Player Matchup

Raijin
Raijin
Asumata
Raijin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 139L
1,584 Elo+
Party 2
Nemesis
Nemesis
Subby Slays
Nemesis
Level 41
God Stats
0W - 2L
1,322 SR
Queue Stats
82W - 84L
1,455 Elo+
Party 2
Bacchus
Bacchus
Your Momma Dumb
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,534 Elo+
Party 2
Team Averages
Level 64
1,441 SR
1,524 Elo+

VS

Team Averages
Level 71
1,618 SR
1,386 Elo+
Neith
Neith
Nickotine28
Neith
Level 42
God Stats
8W - 27L
1,368 SR
Queue Stats
8W - 27L
1,288 Elo+
Party 1
Hel
Hel
ToastedLetuce71
Hel
Level 105
God Stats
4W - 4L
1,808 SR
Queue Stats
146W - 133L
1,512 Elo+
Party 1
Cerberus
Cerberus
cyborgss
Cerberus
Level 67
God Stats
8W - 10L
1,678 SR
Queue Stats
524W - 663L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Asumata
Raijin
12
6 / 7 / 4
8,991
692
12,328
11,337
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Subby Slays
Nemesis
10
3 / 6 / 5
8,505
654
8,448
11,591
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 4 / 7
7,908
608
5,226
11,642
9,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 9
8,559
658
7,657
7,702
2,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
8 / 4 / 7
9,972
767
10,158
10,999
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
cyborgss
Cerberus
14
7 / 2 / 10
10,612
816
11,312
17,099
13,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
10
Kills
17
17
Deaths
10
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
Asumata
Raijin
6
7
4
1.14
W
2
4
9
1.63
L
Nemesis
Subby Slays
Nemesis
3
6
5
0.92
W
8
4
7
2.88
L
1
4
7
1.13
W
Cerberus
cyborgss
Cerberus
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,002
Damage
29,127
34,570
Taken
35,800
16,605
Mitigated
19,981
6,700
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Asumata
Raijin
12,328
1,223
0
2,013
11,337
2,821
387
8,082
3,255
29,408
0
W
7,657
2,654
0
527
7,702
2,432
426
3,731
3,739
0
23,092
L
Nemesis
Subby Slays
Nemesis
8,448
3,306
0
1,493
11,591
4,391
371
6,807
4,784
0
27,542
W
10,158
1,307
8,700
6,829
10,999
3,983
60
5,968
4,727
33,930
0
L
5,226
446
594
2,600
11,642
9,393
116
6,685
4,957
10,966
0
W
Cerberus
cyborgss
Cerberus
11,312
243
0
2,746
17,099
13,566
181
6,860
9,693
23,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,404
Gold Earned
29,143
82
Minions Killed
118
0
Camps Cleared
0
607,726
Distance Traveled
707,977
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,991
692
38
3
0
166,571
0
W
Neith
8,559
658
30
2
0
237,413
0
L
Nemesis
8,505
654
37
3
0
205,912
1
W
Hel
9,972
767
49
4
0
224,019
3
L
Bacchus
7,908
608
7
1
0
235,243
0
W
Cerberus
10,612
816
39
3
0
246,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role