Player Matchup

Artio
Artio
JohnKraven97
Artio
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,424 Elo+
Party 1
Neith
Neith
NoAtlantis
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,176 Elo+
Party 2
Bacchus
Bacchus
ZakTheWinner
Bacchus
Level 7
God Stats
13W - 15L
1,231 SR
Queue Stats
66W - 65L
1,300 Elo+
Party 2
Arachne
Arachne
xeldorf
Arachne
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 43L
1,379 Elo+
Party 2
Janus
Janus
Âeron
Janus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,424 Elo+
Party 1
Team Averages
Level 25
1,446 SR
1,341 Elo+

VS

Team Averages
Level 18
1,525 SR
1,336 Elo+
Medusa
Medusa
KaspiyTiger
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 102L
1,429 Elo+
Party 3
Sun Wukong
Sun Wukong
Tottishow
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,380 Elo+
Solo
Khepri
Khepri
Volchok213
Khepri
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 29L
1,289 Elo+
Party 3
Nemesis
Nemesis
d33pppp
Nemesis
Level 28
God Stats
33W - 37L
1,405 SR
Queue Stats
181W - 201L
1,333 Elo+
Solo
Hades
Hades
Тульский1987
Hades
Level 11
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 3L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 9
8,679
413
6,435
18,214
11,547
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
13
4 / 6 / 5
9,507
453
13,666
12,436
4,356
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
ZakTheWinner
Bacchus
15
2 / 0 / 12
9,814
467
6,497
14,080
19,651
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
xeldorf
Arachne
18
10 / 4 / 2
11,657
555
11,890
19,265
9,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Âeron
Janus
16
11 / 5 / 6
10,877
518
16,935
11,102
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 5 / 2
9,053
431
10,932
12,700
4,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Tottishow
Sun Wukong
14
6 / 7 / 5
9,625
458
8,938
17,825
15,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Volchok213
Khepri
14
2 / 2 / 4
9,712
462
7,010
7,792
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
d33pppp
Nemesis
15
9 / 7 / 5
10,586
504
13,973
18,334
9,158
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 9 / 5
8,916
425
12,709
15,273
7,445
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
43
29
Kills
22
23
Deaths
30
34
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
8
9
0.81
L
Medusa
3
5
2
0.8
W
Neith
4
6
5
1.08
L
Sun Wukong
Tottishow
Sun Wukong
6
7
5
1.21
L
Khepri
Volchok213
Khepri
2
2
4
2
W
Bacchus
ZakTheWinner
Bacchus
2
0
12
8
L
Nemesis
d33pppp
Nemesis
9
7
5
1.64
W
Arachne
xeldorf
Arachne
10
4
2
2.75
W
Janus
Âeron
Janus
11
5
6
2.8
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,423
Damage
53,562
75,097
Taken
71,924
48,673
Mitigated
43,994
18,363
Healing
9,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,435
1,388
1,668
4,497
18,214
11,547
0
7,683
10,531
20,115
0
L
Medusa
10,932
6,388
0
546
12,700
4,705
255
3,542
9,076
0
57,120
W
Neith
13,666
8,288
0
3,692
12,436
4,356
1,470
1,559
10,585
0
36,484
L
Sun Wukong
Tottishow
Sun Wukong
8,938
2,268
0
539
17,825
15,432
439
6,218
11,432
0
39,752
L
Khepri
Volchok213
Khepri
7,010
1,628
0
1,327
7,792
7,254
176
3,756
3,906
31,860
0
W
Bacchus
ZakTheWinner
Bacchus
6,497
1,145
0
750
14,080
19,651
484
5,109
8,971
23,935
0
L
Nemesis
d33pppp
Nemesis
13,973
8,648
0
3,174
18,334
9,158
263
6,421
11,693
0
57,398
W
Arachne
xeldorf
Arachne
11,890
8,447
0
7,381
19,265
9,585
3,148
1,695
17,570
0
81,279
W
Janus
Âeron
Janus
16,935
1,747
0
375
11,102
3,534
185
3,022
7,721
58,459
0
L
12,709
699
260
3,162
15,273
7,445
818
8,955
5,950
39,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,534
Gold Earned
47,892
354
Minions Killed
365
0
Camps Cleared
0
1,874,312
Distance Traveled
1,849,529
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,679
413
23
1
0
404,931
3
L
Medusa
9,053
431
87
4
0
374,078
2
W
Neith
9,507
453
64
3
0
281,576
0
L
Sun Wukong
9,625
458
63
3
0
380,428
2
L
Khepri
9,712
462
35
2
0
383,683
3
W
Bacchus
9,814
467
46
2
0
374,684
3
L
Nemesis
10,586
504
96
5
0
365,448
2
W
Arachne
11,657
555
116
6
0
413,633
2
W
Janus
10,877
518
105
5
0
399,488
1
L
Hades
8,916
425
84
4
0
345,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role