Player Matchup

Danzaburou
Danzaburou
Diamond III
CheekyLemonMan
Danzaburou
Diamond III
Level 155
God Stats
28W - 22L
1,684 SR
Queue Stats
196W - 177L
2,031 MMR
Party 3
Ymir
Ymir
Diamond IV
Flucke
Ymir
Diamond IV
Level 154
God Stats
1W - 3L
1,361 SR
Queue Stats
195W - 176L
2,057 MMR
Party 3
King Arthur
King Arthur
Diamond III
Teratron
King Arthur
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
kepwii
Merlin
Masters
Level 150
God Stats
26W - 31L
1,623 SR
Queue Stats
822W - 795L
2,036 MMR
Party 2
Fenrir
Fenrir
Diamond IV
kkeeno92
Fenrir
Diamond IV
Level 105
God Stats
12W - 4L
1,673 SR
Queue Stats
192W - 168L
2,088 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,568 SR
1,942 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,651 SR
1,831 MMR
Set
Set
Platinum I
Mexxtex
Set
Platinum I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Diamond V
Perѕona
Nemesis
Diamond V
Level 159
God Stats
7W - 1L
1,935 SR
Queue Stats
53W - 40L
2,119 MMR
Party 1
Artio
Artio
Diamond IV
RazaKus
Artio
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond IV
RedKâ
Ares
Diamond IV
Level 121
God Stats
3W - 1L
1,640 SR
Queue Stats
203W - 193L
2,036 MMR
Solo
Anhur
Anhur
Diamond V
Snailork
Anhur
Diamond V
Level 117
God Stats
4W - 1L
1,683 SR
Queue Stats
174W - 163L
1,997 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CheekyLemonMan
Danzaburou
16
2 / 3 / 1
10,455
581
5,412
10,319
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Flucke
Ymir
12
1 / 7 / 6
8,949
497
4,181
18,587
11,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Teratron
King Arthur
15
1 / 5 / 5
9,352
520
14,898
17,984
11,620
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
kepwii
Merlin
15
8 / 9 / 2
9,776
543
14,398
12,786
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
kkeeno92
Fenrir
15
7 / 3 / 6
9,726
540
9,455
14,298
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatAthenaTsukuyomiSobekApollo

VS

Bans
YemojaKhepriPersephoneCerberusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
11 / 1 / 5
13,454
747
14,772
11,981
4,756
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Perѕona
Nemesis
16
7 / 7 / 9
10,633
591
12,747
15,848
6,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
RazaKus
Artio
18
1 / 4 / 5
10,901
606
9,570
19,035
18,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
RedKâ
Ares
16
7 / 3 / 10
10,792
600
12,690
13,697
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Snailork
Anhur
17
1 / 4 / 4
10,615
590
6,730
12,000
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
60
19
Kills
27
27
Deaths
19
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CheekyLemonMan
Danzaburou
2
3
1
0.83
L
Ymir
Flucke
Ymir
1
7
6
0.57
W
Set
11
1
5
13.5
W
Nemesis
Perѕona
Nemesis
7
7
9
1.64
W
Artio
RazaKus
Artio
1
4
5
0.88
W
Ares
RedKâ
Ares
7
3
10
4
W
Anhur
Snailork
Anhur
1
4
4
0.75
L
King Arthur
Teratron
King Arthur
1
5
5
0.7
L
Merlin
kepwii
Merlin
8
9
2
1
L
Fenrir
kkeeno92
Fenrir
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,344
Damage
56,509
73,974
Taken
72,561
37,312
Mitigated
43,038
13,240
Healing
20,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CheekyLemonMan
Danzaburou
5,412
2,572
0
4,772
10,319
3,156
0
1,800
8,519
0
71,621
L
Ymir
Flucke
Ymir
4,181
602
0
830
18,587
11,754
0
6,250
12,337
15,372
0
W
Set
14,772
6,473
0
3,028
11,981
4,756
0
4,846
7,135
0
115,151
W
Nemesis
Perѕona
Nemesis
12,747
7,573
0
1,216
15,848
6,261
0
5,704
10,144
0
62,731
W
Artio
RazaKus
Artio
9,570
952
358
11,266
19,035
18,721
467
417
18,618
71,993
0
W
Ares
RedKâ
Ares
12,690
585
0
830
13,697
9,774
0
4,747
8,950
44,269
0
W
Anhur
Snailork
Anhur
6,730
4,468
0
4,135
12,000
3,526
1,778
2,865
9,135
0
81,325
L
King Arthur
Teratron
King Arthur
14,898
3,030
0
3,861
17,984
11,620
0
9,373
8,611
0
67,911
L
Merlin
kepwii
Merlin
14,398
1,511
0
339
12,786
4,419
0
1,529
11,257
61,267
0
L
Fenrir
kkeeno92
Fenrir
9,455
4,913
0
3,438
14,298
6,363
0
3,308
10,990
0
59,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,258
Gold Earned
56,395
537
Minions Killed
656
0
Camps Cleared
0
1,662,000
Distance Traveled
1,816,181
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,455
581
175
10
0
328,058
7
L
Ymir
8,949
497
18
1
0
326,210
6
W
Set
13,454
747
220
12
0
369,944
7
W
Nemesis
10,633
591
107
6
0
391,451
1
W
Artio
10,901
606
140
8
0
375,082
6
W
Ares
10,792
600
54
3
0
361,125
4
W
Anhur
10,615
590
135
8
0
318,579
8
L
King Arthur
9,352
520
135
8
0
324,425
6
L
Merlin
9,776
543
114
6
0
313,692
2
L
Fenrir
9,726
540
95
5
0
369,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role