682 Elo+
Party 2
King Arthur
King Arthur
sp0ukTV
King Arthur
Level 82
God Stats
11W - 5L
1,725 SR
Queue Stats
268W - 283L
1,483 Elo+
Party 4
Anubis
Anubis
xHammah
Anubis
Level 60
God Stats
48W - 43L
1,568 SR
Queue Stats
368W - 340L
1,549 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
2 / 5 / 0
10,782
567
8,962
21,515
18,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 3 / 3
10,672
562
10,564
14,200
4,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
JewPug
Sobek
12
3 / 6 / 5
8,648
455
5,946
16,723
12,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
Shikanorii
Tsukuyomi
15
1 / 6 / 4
9,599
505
7,784
14,713
5,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
phatjesus12
Baron Samedi
15
2 / 7 / 1
9,809
516
7,330
12,464
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChurchHouse
Artemis
17
3 / 3 / 5
10,251
540
13,082
13,716
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 11
8,492
447
2,709
9,974
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
mrbobz
Ne Zha
17
4 / 3 / 5
9,929
523
8,418
14,471
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
sp0ukTV
King Arthur
18
6 / 2 / 1
11,044
581
17,571
16,254
17,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Anubis
xHammah
Anubis
19
14 / 1 / 2
12,204
642
18,292
12,116
6,177
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
13
Kills
27
27
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
ChurchHouse
Artemis
3
3
5
1.83
L
Osiris
2
5
0
0.4
W
0
4
11
1.38
L
5
3
3
2.17
L
Sobek
JewPug
Sobek
3
6
5
0.92
L
Tsukuyomi
Shikanorii
Tsukuyomi
1
6
4
0.5
W
Ne Zha
mrbobz
Ne Zha
4
3
5
2.17
L
Baron Samedi
phatjesus12
Baron Samedi
2
7
1
0.36
W
King Arthur
sp0ukTV
King Arthur
6
2
1
3.25
W
Anubis
xHammah
Anubis
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,586
Damage
60,072
79,615
Taken
66,531
44,493
Mitigated
37,947
20,433
Healing
25,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ChurchHouse
Artemis
13,082
5,921
0
7,908
13,716
3,933
0
2,122
11,580
0
81,427
L
Osiris
8,962
3,187
0
8,152
21,515
18,039
650
504
21,011
0
67,348
W
2,709
714
0
748
9,974
5,667
341
3,228
6,608
15,189
0
L
10,564
5,592
0
4,925
14,200
4,350
288
1,781
12,419
0
73,337
L
Sobek
JewPug
Sobek
5,946
534
0
3,693
16,723
12,639
0
6,978
9,745
20,751
0
L
Tsukuyomi
Shikanorii
Tsukuyomi
7,784
1,214
0
1,355
14,713
5,208
0
4,589
10,124
0
64,712
W
Ne Zha
mrbobz
Ne Zha
8,418
2,943
0
5,853
14,471
4,970
0
1,695
12,686
0
76,325
L
Baron Samedi
phatjesus12
Baron Samedi
7,330
167
152
2,156
12,464
4,257
0
7,149
5,315
48,460
0
W
King Arthur
sp0ukTV
King Arthur
17,571
2,788
0
5,564
16,254
17,200
558
0
16,254
0
72,486
W
Anubis
xHammah
Anubis
18,292
41
0
5,818
12,116
6,177
473
5,705
6,127
88,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,510
Gold Earned
51,920
512
Minions Killed
600
0
Camps Cleared
0
1,670,894
Distance Traveled
1,740,697
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,251
540
132
7
0
316,030
5
L
Osiris
10,782
567
135
7
0
326,162
0
W
Ymir
8,492
447
29
2
0
338,038
0
L
Anhur
10,672
562
141
7
0
311,987
5
L
Sobek
8,648
455
20
1
0
344,566
8
L
Tsukuyomi
9,599
505
123
6
0
361,139
3
W
Ne Zha
9,929
523
126
7
0
397,591
4
L
Baron Samedi
9,809
516
93
5
0
327,040
8
W
King Arthur
11,044
581
145
8
0
356,137
0
W
Anubis
12,204
642
168
9
0
332,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role