Player Matchup

Chang'e
Chang'e
DUwiggers
Chang'e
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sol
Sol
Handrarys
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Mendes_BrZ
Fenrir
Level 24
God Stats
19W - 23L
1,469 SR
Queue Stats
75W - 60L
1,362 Elo+
Solo
Artemis
Artemis
Museumm
Artemis
Level 6
God Stats
2W - 3L
1,296 SR
Queue Stats
3W - 7L
993 Elo+
Solo
Odin
Odin
carlythoxsup
Odin
Level 29
God Stats
24W - 25L
1,574 SR
Queue Stats
155W - 178L
1,456 Elo+
Solo
Team Averages
Level 13
1,468 SR
1,362 Elo+

VS

Team Averages
Level 7
1,491 SR
1,421 Elo+
Horus
Horus
Akriiel
Horus
Level 1
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 69L
1,500 Elo+
Party 2
Hachiman
Hachiman
IndianaDiones
Hachiman
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,500 Elo+
Party 2
Kali
Kali
KnockOut767
Kali
Level 7
God Stats
2W - 3L
1,353 SR
Queue Stats
48W - 53L
1,168 Elo+
Solo
Tiamat
Tiamat
Xifrudinho
Tiamat
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 70L
1,500 Elo+
Party 2
Fafnir
Fafnir
nnanddo
Fafnir
Level 25
God Stats
9W - 10L
1,602 SR
Queue Stats
124W - 130L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DUwiggers
Chang'e
10
2 / 8 / 7
7,275
455
5,587
8,615
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
7 / 3 / 5
8,796
550
7,867
10,661
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Mendes_BrZ
Fenrir
15
17 / 1 / 3
10,441
653
14,717
11,774
6,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Museumm
Artemis
12
2 / 7 / 4
7,800
488
5,740
8,312
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 3 / 3
8,864
554
10,110
13,476
5,889
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Akriiel
Horus
11
2 / 6 / 4
6,925
433
6,265
10,774
6,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
IndianaDiones
Hachiman
11
4 / 7 / 3
7,484
468
6,907
11,150
3,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
10 / 5 / 5
8,646
540
11,594
14,266
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Xifrudinho
Tiamat
12
2 / 10 / 8
7,727
483
5,866
10,566
5,155
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
nnanddo
Fafnir
13
3 / 6 / 4
8,488
531
5,103
13,556
9,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
45
34
Kills
21
22
Deaths
34
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
Akriiel
Horus
2
6
4
0.67
W
Chang'e
DUwiggers
Chang'e
2
8
7
0.69
W
7
3
5
3.17
L
Hachiman
IndianaDiones
Hachiman
4
7
3
0.79
L
10
5
5
2.5
W
Fenrir
Mendes_BrZ
Fenrir
17
1
3
18.5
W
Artemis
Museumm
Artemis
2
7
4
0.57
L
Tiamat
Xifrudinho
Tiamat
2
10
8
0.6
W
6
3
3
2.5
L
Fafnir
nnanddo
Fafnir
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,021
Damage
35,735
52,838
Taken
60,312
22,633
Mitigated
31,579
10,767
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Akriiel
Horus
6,265
2,914
504
1,009
10,774
6,849
0
2,504
8,048
0
32,257
W
Chang'e
DUwiggers
Chang'e
5,587
1,373
862
718
8,615
2,332
927
400
8,215
15,205
0
W
7,867
3,900
0
2,442
10,661
3,694
2,149
4,733
5,928
30,465
1,473
L
Hachiman
IndianaDiones
Hachiman
6,907
5,813
0
0
11,150
3,573
874
2,060
8,970
0
25,611
L
11,594
5,489
0
3,638
14,266
6,298
0
3,663
10,434
0
44,073
W
Fenrir
Mendes_BrZ
Fenrir
14,717
4,946
255
3,462
11,774
6,936
1,581
2,877
8,897
0
57,098
W
Artemis
Museumm
Artemis
5,740
2,238
0
60
8,312
3,782
1,074
650
7,662
0
29,426
L
Tiamat
Xifrudinho
Tiamat
5,866
654
0
966
10,566
5,155
84
2,768
7,766
23,337
0
W
10,110
1,748
0
2,968
13,476
5,889
1,970
2,309
11,167
313
41,936
L
Fafnir
nnanddo
Fafnir
5,103
1,274
0
3,331
13,556
9,704
257
1,745
11,809
27,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
39,270
300
Minions Killed
247
0
Camps Cleared
0
1,344,473
Distance Traveled
1,334,043
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,925
433
47
3
0
270,465
0
W
Chang'e
7,275
455
17
1
0
214,100
3
W
Sol
8,796
550
64
4
0
269,108
0
L
Hachiman
7,484
468
47
3
0
268,652
0
L
Kali
8,646
540
73
5
0
293,200
0
W
Fenrir
10,441
653
94
6
0
322,799
2
W
Artemis
7,800
488
54
3
0
245,294
0
L
Tiamat
7,727
483
38
2
0
238,242
0
W
Odin
8,864
554
71
4
0
293,172
1
L
Fafnir
8,488
531
42
3
0
263,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role