Player Matchup

Ra
Ra
ChoosyGorilla10
Ra
Level 33
God Stats
6W - 6L
1,664 SR
Queue Stats
30W - 57L
1,601 Elo+
Party 3
Ares
Ares
Sitnexttome
Ares
Level 17
God Stats
0W - 1L
1,660 SR
Queue Stats
3W - 1L
1,785 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TavarK
Ah Muzen Cab
Level 25
God Stats
4W - 5L
1,506 SR
Queue Stats
11W - 16L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
banano2108
Gilgamesh
Level 93
God Stats
2W - 2L
1,505 SR
Queue Stats
17W - 24L
1,454 Elo+
Party 1
Merlin
Merlin
jefferybob
Merlin
Level 49
God Stats
2W - 1L
1,769 SR
Queue Stats
33W - 58L
1,601 Elo+
Party 3
Team Averages
Level 43
1,621 SR
1,575 Elo+

VS

Team Averages
Level 55
1,508 SR
1,502 Elo+
Thor
Thor
Deadcell0099
Thor
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 15L
1,273 Elo+
Solo
Sun Wukong
Sun Wukong
KennyMyers41
Sun Wukong
Level 101
God Stats
34W - 26L
1,531 SR
Queue Stats
106W - 89L
1,527 Elo+
Party 2
Scylla
Scylla
Prospectthis
Scylla
Level 64
God Stats
2W - 1L
1,750 SR
Queue Stats
162W - 130L
1,572 Elo+
Party 4
Danzaburou
Danzaburou
YURBZ
Danzaburou
Level 19
God Stats
18W - 13L
1,440 SR
Queue Stats
135W - 101L
1,609 Elo+
Party 2
Sobek
Sobek
tablor
Sobek
Level 44
God Stats
1W - 0L
1,319 SR
Queue Stats
124W - 132L
1,528 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 4
10,764
673
7,259
13,523
5,930
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
2 / 6 / 7
10,316
645
10,388
19,286
20,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
TavarK
Ah Muzen Cab
17
3 / 5 / 5
11,259
704
18,783
17,189
8,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
banano2108
Gilgamesh
17
4 / 7 / 1
10,939
684
15,999
19,394
11,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
jefferybob
Merlin
17
1 / 6 / 6
9,964
623
12,510
15,991
6,297
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 15
11,902
744
11,514
12,103
6,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
KennyMyers41
Sun Wukong
18
2 / 2 / 14
11,600
725
10,400
14,492
15,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
20
9 / 2 / 9
13,349
834
23,894
12,284
5,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
YURBZ
Danzaburou
19
9 / 3 / 10
13,200
825
20,104
15,261
7,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
tablor
Sobek
17
2 / 2 / 13
11,519
720
6,973
21,997
26,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
12
Kills
26
26
Deaths
12
23
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
4
3
15
3.83
W
Sun Wukong
KennyMyers41
Sun Wukong
2
2
14
4.5
W
Scylla
9
2
9
6.75
L
2
6
7
0.92
L
Ah Muzen Cab
TavarK
Ah Muzen Cab
3
5
5
1.1
W
Danzaburou
YURBZ
Danzaburou
9
3
10
4.67
L
Gilgamesh
banano2108
Gilgamesh
4
7
1
0.64
L
Merlin
jefferybob
Merlin
1
6
6
0.67
W
Sobek
tablor
Sobek
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,939
Damage
72,885
85,383
Taken
76,137
51,919
Mitigated
59,913
23,670
Healing
16,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,259
594
5,608
5,041
13,523
5,930
211
5,223
8,200
41,638
0
W
11,514
1,194
0
20
12,103
6,094
1,720
5,578
6,391
0
36,748
W
Sun Wukong
KennyMyers41
Sun Wukong
10,400
1,888
1,095
4,117
14,492
15,413
492
6,380
7,952
0
38,029
W
Scylla
23,894
2,903
0
2,114
12,284
5,023
578
4,166
7,892
64,109
0
L
10,388
542
0
25
19,286
20,455
79
6,513
12,573
17,458
0
L
Ah Muzen Cab
TavarK
Ah Muzen Cab
18,783
6,802
0
5,340
17,189
8,076
66
4,563
12,551
0
54,737
W
Danzaburou
YURBZ
Danzaburou
20,104
7,807
0
4,724
15,261
7,281
2,002
3,705
11,394
0
52,884
L
Gilgamesh
banano2108
Gilgamesh
15,999
3,677
0
3,058
19,394
11,161
0
8,123
11,121
0
47,229
L
Merlin
jefferybob
Merlin
12,510
147
1,205
3,393
15,991
6,297
0
7,134
8,732
35,532
0
W
Sobek
tablor
Sobek
6,973
1,197
0
4,707
21,997
26,102
272
9,636
11,983
22,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,242
Gold Earned
61,570
338
Minions Killed
362
6
Camps Cleared
8
1,418,289
Distance Traveled
1,471,799
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,764
673
100
6
1
298,181
0
W
Thor
11,902
744
72
5
3
265,448
3
W
Sun Wukong
11,600
725
77
5
0
337,768
0
W
Scylla
13,349
834
111
7
1
280,709
4
L
Ares
10,316
645
13
1
0
291,621
0
L
Ah Muzen Cab
11,259
704
104
7
0
271,274
0
W
Danzaburou
13,200
825
72
5
4
281,619
4
L
Gilgamesh
10,939
684
62
4
4
282,376
0
L
Merlin
9,964
623
59
4
1
274,837
1
W
Sobek
11,519
720
30
2
0
306,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role