Player Matchup

Pele
Pele
Dabi 7
Pele
Level 43
God Stats
27W - 33L
1,361 SR
Queue Stats
234W - 345L
1,230 Elo+
Party 3
Cernunnos
Cernunnos
Double0Slump
Cernunnos
Level 42
God Stats
7W - 18L
1,182 SR
Queue Stats
320W - 423L
1,325 Elo+
Party 3
Bellona
Bellona
ItsFactionnn
Bellona
Level 38
God Stats
2W - 5L
1,399 SR
Queue Stats
328W - 435L
1,354 Elo+
Party 3
Thoth
Thoth
Zonvom
Thoth
Level 68
God Stats
2W - 10L
1,119 SR
Queue Stats
369W - 482L
1,326 Elo+
Party 3
Ares
Ares
skyfox654
Ares
Level 24
God Stats
3W - 18L
964 SR
Queue Stats
86W - 165L
1,214 Elo+
Party 3
Team Averages
Level 43
1,205 SR
1,290 Elo+

VS

Team Averages
Level 67
1,446 SR
1,424 Elo+
Fenrir
Fenrir
Carlostre2
Fenrir
Level 28
God Stats
6W - 13L
1,366 SR
Queue Stats
32W - 48L
1,303 Elo+
Party 2
Chaac
Chaac
Ilmmortal_Legend
Chaac
Level 108
God Stats
10W - 9L
1,507 SR
Queue Stats
503W - 464L
1,477 Elo+
Party 1
Anubis
Anubis
KING_MJ_12
Anubis
Level 24
God Stats
26W - 26L
1,475 SR
Queue Stats
45W - 37L
1,442 Elo+
Party 1
Tiamat
Tiamat
daniel_gamer2002
Tiamat
Level 85
God Stats
4W - 2L
1,568 SR
Queue Stats
131W - 175L
1,416 Elo+
Party 2
Heimdallr
Heimdallr
iBeAnt
Heimdallr
Level 89
God Stats
3W - 5L
1,312 SR
Queue Stats
233W - 187L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dabi 7
Pele
15
2 / 4 / 0
9,609
418
2,300
12,862
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Double0Slump
Cernunnos
14
0 / 7 / 3
9,356
407
8,650
18,265
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
ItsFactionnn
Bellona
16
2 / 6 / 2
10,356
450
5,698
18,032
11,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Zonvom
Thoth
18
3 / 11 / 3
11,298
491
13,481
19,049
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
12
1 / 8 / 1
8,292
361
1,628
14,569
9,678
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Carlostre2
Fenrir
18
11 / 2 / 7
12,101
526
12,895
14,642
6,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 0 / 18
12,396
539
12,259
19,777
18,214
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Anubis
KING_MJ_12
Anubis
18
1 / 3 / 6
12,445
541
5,382
8,453
3,774
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 2 / 6
13,681
595
17,398
13,331
8,140
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
iBeAnt
Heimdallr
18
5 / 2 / 7
12,518
544
10,459
15,021
6,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
77
8
Kills
33
36
Deaths
9
9
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Carlostre2
Fenrir
11
2
7
7.25
L
Pele
Dabi 7
Pele
2
4
0
0.5
L
Cernunnos
Double0Slump
Cernunnos
0
7
3
0.21
W
5
0
18
14
L
Bellona
ItsFactionnn
Bellona
2
6
2
0.5
W
Anubis
KING_MJ_12
Anubis
1
3
6
1.33
L
Thoth
Zonvom
Thoth
3
11
3
0.41
W
11
2
6
7
W
Heimdallr
iBeAnt
Heimdallr
5
2
7
4.25
L
Ares
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,757
Damage
58,393
82,777
Taken
71,224
39,682
Mitigated
43,556
11,608
Healing
25,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Carlostre2
Fenrir
12,895
2,174
0
4,418
14,642
6,824
2,575
1,331
13,291
0
56,467
L
Pele
Dabi 7
Pele
2,300
417
0
3,874
12,862
5,332
0
3,416
9,446
0
40,484
L
Cernunnos
Double0Slump
Cernunnos
8,650
4,734
0
2,784
18,265
6,457
910
2,152
16,113
0
44,459
W
12,259
2,119
0
8,249
19,777
18,214
1,872
4,864
13,986
513
90,549
L
Bellona
ItsFactionnn
Bellona
5,698
1,617
0
1,891
18,032
11,464
904
6,337
11,695
0
48,284
W
Anubis
KING_MJ_12
Anubis
5,382
241
0
2,414
8,453
3,774
1,095
1,028
7,417
67,652
0
L
Thoth
Zonvom
Thoth
13,481
906
0
3,059
19,049
6,751
0
8,399
10,650
63,758
0
W
17,398
809
930
5,191
13,331
8,140
2,147
4,342
8,640
79,455
0
W
Heimdallr
iBeAnt
Heimdallr
10,459
4,460
0
4,363
15,021
6,604
5,113
2,134
12,781
0
87,155
L
Ares
1,628
117
0
0
14,569
9,678
285
2,583
11,983
25,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
63,141
383
Minions Killed
634
0
Camps Cleared
0
1,795,127
Distance Traveled
2,096,902
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,101
526
77
3
0
438,235
0
L
Pele
9,609
418
54
2
0
258,601
1
L
Cernunnos
9,356
407
96
4
0
389,148
1
W
Chaac
12,396
539
136
6
0
468,638
3
L
Bellona
10,356
450
93
4
0
459,557
2
W
Anubis
12,445
541
141
6
0
403,961
0
L
Thoth
11,298
491
107
5
0
368,241
3
W
Tiamat
13,681
595
145
6
0
387,300
1
W
Heimdallr
12,518
544
135
6
0
398,768
5
L
Ares
8,292
361
33
1
0
319,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role