Player Matchup

Merlin
Merlin
EmilyXDRawr
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 84L
1,641 Elo+
Solo
Arachne
Arachne
PickinBoogerz
Arachne
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
192W - 229L
1,383 Elo+
Solo
Yemoja
Yemoja
mary_bell89
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Artemis
Artemis
theogkenobi2
Artemis
Level 18
God Stats
6W - 5L
1,502 SR
Queue Stats
130W - 124L
1,463 Elo+
Solo
Anubis
Anubis
奥斯卡主打vj
Anubis
Level 24
God Stats
6W - 4L
1,680 SR
Queue Stats
41W - 46L
1,491 Elo+
Solo
Team Averages
Level 21
1,536 SR
1,496 Elo+

VS

Team Averages
Level 22
1,569 SR
1,554 Elo+
Hachiman
Hachiman
ElBabs_01
Hachiman
Level 5
God Stats
7W - 5L
1,658 SR
Queue Stats
168W - 110L
1,631 Elo+
Party 1
Olorun
Olorun
YOUNGBULL_888
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,170 Elo+
Solo
Ra
Ra
hollowdogs0
Ra
Level 13
God Stats
0W - 1L
1,283 SR
Queue Stats
4W - 3L
1,724 Elo+
Solo
Chaac
Chaac
juanchy503
Chaac
Level 23
God Stats
5W - 2L
1,786 SR
Queue Stats
92W - 77L
1,606 Elo+
Solo
Hercules
Hercules
thor0818
Hercules
Level 67
God Stats
3W - 4L
1,618 SR
Queue Stats
112W - 97L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
13 / 7 / 3
17,413
670
30,527
24,474
13,287
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Arachne
20
2 / 4 / 4
12,706
489
10,416
21,936
7,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
14
0 / 9 / 1
9,772
376
746
13,042
4,946
Artemis
theogkenobi2
Artemis
20
10 / 5 / 4
16,244
625
20,174
21,220
9,585
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 7 / 2
14,024
539
17,730
23,979
13,539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElBabs_01
Hachiman
20
8 / 6 / 6
14,213
547
19,624
24,789
7,902
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

3
0 / 5 / 0
7,244
279
33
3,146
612
20
2 / 10 / 1
13,142
505
4,817
14,899
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
19
3 / 8 / 5
12,288
473
11,087
28,455
16,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
thor0818
Hercules
20
18 / 2 / 5
15,043
579
33,617
35,531
29,027
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
48
31
Kills
31
32
Deaths
31
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ElBabs_01
Hachiman
8
6
6
1.83
W
Merlin
13
7
3
2.07
W
Arachne
2
4
4
1
L
0
5
0
0
L
2
10
1
0.25
L
Chaac
3
8
5
0.69
W
Yemoja
0
9
1
0.06
W
Artemis
theogkenobi2
Artemis
10
5
4
2.4
L
Hercules
thor0818
Hercules
18
2
5
10.25
W
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,593
Damage
69,178
104,651
Taken
106,820
49,096
Mitigated
60,158
33,639
Healing
35,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ElBabs_01
Hachiman
19,624
12,901
0
9,795
24,789
7,902
660
13,521
11,268
0
107,194
W
Merlin
30,527
3,034
476
6,496
24,474
13,287
1,416
313
24,081
179,886
0
W
Arachne
10,416
7,800
0
8,216
21,936
7,739
465
502
21,372
0
91,374
L
33
33
0
0
3,146
612
0
1,780
1,366
992
0
L
4,817
63
966
425
14,899
5,643
2,178
3,959
10,940
71,981
0
L
Chaac
11,087
2,709
0
10,709
28,455
16,974
628
14,703
13,752
0
71,174
W
Yemoja
746
188
135
21
13,042
4,946
541
1,512
11,282
21,901
0
W
Artemis
theogkenobi2
Artemis
20,174
11,928
0
7,410
21,220
9,585
7,854
2,391
18,567
0
109,850
L
Hercules
thor0818
Hercules
33,617
12,112
0
13,839
35,531
29,027
0
18,444
17,087
0
98,497
W
17,730
1,723
0
10,885
23,979
13,539
1,180
0
23,899
95,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,159
Gold Earned
61,930
742
Minions Killed
535
0
Camps Cleared
0
2,090,555
Distance Traveled
1,964,247
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
14,213
547
133
5
0
411,448
1
W
Merlin
17,413
670
224
9
0
491,526
2
W
Arachne
12,706
489
122
5
0
519,878
0
L
Olorun
7,244
279
3
0
0
99,210
2
L
Ra
13,142
505
157
6
0
459,736
0
L
Chaac
12,288
473
108
4
0
439,521
3
W
Yemoja
9,772
376
38
1
0
329,870
0
W
Artemis
16,244
625
177
7
0
357,490
3
L
Hercules
15,043
579
134
5
0
554,332
1
W
Anubis
14,024
539
181
7
0
391,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role