Player Matchup

Yemoja
Yemoja
FRUkiwi
Yemoja
Level 47
God Stats
6W - 4L
1,517 SR
Queue Stats
74W - 105L
1,324 Elo+
Party 2
Thor
Thor
Laneybooo
Thor
Level 11
God Stats
4W - 6L
1,367 SR
Queue Stats
40W - 39L
1,332 Elo+
Party 2
Kukulkan
Kukulkan
Orangggg
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,175 Elo+
Party 2
Neith
Neith
TheRealFRUIkonik
Neith
Level 8
God Stats
3W - 3L
1,561 SR
Queue Stats
10W - 13L
1,328 Elo+
Party 2
Anubis
Anubis
qVisionaryp
Anubis
Level 67
God Stats
2W - 2L
1,724 SR
Queue Stats
198W - 199L
1,446 Elo+
Party 2
Team Averages
Level 27
1,534 SR
1,321 Elo+

VS

Team Averages
Level 13
1,399 SR
1,370 Elo+
Da Ji
Da Ji
AmTaL
Da Ji
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 6L
1,292 Elo+
Party 1
Cthulhu
Cthulhu
BrandoTheLord007
Cthulhu
Level 8
God Stats
12W - 16L
1,394 SR
Queue Stats
175W - 190L
1,321 Elo+
Solo
Cupid
Cupid
Minkywinky007
Cupid
Level 14
God Stats
70W - 34L
1,310 SR
Queue Stats
121W - 73L
1,440 Elo+
Solo
Ra
Ra
StarboyN
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,292 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Yetimightis
Kumbhakarna
Level 28
God Stats
0W - 1L
1,290 SR
Queue Stats
125W - 118L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FRUkiwi
Yemoja
12
1 / 4 / 6
8,142
479
4,462
15,843
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thor
15
7 / 1 / 7
9,494
558
7,536
10,123
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Orangggg
Kukulkan
10
1 / 7 / 6
7,181
422
4,296
7,906
3,154
Breastplate

Breastplate

+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 5 / 3
7,790
458
7,469
12,370
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
16
19 / 2 / 7
10,935
643
24,000
15,227
8,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AmTaL
Da Ji
10
3 / 7 / 2
7,137
420
5,493
13,235
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 7 / 2
6,220
366
4,958
11,179
6,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 2 / 0
9,132
537
13,884
14,225
4,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 10 / 2
8,030
472
9,174
11,354
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Yetimightis
Kumbhakarna
11
1 / 4 / 9
8,162
480
7,276
15,311
9,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
30
Kills
18
19
Deaths
30
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AmTaL
Da Ji
3
7
2
0.57
L
1
7
2
0.29
W
Yemoja
FRUkiwi
Yemoja
1
4
6
1
W
Thor
7
1
7
10.5
L
8
2
0
4
W
Kukulkan
Orangggg
Kukulkan
1
7
6
0.57
L
5
10
2
0.6
W
2
5
3
0.7
L
Kumbhakarna
Yetimightis
Kumbhakarna
1
4
9
1.38
W
Anubis
19
2
7
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,763
Damage
40,785
61,469
Taken
65,304
30,696
Mitigated
27,336
23,564
Healing
13,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AmTaL
Da Ji
5,493
2,135
0
2,632
13,235
3,372
0
6,262
6,973
0
31,496
L
4,958
1,392
0
201
11,179
6,080
357
8,006
3,173
14,388
0
W
Yemoja
FRUkiwi
Yemoja
4,462
997
943
2,043
15,843
12,052
965
1,702
14,119
28,589
0
W
Thor
7,536
1,909
0
4,070
10,123
3,350
0
2,209
7,850
0
44,429
L
13,884
9,586
573
7,171
14,225
4,627
570
4,106
10,119
0
52,042
W
Kukulkan
Orangggg
Kukulkan
4,296
869
0
110
7,906
3,154
0
5,580
2,135
18,267
0
L
9,174
1,207
158
889
11,354
3,345
904
6,981
4,373
40,256
0
W
7,469
3,157
0
5,123
12,370
3,843
2,051
2,493
9,807
0
38,904
L
Kumbhakarna
Yetimightis
Kumbhakarna
7,276
917
0
1,470
15,311
9,912
0
7,403
7,908
25,174
0
W
Anubis
24,000
2,782
0
11,275
15,227
8,297
297
8,855
6,150
64,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,542
Gold Earned
38,681
297
Minions Killed
242
0
Camps Cleared
0
1,378,407
Distance Traveled
1,369,209
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,137
420
53
3
0
300,552
0
L
Cthulhu
6,220
366
14
1
0
260,581
0
W
Yemoja
8,142
479
42
2
0
266,802
6
W
Thor
9,494
558
77
5
0
321,692
0
L
Cupid
9,132
537
66
4
0
271,278
5
W
Kukulkan
7,181
422
30
2
0
255,705
0
L
Ra
8,030
472
76
4
0
243,122
2
W
Neith
7,790
458
66
4
0
244,464
0
L
Kumbhakarna
8,162
480
33
2
0
293,676
0
W
Anubis
10,935
643
82
5
0
289,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role