Player Matchup

Cthulhu
Cthulhu
Delphess
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DusstyDestroyer
Fenrir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 15L
1,254 Elo+
Party 2
Kukulkan
Kukulkan
JetskiZA
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 35L
1,230 Elo+
Solo
Vamana
Vamana
VseMozno
Vamana
Level 29
God Stats
13W - 14L
1,417 SR
Queue Stats
140W - 145L
1,370 Elo+
Solo
Anhur
Anhur
mariomercy
Anhur
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 120L
1,578 Elo+
Party 2
Team Averages
Level 33
1,483 SR
1,386 Elo+

VS

Team Averages
Level 25
1,537 SR
1,400 Elo+
Mulan
Mulan
KaiParker14
Mulan
Level 24
God Stats
3W - 2L
1,627 SR
Queue Stats
45W - 49L
1,392 Elo+
Solo
Sol
Sol
SrWidos
Sol
Level 28
God Stats
0W - 2L
1,281 SR
Queue Stats
59W - 62L
1,419 Elo+
Solo
Chernobog
Chernobog
hyvlad
Chernobog
Level 25
God Stats
2W - 2L
1,721 SR
Queue Stats
174W - 160L
1,458 Elo+
Solo
Loki
Loki
naarky
Loki
Level 23
God Stats
15W - 14L
1,526 SR
Queue Stats
32W - 44L
1,350 Elo+
Party 1
Gilgamesh
Gilgamesh
peaky_order8
Gilgamesh
Level 26
God Stats
40W - 27L
1,531 SR
Queue Stats
76W - 80L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Delphess
Cthulhu
8
1 / 0 / 7
5,395
540
4,460
6,260
5,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
7 / 1 / 1
6,595
660
5,883
7,333
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
JetskiZA
Kukulkan
7
0 / 5 / 0
4,644
464
837
4,649
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
VseMozno
Vamana
9
0 / 0 / 0
4,932
493
2,953
4,025
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
9
5 / 0 / 2
6,101
610
3,409
5,795
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,937
594
2,809
5,230
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
9
4 / 4 / 0
5,603
560
5,429
6,084
1,455
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
hyvlad
Chernobog
9
2 / 1 / 0
5,310
531
5,595
3,780
986
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
naarky
Loki
8
0 / 4 / 3
5,227
523
1,883
5,367
1,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
peaky_order8
Gilgamesh
6
0 / 4 / 1
4,264
426
2,026
8,079
2,007
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
6
6
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Delphess
Cthulhu
1
0
7
4.5
W
7
1
1
7.5
W
Kukulkan
JetskiZA
Kukulkan
0
5
0
0
L
0
0
0
0
L
Sol
4
4
0
1
W
Vamana
VseMozno
Vamana
0
0
0
0
L
Chernobog
hyvlad
Chernobog
2
1
0
2
W
Anhur
5
0
2
6
L
Loki
naarky
Loki
0
4
3
0.38
L
Gilgamesh
peaky_order8
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,542
Damage
17,742
28,062
Taken
28,540
12,658
Mitigated
9,183
7,745
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Delphess
Cthulhu
4,460
437
263
2,087
6,260
5,125
0
354
5,906
17,789
0
W
5,883
1,924
0
2,422
7,333
2,634
0
1,700
5,633
0
33,669
W
Kukulkan
JetskiZA
Kukulkan
837
251
0
0
4,649
1,469
330
3,269
1,380
15,645
0
L
2,809
595
0
2,380
5,230
3,146
267
0
5,230
0
28,962
L
Sol
5,429
1,143
0
990
6,084
1,455
810
771
5,134
24,379
0
W
Vamana
VseMozno
Vamana
2,953
1,420
0
638
4,025
1,948
0
0
3,900
0
19,197
L
Chernobog
hyvlad
Chernobog
5,595
2,571
0
1,751
3,780
986
0
1,232
2,448
0
25,304
W
Anhur
3,409
1,591
0
2,335
5,795
1,482
0
106
5,689
0
28,660
L
Loki
naarky
Loki
1,883
319
0
1,274
5,367
1,589
0
74
5,244
0
21,112
L
Gilgamesh
peaky_order8
Gilgamesh
2,026
310
105
2,116
8,079
2,007
0
2,592
5,187
0
12,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,667
Gold Earned
26,341
204
Minions Killed
223
0
Camps Cleared
0
889,478
Distance Traveled
909,761
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,395
540
26
3
0
183,337
2
W
Fenrir
6,595
660
62
6
0
180,305
1
W
Kukulkan
4,644
464
31
3
0
185,595
1
L
Mulan
5,937
594
74
7
0
162,037
0
L
Sol
5,603
560
35
4
0
163,834
0
W
Vamana
4,932
493
36
4
0
171,154
0
L
Chernobog
5,310
531
42
4
0
183,324
2
W
Anhur
6,101
610
49
5
0
169,087
2
L
Loki
5,227
523
54
5
0
200,159
0
L
Gilgamesh
4,264
426
18
2
0
200,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role