Player Matchup

Cerberus
Cerberus
DragonGuy
Cerberus
Level 148
God Stats
32W - 24L
1,637 SR
Queue Stats
411W - 292L
1,629 Elo+
Party 1
Ne Zha
Ne Zha
Patmas
Ne Zha
Level 148
God Stats
3W - 0L
1,824 SR
Queue Stats
147W - 87L
1,591 Elo+
Party 1
Danzaburou
Danzaburou
ScarletGremory
Danzaburou
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
290W - 190L
1,678 Elo+
Party 1
Kumbhakarna
Kumbhakarna
barboxon
Kumbhakarna
Level 160
God Stats
25W - 15L
1,726 SR
Queue Stats
77W - 69L
1,560 Elo+
Party 1
Chang'e
Chang'e
leska22
Chang'e
Level 129
God Stats
6W - 1L
1,944 SR
Queue Stats
403W - 274L
1,626 Elo+
Party 1
Team Averages
Level 138
1,726 SR
1,617 Elo+

VS

Team Averages
Level 98
1,493 SR
1,563 Elo+
Fenrir
Fenrir
Danarchi98
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,571 Elo+
Party 2
King Arthur
King Arthur
FackThiss
King Arthur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,613 Elo+
Party 2
Scylla
Scylla
Quero_ft
Scylla
Level 123
God Stats
6W - 6L
1,396 SR
Queue Stats
154W - 143L
1,576 Elo+
Party 3
Sylvanus
Sylvanus
Scrool50
Sylvanus
Level 136
God Stats
1W - 2L
1,569 SR
Queue Stats
18W - 21L
1,555 Elo+
Solo
Aphrodite
Aphrodite
frantt02
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DragonGuy
Cerberus
14
5 / 0 / 4
8,615
615
9,474
8,947
4,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Patmas
Ne Zha
13
5 / 2 / 4
7,923
566
5,349
9,307
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
ScarletGremory
Danzaburou
13
2 / 3 / 3
7,652
547
7,776
9,936
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
barboxon
Kumbhakarna
11
1 / 1 / 8
7,047
503
2,652
11,530
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
leska22
Chang'e
14
3 / 0 / 7
8,066
576
8,874
6,458
2,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Danarchi98
Fenrir
11
3 / 2 / 1
6,847
489
4,085
8,961
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

King Arthur
FackThiss
King Arthur
12
0 / 2 / 1
6,215
444
3,713
8,929
6,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Quero_ft
Scylla
12
1 / 2 / 1
6,847
489
6,168
6,836
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
Scrool50
Sylvanus
10
0 / 4 / 3
6,173
441
5,386
13,467
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
frantt02
Aphrodite
12
1 / 6 / 1
6,771
484
4,401
9,957
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
6
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Danarchi98
Fenrir
3
2
1
1.75
W
Cerberus
DragonGuy
Cerberus
5
0
4
7
L
King Arthur
FackThiss
King Arthur
0
2
1
0.25
W
Ne Zha
Patmas
Ne Zha
5
2
4
3.5
L
Scylla
Quero_ft
Scylla
1
2
1
0.75
W
Danzaburou
ScarletGremory
Danzaburou
2
3
3
1.17
L
Sylvanus
Scrool50
Sylvanus
0
4
3
0.38
W
Kumbhakarna
barboxon
Kumbhakarna
1
1
8
5
L
Aphrodite
frantt02
Aphrodite
1
6
1
0.25
W
Chang'e
leska22
Chang'e
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,125
Damage
23,753
46,178
Taken
48,150
20,802
Mitigated
22,151
19,231
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Danarchi98
Fenrir
4,085
890
0
2,260
8,961
3,134
0
2,045
6,891
0
37,806
W
Cerberus
DragonGuy
Cerberus
9,474
445
0
2,867
8,947
4,891
186
1,869
6,577
45,561
0
L
King Arthur
FackThiss
King Arthur
3,713
232
0
268
8,929
6,484
266
4,936
3,600
0
31,727
W
Ne Zha
Patmas
Ne Zha
5,349
1,660
0
3,386
9,307
3,370
62
1,573
7,686
0
48,833
L
Scylla
Quero_ft
Scylla
6,168
914
0
1,019
6,836
1,836
0
1,209
5,627
44,007
0
W
Danzaburou
ScarletGremory
Danzaburou
7,776
3,313
0
3,523
9,936
3,445
917
4,340
5,351
0
51,561
L
Sylvanus
Scrool50
Sylvanus
5,386
1,495
1,472
4,193
13,467
7,286
0
5,578
7,864
20,397
0
W
Kumbhakarna
barboxon
Kumbhakarna
2,652
278
0
2,149
11,530
6,493
492
4,849
6,262
24,363
0
L
Aphrodite
frantt02
Aphrodite
4,401
1,008
1,108
3,341
9,957
3,411
0
6,739
3,168
35,716
0
W
Chang'e
leska22
Chang'e
8,874
989
2,217
5,089
6,458
2,603
249
2,490
3,872
50,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,303
Gold Earned
32,853
460
Minions Killed
343
0
Camps Cleared
0
1,324,987
Distance Traveled
1,324,981
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,847
489
80
6
0
298,775
3
W
Cerberus
8,615
615
102
7
0
237,328
3
L
King Arthur
6,215
444
66
5
0
300,055
2
W
Ne Zha
7,923
566
98
7
0
309,424
3
L
Scylla
6,847
489
86
6
0
259,894
4
W
Danzaburou
7,652
547
113
8
0
231,990
3
L
Sylvanus
6,173
441
31
2
0
211,949
4
W
Kumbhakarna
7,047
503
36
3
0
270,225
4
L
Aphrodite
6,771
484
80
6
0
254,308
3
W
Chang'e
8,066
576
111
8
0
276,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role