Player Matchup

Hercules
Hercules
AguustiN
Hercules
Level 125
God Stats
2W - 3L
1,701 SR
Queue Stats
40W - 39L
1,641 Elo+
Solo
Nox
Nox
Lipefc
Nox
Level 129
God Stats
0W - 2L
1,527 SR
Queue Stats
43W - 31L
1,611 Elo+
Party 1
Chernobog
Chernobog
Thenyel
Chernobog
Level 124
God Stats
0W - 2L
1,317 SR
Queue Stats
74W - 67L
1,545 Elo+
Party 1
Team Averages
Level 126
1,515 SR
1,599 Elo+

VS

Team Averages
Level 106
1,451 SR
1,649 Elo+
Bellona
Bellona
Théorie
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Thoth
Thoth
Wìsp
Thoth
Level 157
God Stats
4W - 0L
1,712 SR
Queue Stats
51W - 30L
1,649 Elo+
Party 2
Raijin
Raijin
Wïsp
Raijin
Level 157
God Stats
1W - 0L
1,141 SR
Queue Stats
64W - 50L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AguustiN
Hercules
18
8 / 4 / 10
14,773
672
17,398
32,779
36,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nox
Lipefc
Nox
18
8 / 5 / 10
14,817
674
15,235
17,240
10,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
Thenyel
Chernobog
15
3 / 6 / 11
13,433
611
12,123
21,027
6,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Théorie
Bellona
15
2 / 6 / 5
13,150
598
8,513
20,044
25,228
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
Wìsp
Thoth
20
12 / 7 / 3
15,692
713
29,758
18,288
7,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Raijin
Wïsp
Raijin
18
1 / 6 / 12
13,965
635
19,191
18,215
10,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
19
Kills
15
15
Deaths
19
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
AguustiN
Hercules
8
4
10
3.25
L
Nox
Lipefc
Nox
8
5
10
2.6
L
Chernobog
Thenyel
Chernobog
3
6
11
1.42
W
Bellona
Théorie
Bellona
2
6
5
0.75
W
Thoth
Wìsp
Thoth
12
7
3
1.93
W
Raijin
Wïsp
Raijin
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,756
Damage
57,462
71,046
Taken
56,547
52,804
Mitigated
43,515
22,332
Healing
6,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AguustiN
Hercules
17,398
5,313
0
14,068
32,779
36,342
779
18,039
13,846
0
56,515
L
Nox
Lipefc
Nox
15,235
765
0
3,360
17,240
10,403
1,003
13,275
3,687
67,662
0
L
Chernobog
Thenyel
Chernobog
12,123
6,422
0
4,904
21,027
6,059
3,005
16,611
4,050
0
73,945
W
Bellona
Théorie
Bellona
8,513
824
0
812
20,044
25,228
42
6,369
13,675
835
25,965
W
Thoth
Wìsp
Thoth
29,758
803
0
2,355
18,288
7,307
1,980
4,487
13,801
108,980
0
W
Raijin
Wïsp
Raijin
19,191
2,037
256
3,148
18,215
10,980
1,290
4,465
13,750
83,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,023
Gold Earned
42,807
238
Minions Killed
249
0
Camps Cleared
0
1,151,288
Distance Traveled
1,082,546
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,773
672
67
3
0
411,614
10
L
Nox
14,817
674
90
4
0
368,911
2
L
Chernobog
13,433
611
81
4
0
370,763
6
W
Bellona
13,150
598
29
1
0
367,335
3
W
Thoth
15,692
713
104
5
0
370,639
3
W
Raijin
13,965
635
116
5
0
344,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role