Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold V
HypePenguine
Nike
Gold V
Level 102
God Stats
6W - 4L
1,755 SR
Queue Stats
296W - 319L
1,393 MMR
Party 1
Izanami
Izanami
Silver II
Xtherealhrvat
Izanami
Silver II
Level 86
God Stats
15W - 10L
1,593 SR
Queue Stats
452W - 469L
1,121 MMR
Party 1
Khepri
Khepri
Gold V
jdfort94
Khepri
Gold V
Level 69
God Stats
6W - 8L
1,613 SR
Queue Stats
189W - 185L
1,256 MMR
Solo
Set
Set
Gold III
lm ReaIIy Bad
Set
Gold III
Level 117
God Stats
20W - 15L
1,642 SR
Queue Stats
489W - 503L
1,260 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,621 SR
1,306 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,475 SR
1,271 MMR
Ullr
Ullr
Gold IV
H4uS-M4IsTeR_88_
Ullr
Gold IV
Level 104
God Stats
0W - 8L
1,387 SR
Queue Stats
268W - 262L
1,408 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
Jutsu-Monkey
Sun Wukong
Silver I
Level 95
God Stats
12W - 9L
1,627 SR
Queue Stats
120W - 134L
1,242 MMR
Solo
Fenrir
Fenrir
Gold IV
LeoPowa_
Fenrir
Gold IV
Level 122
God Stats
13W - 16L
1,515 SR
Queue Stats
674W - 676L
1,245 MMR
Solo
Sobek
Sobek
Silver I
SirVjoker
Sobek
Silver I
Level 69
God Stats
3W - 8L
1,278 SR
Queue Stats
175W - 198L
1,240 MMR
Solo
Kukulkan
Kukulkan
Silver I
eMp_Paingorack8
Kukulkan
Silver I
Level 132
God Stats
22W - 25L
1,569 SR
Queue Stats
262W - 259L
1,221 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
7 / 3 / 8
17,834
557
32,872
33,629
23,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 4 / 12
15,772
493
26,571
30,612
31,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
20
11 / 4 / 5
16,479
515
28,470
30,579
21,306
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
jdfort94
Khepri
19
0 / 4 / 17
14,338
448
13,629
30,723
47,284
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
6 / 7 / 6
15,413
482
25,963
30,481
26,407
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TsukuyomiJanusKing ArthurCu ChulainnScylla

VS

Bans
AthenaApolloAresAnhurHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 11
14,025
438
21,844
25,658
10,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Jutsu-Monkey
Sun Wukong
20
1 / 7 / 7
14,133
442
23,214
34,993
33,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
LeoPowa_
Fenrir
20
11 / 8 / 5
15,366
480
22,841
36,506
23,147
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
SirVjoker
Sobek
17
0 / 7 / 10
12,042
376
10,432
37,260
44,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
20
9 / 7 / 5
15,190
475
30,336
24,094
11,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
60
31
Kills
22
22
Deaths
31
48
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
3
8
3.67
L
1
2
11
3.25
W
7
4
12
3.25
L
Sun Wukong
Jutsu-Monkey
Sun Wukong
1
7
7
0.64
L
Fenrir
LeoPowa_
Fenrir
11
8
5
1.69
L
Sobek
SirVjoker
Sobek
0
7
10
0.71
W
Izanami
11
4
5
3.38
L
Kukulkan
9
7
5
1.64
W
Khepri
jdfort94
Khepri
0
4
17
2.13
W
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,505
Damage
108,667
156,024
Taken
158,511
149,989
Mitigated
122,967
50,398
Healing
29,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
32,872
260
7,334
20,373
33,629
23,662
1,028
10,898
22,571
183,367
0
L
21,844
9,215
0
1,640
25,658
10,670
0
8,744
16,914
0
113,302
W
26,571
6,402
0
6,498
30,612
31,330
2,469
7,144
23,308
0
105,832
L
Sun Wukong
Jutsu-Monkey
Sun Wukong
23,214
4,519
0
10,012
34,993
33,320
552
2,472
32,521
885
101,439
L
Fenrir
LeoPowa_
Fenrir
22,841
4,535
0
9,089
36,506
23,147
0
11,467
25,039
0
91,307
L
Sobek
SirVjoker
Sobek
10,432
1,008
0
7,969
37,260
44,568
0
13,284
23,976
34,027
0
W
Izanami
28,470
20,566
837
6,948
30,579
21,306
4,766
7,449
22,970
0
142,988
L
Kukulkan
30,336
1,400
0
500
24,094
11,262
66
10,534
13,560
115,932
0
W
Khepri
jdfort94
Khepri
13,629
1,132
0
3,556
30,723
47,284
223
8,686
20,332
55,194
0
W
25,963
12,169
0
4,852
30,481
26,407
73
10,982
19,493
0
151,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,836
Gold Earned
70,756
826
Minions Killed
709
0
Camps Cleared
0
2,960,128
Distance Traveled
2,783,974
13
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
17,834
557
248
8
0
633,040
7
L
Ullr
14,025
438
199
6
0
598,841
10
W
Nike
15,772
493
158
5
0
572,036
0
L
Sun Wukong
14,133
442
172
5
0
553,974
3
L
Fenrir
15,366
480
117
4
0
587,329
9
L
Sobek
12,042
376
31
1
0
549,013
9
W
Izanami
16,479
515
184
6
0
572,703
5
L
Kukulkan
15,190
475
190
6
0
494,817
7
W
Khepri
14,338
448
69
2
0
601,057
1
W
Set
15,413
482
167
5
0
581,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role