Player Matchup

Ganesha
Ganesha
Gold III
JagerTroy
Ganesha
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold I
SamTR
Chang'e
Gold I
Level 147
God Stats
10W - 6L
1,566 SR
Queue Stats
319W - 310L
1,760 MMR
Solo
Nemesis
Nemesis
Platinum IV
Travis5050
Nemesis
Platinum IV
Level 156
God Stats
8W - 15L
1,326 SR
Queue Stats
400W - 414L
1,793 MMR
Solo
Vulcan
Vulcan
Platinum III
UFOhh
Vulcan
Platinum III
Level 107
God Stats
13W - 6L
1,936 SR
Queue Stats
242W - 237L
1,854 MMR
Solo
Medusa
Medusa
Platinum V
Veapon
Medusa
Platinum V
Level 160
God Stats
4W - 4L
1,655 SR
Queue Stats
57W - 42L
1,899 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,597 SR
1,761 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,666 SR
1,737 MMR
Yemoja
Yemoja
Platinum V
Smakel15
Yemoja
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
dabillinator
Discordia
Gold I
Level 143
God Stats
4W - 5L
1,585 SR
Queue Stats
213W - 204L
1,765 MMR
Solo
Artemis
Artemis
Platinum III
icoltus
Artemis
Platinum III
Level 156
God Stats
5W - 6L
1,626 SR
Queue Stats
98W - 107L
1,795 MMR
Solo
Guan Yu
Guan Yu
Gold I
llidion
Guan Yu
Gold I
Level 68
God Stats
5W - 2L
1,900 SR
Queue Stats
79W - 75L
1,804 MMR
Solo
Ravana
Ravana
Platinum I
slayer8
Ravana
Platinum I
Level 143
God Stats
3W - 2L
1,719 SR
Queue Stats
380W - 374L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JagerTroy
Ganesha
18
0 / 0 / 9
12,812
610
7,685
16,345
20,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
SamTR
Chang'e
18
3 / 2 / 1
12,556
598
10,047
11,123
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Travis5050
Nemesis
20
4 / 0 / 2
13,947
664
7,508
9,300
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
UFOhh
Vulcan
20
3 / 0 / 3
13,856
660
16,523
10,245
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Veapon
Medusa
20
7 / 1 / 1
14,887
709
13,700
15,937
7,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TiamatSetAthenaTsukuyomiApollo

VS

Bans
ScyllaKhepriThe MorriganSobekJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Smakel15
Yemoja
16
1 / 4 / 1
9,987
476
2,553
15,934
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
dabillinator
Discordia
18
1 / 1 / 0
10,725
511
10,568
7,858
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
icoltus
Artemis
17
0 / 6 / 1
10,480
499
7,658
13,757
4,639
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
llidion
Guan Yu
17
0 / 5 / 0
10,140
483
4,794
26,623
27,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
slayer8
Ravana
14
1 / 1 / 2
8,823
420
2,667
6,475
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
3
3
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
JagerTroy
Ganesha
0
0
9
4.5
W
Chang'e
SamTR
Chang'e
3
2
1
1.75
L
Yemoja
Smakel15
Yemoja
1
4
1
0.38
W
Nemesis
Travis5050
Nemesis
4
0
2
5
W
Vulcan
UFOhh
Vulcan
3
0
3
4.5
W
Medusa
Veapon
Medusa
7
1
1
7.5
L
Discordia
dabillinator
Discordia
1
1
0
1
L
Artemis
icoltus
Artemis
0
6
1
0.08
L
Guan Yu
llidion
Guan Yu
0
5
0
0
L
Ravana
slayer8
Ravana
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,463
Damage
28,240
62,950
Taken
70,647
41,923
Mitigated
48,494
32,880
Healing
20,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
JagerTroy
Ganesha
7,685
304
0
5,971
16,345
20,514
768
3,332
13,013
57,372
0
W
Chang'e
SamTR
Chang'e
10,047
631
3,540
6,903
11,123
4,471
1,175
5,263
5,860
75,845
0
L
Yemoja
Smakel15
Yemoja
2,553
410
145
1,459
15,934
11,749
0
7,052
8,720
43,063
0
W
Nemesis
Travis5050
Nemesis
7,508
3,111
0
942
9,300
5,246
5,183
431
8,869
0
105,537
W
Vulcan
UFOhh
Vulcan
16,523
6,464
0
5,464
10,245
4,385
1,407
2,421
7,824
109,832
0
W
Medusa
Veapon
Medusa
13,700
7,678
0
10,060
15,937
7,307
9,580
2,050
13,887
0
125,092
L
Discordia
dabillinator
Discordia
10,568
410
0
2,085
7,858
2,569
0
3,727
3,983
100,974
0
L
Artemis
icoltus
Artemis
7,658
4,019
0
4,128
13,757
4,639
628
1,763
11,994
0
71,465
L
Guan Yu
llidion
Guan Yu
4,794
581
0
10,629
26,623
27,192
0
17,162
8,499
0
74,724
L
Ravana
slayer8
Ravana
2,667
993
0
2,126
6,475
2,345
0
3,187
3,196
0
56,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,058
Gold Earned
50,155
802
Minions Killed
691
0
Camps Cleared
0
2,247,960
Distance Traveled
1,829,044
31
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,812
610
18
1
0
462,763
10
W
Chang'e
12,556
598
162
8
0
433,265
5
L
Yemoja
9,987
476
67
3
0
379,469
5
W
Nemesis
13,947
664
186
9
0
507,111
8
W
Vulcan
13,856
660
199
9
0
446,102
5
W
Medusa
14,887
709
237
11
0
398,719
3
L
Discordia
10,725
511
205
10
0
367,947
2
L
Artemis
10,480
499
143
7
0
308,752
3
L
Guan Yu
10,140
483
155
7
0
406,397
4
L
Ravana
8,823
420
121
6
0
366,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role