Player Matchup

Yemoja
Yemoja
BlazingWind1
Yemoja
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DejloX
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
LgangTurni
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 56L
1,268 Elo+
Solo
Loki
Loki
naarky
Loki
Level 23
God Stats
15W - 14L
1,505 SR
Queue Stats
32W - 44L
1,339 Elo+
Party 2
Sun Wukong
Sun Wukong
peaky_order8
Sun Wukong
Level 26
God Stats
5W - 10L
1,369 SR
Queue Stats
76W - 80L
1,369 Elo+
Party 2
Team Averages
Level 15
1,475 SR
1,395 Elo+

VS

Team Averages
Level 27
1,476 SR
1,399 Elo+
Medusa
Medusa
AKFrosty
Medusa
Level 29
God Stats
1W - 1L
1,379 SR
Queue Stats
110W - 102L
1,452 Elo+
Solo
Horus
Horus
Cankrvn
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,286 Elo+
Party 3
Ares
Ares
DMCdima
Ares
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 1
Tiamat
Tiamat
MrCosmosss
Tiamat
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,259 Elo+
Party 3
Set
Set
Tetraziklin
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
2 / 3 / 6
12,030
481
9,537
21,108
23,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
DejloX
Tiamat
13
0 / 17 / 5
9,359
374
5,256
24,457
11,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
LgangTurni
Fenrir
16
6 / 11 / 6
11,198
448
10,660
22,492
11,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
naarky
Loki
18
10 / 2 / 2
12,447
498
13,179
18,643
9,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
peaky_order8
Sun Wukong
17
4 / 6 / 3
11,430
457
12,885
23,012
20,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AKFrosty
Medusa
20
19 / 1 / 4
14,807
592
37,356
17,258
9,444
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Cankrvn
Horus
17
1 / 2 / 11
11,045
442
8,265
13,590
13,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
DMCdima
Ares
17
4 / 2 / 12
11,322
453
6,884
14,130
14,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
MrCosmosss
Tiamat
14
1 / 11 / 8
10,066
403
7,209
16,062
7,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
13 / 6 / 4
13,853
554
15,569
20,672
9,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
77
22
Kills
38
39
Deaths
22
22
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
AKFrosty
Medusa
19
1
4
21
L
Yemoja
2
3
6
1.67
W
Horus
Cankrvn
Horus
1
2
11
3.25
W
Ares
DMCdima
Ares
4
2
12
5
L
Tiamat
DejloX
Tiamat
0
17
5
0.15
L
Fenrir
LgangTurni
Fenrir
6
11
6
0.82
W
Tiamat
MrCosmosss
Tiamat
1
11
8
0.45
W
13
6
4
2.5
L
Loki
naarky
Loki
10
2
2
5.5
L
Sun Wukong
peaky_order8
Sun Wukong
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,517
Damage
75,283
109,712
Taken
81,712
75,641
Mitigated
54,420
13,992
Healing
17,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AKFrosty
Medusa
37,356
24,332
0
4,960
17,258
9,444
4,388
2,610
14,648
0
115,426
L
Yemoja
9,537
1,902
1,534
484
21,108
23,639
951
4,141
16,902
55,969
0
W
Horus
Cankrvn
Horus
8,265
4,862
3,140
3,627
13,590
13,683
524
2,326
11,264
0
49,600
W
Ares
DMCdima
Ares
6,884
1,658
0
231
14,130
14,105
364
4,710
9,420
27,800
0
L
Tiamat
DejloX
Tiamat
5,256
1,720
0
2,736
24,457
11,486
1,067
3,444
21,013
34,734
0
L
Fenrir
LgangTurni
Fenrir
10,660
3,830
0
2,711
22,492
11,050
382
3,518
18,799
0
38,420
W
Tiamat
MrCosmosss
Tiamat
7,209
924
159
2,553
16,062
7,762
262
1,648
14,414
28,308
0
W
15,569
8,999
0
2,464
20,672
9,426
555
3,499
17,173
0
121,827
L
Loki
naarky
Loki
13,179
2,866
0
4,372
18,643
9,185
0
2,179
16,095
0
84,269
L
Sun Wukong
peaky_order8
Sun Wukong
12,885
3,386
0
2,155
23,012
20,281
1,550
811
22,201
0
69,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,464
Gold Earned
61,093
423
Minions Killed
463
0
Camps Cleared
0
2,007,790
Distance Traveled
2,282,765
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,807
592
149
6
0
489,715
0
L
Yemoja
12,030
481
90
4
0
414,795
0
W
Horus
11,045
442
92
4
0
467,046
0
W
Ares
11,322
453
33
1
0
480,724
0
L
Tiamat
9,359
374
51
2
0
326,898
7
L
Fenrir
11,198
448
68
3
0
374,914
0
W
Tiamat
10,066
403
35
1
0
427,491
1
W
Set
13,853
554
154
6
0
417,789
0
L
Loki
12,447
498
119
5
0
461,958
0
L
Sun Wukong
11,430
457
95
4
0
429,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role