Player Matchup

Poseidon
Poseidon
Essence of Sin
Poseidon
Level 159
God Stats
8W - 14L
1,331 SR
Queue Stats
375W - 373L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
RetoastedT0ast
Gilgamesh
Level 144
God Stats
1W - 0L
1,382 SR
Queue Stats
20W - 24L
1,595 Elo+
Solo
Danzaburou
Danzaburou
WolfLX
Danzaburou
Level 112
God Stats
1W - 1L
1,854 SR
Queue Stats
7W - 14L
1,557 Elo+
Solo
Team Averages
Level 138
1,522 SR
1,532 Elo+

VS

Team Averages
Level 67
1,532 SR
1,552 Elo+
Achilles
Achilles
Zack Hax
Achilles
Level 117
God Stats
20W - 23L
1,562 SR
Queue Stats
203W - 235L
1,528 Elo+
Solo
Ra
Ra
hyperelite24
Ra
Level 31
God Stats
2W - 3L
1,500 SR
Queue Stats
61W - 69L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
x41Merks
Heimdallr
Level 52
God Stats
2W - 5L
1,535 SR
Queue Stats
129W - 122L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
7 / 4 / 13
14,896
677
16,797
14,182
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
RetoastedT0ast
Gilgamesh
19
10 / 5 / 11
15,827
719
15,099
20,921
12,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
WolfLX
Danzaburou
20
8 / 2 / 11
16,212
737
14,916
21,231
8,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Zack Hax
Achilles
17
5 / 10 / 2
13,673
622
15,590
26,856
19,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 6 / 7
14,408
655
13,648
13,153
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
x41Merks
Heimdallr
17
3 / 9 / 6
14,095
641
11,202
16,921
6,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
25
Kills
11
11
Deaths
25
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Poseidon
7
4
13
3.38
W
Gilgamesh
RetoastedT0ast
Gilgamesh
10
5
11
3.1
W
Danzaburou
WolfLX
Danzaburou
8
2
11
6.75
L
Achilles
Zack Hax
Achilles
5
10
2
0.6
L
3
6
7
1.08
L
Heimdallr
x41Merks
Heimdallr
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,812
Damage
40,440
56,334
Taken
56,930
25,403
Mitigated
30,803
13,379
Healing
10,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
16,797
1,517
0
3,559
14,182
4,584
891
3,493
10,401
72,943
0
W
Gilgamesh
RetoastedT0ast
Gilgamesh
15,099
3,746
0
2,181
20,921
12,663
377
4,932
15,707
0
68,026
W
Danzaburou
WolfLX
Danzaburou
14,916
7,841
0
7,639
21,231
8,156
2,942
5,005
15,856
0
108,857
L
Achilles
Zack Hax
Achilles
15,590
6,215
0
5,115
26,856
19,460
534
4,140
22,301
0
63,644
L
13,648
751
2,159
1,040
13,153
4,958
254
5,257
7,504
65,673
0
L
Heimdallr
x41Merks
Heimdallr
11,202
4,654
0
1,906
16,921
6,385
700
6,260
10,203
0
50,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,935
Gold Earned
42,176
294
Minions Killed
229
0
Camps Cleared
0
1,309,670
Distance Traveled
1,037,148
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
14,896
677
95
4
0
402,712
1
W
Gilgamesh
15,827
719
67
3
0
481,986
0
W
Danzaburou
16,212
737
132
6
0
424,972
2
L
Achilles
13,673
622
58
3
0
331,873
1
L
Ra
14,408
655
112
5
0
383,616
0
L
Heimdallr
14,095
641
59
3
0
321,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role